Guild:Menace Beneath the Sand (25-person)
Summary
The Sand Seer in Amulna said, "It was good of you to see me. I fear for this little town's future, and it's not because of the meager creatures that rove the desert. No, the trouble comes from deep beneath the sands. I've learned that there are thousands of Crone Hegemony troops down there, left behind after some relatively-recent war. They are breeding, and scheming, and very, very angry. It's only a matter of time before they rise up and claim the desert. You must strike while they are still weak and unprepared. Seek out their tunnel entrances and put an end to the danger.
Oh! And since you'll be heading down there anyway, perhaps you could collect some items for me? I mean, it'd be foolish to waste this opportunity to study Hegemony weapons..."
Prerequisites
To start this quest, talk to The Sand Seer in the Ilmari Desert. You must have previously completed Guild: Securing the Ilmari Desert (25-person) in order to undertake this quest.
Preface
It was good of you to see me. I fear for this little town's future, and it's not because of the meager creatures that rove the desert. No, the trouble comes from deep beneath the sands. I've learned that there are thousands of Crone Hegemony troops down there, left behind after some relatively-recent war. They are breeding, and scheming, and very, very angry. It's only a matter of time before they rise up and claim the desert. You must strike while they are still weak and unprepared. Seek out their tunnel entrances and put an end to the danger.
Oh! And since you'll be heading down there anyway, perhaps you could collect some items for me? I mean, it'd be foolish to waste this opportunity to study Hegemony weapons...
Requirements
- Kill Minotaurs Beneath the Sands x150
- Kill Giant Beetles Beneath the Sands x125
- Kill Flapskulls Beneath the Sands x125
- Give Minotaur Hammers to Sand Seer x25
- Talk to The Sand Seer
Rewards
Rewards
“So your skirmish was successful? Very good. They may still rise up, but I have confidence that you and your allies will be able to handle them if they do.
- 200 Guild XP
- 15 Guild Credits