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Necromancy/Abilities

Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.

Icon Level Name Description Special Effects Stats Source
icon_3427.png  1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
Leveling
icon_2199.png  1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2199.png  2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2237.png  3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. Minion Damage: +5 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 16
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_3043.png  4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3430.png  5 Spark of Death Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 14 Electricity Power Cost: 9
Range: 20
Cooldown: 8
Leveling
icon_2196.png  6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 15 Health (or Armor if Health is full) to nearby ally undead Power Cost: 14
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_2201.png  7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2198.png  8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 12
Range: 20
Cooldown: 10
Leveling
icon_2236.png  9 Rebuild Undead Your undead pets are healed. Restore: 50 Health (or Armor if Health is full) to nearby ally undead Power Cost: 17
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2195.png  10 Raise Zombie Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +5 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +25 for 60 seconds
Existing Zombie is Healed: 25 Health
Power Cost: 26
Range: 3
Cooldown: 60
Leveling
icon_2200.png  12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_3428.png  13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 29 Darkness Power Cost: 20
Range: 5
Cooldown: 30
Leveling
icon_3430.png  14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 22 Electricity Power Cost: 12
Range: 20
Cooldown: 8
Leveling
icon_3427.png  15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
Leveling
icon_2196.png  16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 25 Health (or Armor if Health is full) to nearby ally undead Power Cost: 18
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_3043.png  17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2199.png  18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png  19 Rebuild Undead 2 Your undead pets are healed. Restore: 70 Health (or Armor if Health is full) to nearby ally undead Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2197.png  20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_2195.png  20 Raise Zombie 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +10 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +50 for 60 seconds
Existing Zombie is Healed: 50 Health
Power Cost: 33
Range: 3
Cooldown: 60
Leveling
icon_2237.png  21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +9 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 23
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2201.png  22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2198.png  23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 18
Range: 20
Cooldown: 10
Leveling
icon_3043.png  24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3429.png  24 Wave of Darkness Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 46 Darkness
Taunt: +100
Power Cost: 22
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3428.png  25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 58 Darkness Power Cost: 26
Range: 5
Cooldown: 30
Leveling
icon_2199.png  25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2196.png  26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 40 Health (or Armor if Health is full) to nearby ally undead Power Cost: 22
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_3430.png  27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 45 Electricity Power Cost: 16
Range: 20
Cooldown: 8
Leveling
icon_2200.png  28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png  29 Rebuild Undead 3 Your undead pets are healed. Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 24
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2195.png  30 Raise Zombie 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +20 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +75 for 60 seconds
Existing Zombie is Healed: 75 Health
Power Cost: 40
Range: 3
Cooldown: 60
Leveling
icon_3065.png  30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power
icon_2237.png  31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +13 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 27
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2199.png  32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_3427.png  33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
Leveling
icon_3428.png  34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 84 Darkness Power Cost: 31
Range: 5
Cooldown: 30
Leveling
icon_3429.png  34 Wave of Darkness 2 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 71 Darkness
Taunt: +150
Power Cost: 26
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2198.png  35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 22
Range: 20
Cooldown: 10
Leveling
icon_2196.png  36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 55 Health (or Armor if Health is full) to nearby ally undead Power Cost: 25
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_3430.png  37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 68 Electricity Power Cost: 18
Range: 20
Cooldown: 8
Leveling
Training: Daniel Murderdark
icon_2201.png  38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_2236.png  39 Rebuild Undead 4 Your undead pets are healed. Restore: 110 Health (or Armor if Health is full) to nearby ally undead Power Cost: 26
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2195.png  40 Raise Zombie 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +30 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +100 for 60 seconds
Existing Zombie is Healed: 100 Health
Power Cost: 45
Range: 3
Cooldown: 60
Leveling
icon_3428.png  41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 115 Darkness Power Cost: 33
Range: 5
Cooldown: 30
Leveling
icon_2199.png  42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2200.png  42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_3427.png  43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
Leveling
icon_2237.png  44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +20 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 31
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_3429.png  44 Wave of Darkness 3 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 111 Darkness
Taunt: +300
Power Cost: 28
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3043.png  45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2196.png  46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 60 Health (or Armor if Health is full) to nearby ally undead Power Cost: 27
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_2199.png  47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2236.png  48 Rebuild Undead 5 Your undead pets are healed. Restore: 130 Health (or Armor if Health is full) to nearby ally undead Power Cost: 28
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2201.png  49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2198.png  50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 24
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2195.png  50 Raise Zombie 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +40 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +125 for 60 seconds
Existing Zombie is Healed: 125 Health
Power Cost: 48
Range: 3
Cooldown: 60
Leveling
icon_3427.png  51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 124 Darkness Power Cost: 29
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3430.png  51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 124 Electricity Power Cost: 20
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2199.png  52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2237.png  53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +35 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 33
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2200.png  53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3429.png  54 Wave of Darkness 4 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 164 Darkness
Taunt: +450
Power Cost: 30
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3428.png  55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 200 Darkness Power Cost: 36
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_3043.png  55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_2199.png  55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2196.png  56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 75 Health (or Armor if Health is full) to nearby ally undead Power Cost: 28
Range: 19
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2201.png  58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png  58 Rebuild Undead 6 Your undead pets are healed. Restore: 150 Health (or Armor if Health is full) to nearby ally undead Power Cost: 30
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2197.png  60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_2198.png  60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 26
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2195.png  60 Raise Zombie 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +50 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +150 for 60 seconds
Existing Zombie is Healed: 150 Health
Power Cost: 52
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_3065.png  60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power 2
icon_2199.png  63 Free-Summon Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
icon_3427.png  64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 180 Darkness Power Cost: 32
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_2200.png  64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3756.png  64 Raise Skeletal Ratkin Mage 5 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bogaku
icon_3429.png  64 Wave of Darkness 5 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 216 Darkness
Taunt: +700
Power Cost: 32
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3043.png  65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_2237.png  65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +50 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 35
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_3430.png  65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 185 Electricity Power Cost: 22
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_3428.png  66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 268 Darkness Power Cost: 39
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2196.png  66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 30
Range: 19
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2199.png  67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png  69 Rebuild Undead 7 Your undead pets are healed. Restore: 170 Health (or Armor if Health is full) to nearby ally undead Power Cost: 32
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2198.png  70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 70 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 28
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2201.png  70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2195.png  70 Raise Zombie 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +60 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +175 for 60 seconds
Existing Zombie is Healed: 175 Health
Power Cost: 55
Range: 3
Cooldown: 60
Training: Daniel Murderdark