Difference between revisions of "Lord Sedgewick"

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(Created page with "__NOTOC__ {{MOB infobox | type = Human | armor = 500 | health = 2354 | rage = 987 | curse = Persistant Darkness }} '''Lord Sedgewick''' is the final encounter you'll fac...")
 
m (Combat Abilities)
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==Combat Abilities==
 
==Combat Abilities==
 
Immune: Poison, Darkness, Trauma
 
Immune: Poison, Darkness, Trauma
 +
 
Effective: Piercing
 
Effective: Piercing
 
* Electricity Damage + Power Loss
 
* Electricity Damage + Power Loss

Revision as of 18:22, 18 January 2015

Main Page Headers Bg.png
title
File:Lord Sedgewick.png
Health2354Armor500Rage987
Anatomy:
Curse:
Persistant Darkness

Lord Sedgewick is the final encounter you'll face at Dark Chapel. He may be found at the chapel itself, at the end of the corridors, in a room alongside several Droach and a Death Ray device, which will kill any target it acquires in a single blow... although it takes a long time to be reloaded. The battle will take place in a dark area (+30% evasion), which will either save you, or make the fight significantly more complicated.

Location

Eltibule
Dark Chapel

Combat Abilities

Immune: Poison, Darkness, Trauma

Effective: Piercing

  • Electricity Damage + Power Loss
  • Slashing Damage
  • Rage Burst Slashing Stun Curse
  • While not listed as an ability, Sedgewick will summon the ghost of Katarina Eltibule at some point during the fight. She will join the battle against you and your team. She behaves much like any other incorporeal ghost, needing to be stunned before she takes any significant damage.

Curse

Lord Sedgewick may curse you with a persisting darkness that will stay with you even after you leave the dark tunnels, giving you a 10% chance to evade any coming attacks, but a 20% chance to miss any you perform as well.


Reported Loot

  • Guaranteed loot of a sword named Sedgewick's Honor.
  • Several metal and leather armor pieces.
  • Sword Lord Potions, which increase your slashing damage by +25 for 2 minutes.