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Silvonis Forum Posts

25,288 bytes added, 22:45, 9 October 2022
Added 2016 and most of 2017 posts.
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==== Easy Island ====
: It might seem easier to a veteran who goes back and starts a new character because they know the 'tricks of the trade' so to speak whereas a brand new player is just learning everything for the first time. They don't know the best way to proceed and it's a completly new learning expereince. That said, the starting area requires a fine balance and we will continue to evaluate analytics and reports moving forward.
:: 9/1/2017
:: https://forum.projectgorgon.com/showthread.php?715-Latest-Patch-Is-the-Island-too-easy-Yes!&p=5787#post5787
==== Zone Names ====
: Traditionally, in our real world, low lands doesn't necessarily mean the area is below sea level but generally the area is flat and has a country feel.
 
: That said, that's our world. We are crafting our own universe with Project: Gorgon.
 
: All that said, we are also considering Serbule Hills.
:: 8/8/2017
:: https://forum.projectgorgon.com/showthread.php?658-Dev-Blog-August-5-2017&p=5468#post5468
==== Unlimited Storage ====
: There won't be 'unlimited' storage because we are not designing the game with the intention that one character master every skill and collect every item along the way. You are certainly free to explore the skills but you will have to go about it in a way that makes sense for you with the storage limitations that are in place. Since we are in alpha, there are certain things not yet implemented related to the overall storage design that will ease some of the issues but it is safe to say that storage will be limited when compared to the number of skills availible in the game.
 
: Typically, an MMO will limit your trade skills (or skills in general) and you will only collect mats for those limited skills. In Project: Gorgon, we don't have a cap on the skills so a lot of people have the mentality that they want to max out everything and collect everything along the way. While that is fine, we aren't designing the game with those intenions in mind - so a by product of that will be the sense that storage is limited as you look to collect the numerous mats for the vast array of skills.
 
: TL;dr: As we progress through development, there will be updates that ease a lot of the current issues but storage will always be viewed as 'limited' when compared to the number of skills availible.
:: 7/31/2017
:: https://forum.projectgorgon.com/showthread.php?632-Inventory-Banking-and-Travel&p=5373#post5373
==== Player Mounting ====
: I've thought of similar ideas personally and I love to see peoples imaginations at work but, as of now, our only plans for mounts or 'mounting' are horses.
:: 7/23/2017
:: https://forum.projectgorgon.com/showthread.php?636-Player-mounting&p=5245#post5245
==== Playable Horses? ====
: Horses are mounts, so there are no plans for them to be playable.
:: 7/23/2017
:: https://forum.projectgorgon.com/showthread.php?568-Fae-race&p=5239#post5239
==== Storage Limits ====
: Thanks for posting your feedback. As you know, this has been discussed many times and we have addressed it many times. The short and concise answer is that it is indeed a design decision. It's not intended that players max out every skill or collect/store everything along the way. There are many ways to increase storage but there will always be a limit. As for traveling, mounts will be introduced later in development which will help with travel and storage as they will have their own storage availability.
: The VIP subscription will add additional player storage and perhaps additional storage in general. Again though, storage is intentionally limited.
: Thanks again for your feedback!
:: 7/27/2017
:: https://forum.projectgorgon.com/showthread.php?632-Inventory-Banking-and-Travel&p=5212#post5212
==== Used Words of Power ====
: It's not that they are 'stolen' but rather that someone else did the same work that you did, discovered the word and used it. They put in the same amount of work and I think saying that they 'stole' it mischaracterizes the situation. I know the response did not say they were 'stolen'.
: Anyway, as far as 'compensation' - while we absolutely sympathize with situations like this, in cases like this we are unable to provide any sort of replacement. That's especially true during testing. While it's understandable there is frustration, you are testing the game and rooting out frustrating issues, bugs, etc is exactly what testing is all about.
: Finally, the in game reporting tool is not for asking questions but rather to report bugs, suggestions, etc. It's not intended for conversations. Generally, if you are unsure if something is a bug, you can ask in General chat or bring your questions to the forums. Of course, you can submit it as a bug but please remember the above. If you haven't already, check out the sticky Testers Guide as there may be helpful information there.
: Just to add, your feedback is appreciated. A note or warning that Words of Power can be discovered by others is a great suggeston.
 
: I understand that you are frustrated with the situation, but if we are being forthright in your original ticket you explained the issue and then asked if it was a bug or a feature. I responded that others could discover the same words of power and use them - thus the ones you were saving could become used.
: After that, you came on the forums to vent saying that the response you received was that you were 'out of luck' and that others 'stole' your words of power.
: I feel that is a mischaracterization as I never said either, in fact - I simply answered your question by explaining how others could research and find the same words. That doesn't mean I didn't feel bad for the situation, I was just trying to give you a straight forward answer to your question.
: The in game reporting tool is not designed for extensive conversations and I apologize if you took the response as short or without empathy. We are now making it clear that the in game tool is for bug reports and suggestions and that any questions not answered by the community should be posted on the forums (as stated in the testers guide).
: All that said, I'm going to close this thread as you've made your point clear. If you would like to discuss it further, then please feel free to email us at supportatprojectgorgon.com.
:: 7/10/2017
:: https://forum.projectgorgon.com/showthread.php?609-Words-of-Power-(and-a-bit-of-venting)&p=5014#post5014
==== Party Sizes ====
: I'm in agreement with Citan. Dungeons should have lower party sizes. These are dungeons, not raids. You're approaching 'raid' sized groups with an increase.
 
: Dungeons are intended to be difficult and there is a certain progression to them. You might have to work to better your self before going from one dungeon to the next. Simply looking at it from a skill level is not adequate when determing a characters ability. There's that of course but also player skill, gear, food, and other enhancements come into play.
 
: It's pretty common to see dungeon groups limited to 4 or 5 people, which I think is the 'sweet spot'.
:: 7/9/2017
:: https://forum.projectgorgon.com/showthread.php?603-Groups-of-8-vs-6&p=4984#post4984
==== Fishing Ideas ====
: The Fish God tolerates those who work for their catch, but those who take the easy road will find that he's not so forgiving. Those who push the limits will face his wrath and will be transformed into a fish for a select period of time. If your caught by another, your time of suffering will be extended!
:: 6/28/2017
:: https://forum.projectgorgon.com/showthread.php?270-Fishing-Ideas&p=4884#post4884
==== Finding Apples ====
: It's not intended to be a trivial task, i.e. it takes time and effort to complete. If you play to play, instead of focusing soley on finding apples - you'll find plenty during your adventures. That said, we will continue to monitor and adjust accordingly.
:: 6/28/2017
:: https://forum.projectgorgon.com/showthread.php?582-Feedback-Apples&p=4883#post4883
==== Rabbit Event Feedback ====
: Thanks for posting feedback on the event. As always, please make sure you report any bugs in-game. As for the floating rabbits, we need reports for each specific area this occurs. If you can stand in the area, or the general area, and send in the report that would be really helpful.
 
: As for competition for kills, that is part of the event! That said, there are definitely areas that are less congested where the event can be easily completed.
:: 6/12/2017
:: https://forum.projectgorgon.com/showthread.php?553-Thoughts-on-the-weekend-event&p=4705#post4705
==== Zerging ====
: Just a couple thoughts.
 
: First, zerging through dungeons/content was never intended and without instances it has to be controlled in other ways.
 
: Second, I know people are playing as if Project: Gorgon is a released title. I.E running dungeons with Op players. It would be much more helpful for testers to run dungeons with level appropriate players to help provide feedback.
:: 6/6/2017
:: https://forum.projectgorgon.com/showthread.php?535-Conversations-On-groups-Druids-Dungeons-Lock-Out&p=4608#post4608
==== Search Tools ====
: We are working on a new item search tool for the next game snapshot update! We also have more storage features in the works too.
 
: "Where did I put my pumpkin seeds? Hmm, well let's do a quick search! Oh, yeah! That's where I stored them."
:: 5/28/2017
:: https://forum.projectgorgon.com/showthread.php?524-Storage-Item-Search-Tool-Next-Snapshot-Update!&p=4509#post4509
==== Equipment Slots ====
: I believe I've mentioned this elsewhere, but we have given 'extra' slots to account for your equipment.
:: 5/24/2017
:: https://forum.projectgorgon.com/showthread.php?166-Inventory-storage-is-the-biggest-problem-this-game-has&p=4486#post4486
==== Graphic Updates ====
: As development continues we plan on updating other areas of the game and there will be optimization(s) along the way. There won't be an option to utilize the old graphics. It is unfortunate that you are unable to play but being a modern game there are certain system specifications required to play. The optimizations down the line might help, so you could keep an eye on that.
:: 5/20/2017
:: https://forum.projectgorgon.com/showthread.php?516-So-the-graphics-update&p=4447#post4447
==== MAC Support ====
: We don't plan on eliminating support as this poll is just an informal method to gauge our community.
:: 5/13/2017
:: https://forum.projectgorgon.com/showthread.php?502-What-Operating-System-do-you-use-Poll!&p=4350#post4350
==== Do Devs read the forum? ====
: He does and I personally make an effort to read every single thread written here on the forums!
 
: We have plans for the storage management in Project: Gorgon as we continue through development. That includes the ability to have all storage boxes in a particular land area (i.e. Serbule) accessible from a tabbed GUI interface letting you quickly manage all of your storage boxes in that area from a single location rather than having to run from box to box. There will also be an ability to search through your items to find its location - although that will likely be implemented as a receipe or accessible through an NPC.
:: 5/11/2017
:: https://forum.projectgorgon.com/showthread.php?402-Ideas-for-a-healthier-game-economy&p=4277#post4277
==== Movement Re-work ====
: You have to remember that it is not really about being 'reworked' but rather allowing development to continue and progress the systems naturally. When mounts arrive I think it is safe to say that they will increase movement speed and make traveling less of a chore.
:: 5/8/2017
:: https://forum.projectgorgon.com/showthread.php?456-Why-I-Think-the-Druid-Emergency-Events-Should-Change&p=4104#post4104
==== Volunteer Icon Artwork ====
: We don't have a standardized way to submit such items because it requires a formal agreement between the person submitting the art and us. If it is a situation where you would like to volunteer your time creating art you can contact us at [email protected] to discuss it further. Thanks for your interest.
:: 5/7/2017
:: https://forum.projectgorgon.com/showthread.php?469-Model-Icon-submissions-process&p=4084#post4084
==== Druid Events ====
: The druid events are a work in progress, as is the rest of the game, such is the way of life in a game that is still in development. We would love to hear ways on how to make the events more engaging and fun but they are intended to require your presence as a tradeoff for the benefits of the skillset. It's a permanent choice with serious consequences thus the reason for the in-game warning. We don't have any plans to change the requirement of being present at the events, but we would be more than happy to hear ideas on how to make them more fun and engaging.
:: 5/1/2017
:: https://forum.projectgorgon.com/showthread.php?456-Why-I-Think-the-Druid-Emergency-Events-Should-Change&p=3987#post3987
==== Collision ====
: Since we are an indie development, we need to prioritize our development priorities and as I mentioned collision can cause many issues in an MMO. As in your response, there are ways to reduce those issues but that in itself takes a significant amount of time to theorize and code out. Even then, its an issue likely to go through multiple iterations which takes away from other areas of focus.
:: 4/25/2017
:: https://forum.projectgorgon.com/showthread.php?444-seriously-tips-of-gameplay&p=3877#post3877
==== Character Wipe (Old) ====
: We allow open discussion, even after we have made an announcement. Since you've brought up storage in this thread, I will use that as an example. You’ve made your opinion known on storage, but you’ve continued to let us know your opinion even after Citan responded to you. We know that you have a strong opinion on this and other topics, but please allow others the freedom to express their opinion without the need for suggesting they shouldn’t.
 
: As for the official stance on character wipes, this is it: "Characters will not be completely wiped at launch. We will be wiping some aspects of your characters, but not everything. In particular, we will be wiping items and money, but we won't be wiping most skill levels. Please note, this is subject to change as we progress through development."
:: 4/8/2017
:: https://forum.projectgorgon.com/showthread.php?405-Total-Character-Wipe&p=3567#post3567
==== Alpha Testing ====
: We are currently in alpha and sometimes people forget that the reason they are in the game is to test various gameplay features and functions. If you encounter an issue, you submit a detailed description and move on. We are an indie production and have limited resource and we don't need testers who are actively causing issues either with the ticket system, in chat, or even on the forums. This is not a released game and you are a tester, it should be viewed as a privilege rather than a right and sometimes people come into this expecting it to function as it is a AAA released game - which it is not. Even those aforementioned AAA released games have queues for their ticket system.
 
: TL;DR: You are testing an indie game that is in development and if you cause trouble then we reserve the right to remove you as a tester. You agree to the EULA and Code of Conduct and we expect everyone to abide by the terms in which they have agreed.
:: 3/17/2017
:: https://forum.projectgorgon.com/showthread.php?338-Game-Moderator-Suggestions&p=2779#post2779
==== On Required Skills ====
: A quick word to those comments who are suggesting that there is a ‘required’ skillset in order to be successful in Gazluk Keep: that is not necessarily a fair assessment as there are multiple viable skillsets that would be beneficial to a group progressing through the Keep. There will, of course, be certain skillsets that are more advantageous in certain areas of the game but the group composition does play a major role and just because a certain skillset is perceived as more advantageous does not mean it can’t be done or we are forcing you to use that skillset. Gazluk Keep is intended to be a difficult dungeon and should be a step up in difficulty. It should be to the advantage of the party to arrange a group composition and work through strategy to make progress. Simply looking to zerg with a giant group was never the intention of any dungeon or progressive content.
 
: All that said, if you feel things are unbalanced in certain areas (Gazluk Keep is freshly implemented, so imbalance is expected) then try and provide us specific examples of your critique but remember – this is intended to be a hard dungeon and group composition and strategy matters! If you can record your groups progression through areas and point out specifics that would be fantastic feedback. You can use a free program like OBS and capture your adventure and upload it to YouTube and send us the link along with your detailed feedback (ie group composition, areas of concern,etc.).
:: 3/11/2017
:: https://forum.projectgorgon.com/showthread.php?319-Dev-Notes-March-10-2017&p=2623#post2623
==== Adult References by NPCs ====
: When someone says ‘it shouldn’t be that hard to do XYZ’ it is one of those things that is commonly misunderstood by the players. That is especially true when you are talking about an MMO like Project: Gorgon, there are so many things that are interconnected that a single change could require a lot of backend work simply due to how everything is connected.
 
: As to the specifics of allowing players to disable NPC dialogue, well that has the potential to create a lot of trouble down the road. I can already see the accidental turning off of dialogue rage, the missing important information rage, etc. That’s not to say we won’t consider the suggestion, but with any suggestion – it needs to make sense for the overall experience that we are attempting to craft along with the expected functionality and development of the world.
:: 3/9/2017
:: https://forum.projectgorgon.com/showthread.php?309-Feedback-Remove-Sexual-References-and-Lower-Profanity-of-NPCs&p=2553#post2553
==== Download Issues ====
:Sorry to see that you are experiencing this issue. We use a worldwide CDN to distribute Project: Gorgon and the culprit is likely the server closest to you in Japan. These issues, albeit rare, are usually resolved automatically within 24 hours after an update goes live. If you continue to experience the issue outside of that timeframe, please let us know. Conversely, if it resolves - also let us know. Thanks.
:: 3/5/2017
:: https://forum.projectgorgon.com/showthread.php?293-Cannot-Download!&p=2355#post2355
==== Resource Management ====
:It is not about implementing code to inconvenience players, but rather eliminating a foreseeable source of abuse based on experience. That said, there are intentional checks and balances in order to maintain the development vision for certain skills and activities. An example would be strategic water source placement. We know that it would be much easier (for gardening) to have a well in the garden area but, in order to maintain the balance, there are requirements that must be considered in order to garden. That decision also has the foresight of potential abuse based on experience.
:: 2/21/2017
:: https://forum.projectgorgon.com/showthread.php?265-An-overly-long-list-of-my-useless-feedback-to-torture-your-eyes&p=2111#post2111
==== Old Forums? ====
:We hope to archive the old forums, but I am not yet sure how the public will have access. The links will likely change, thus the reason for my post about linking to certain threads on the old forum. I had previously posted that if you wanted to bring over old threads, do so because they may not be availible in the near future.
:: 2/19/2017
:: https://forum.projectgorgon.com/showthread.php?247-Phasing-out-the-old-forum&p=2035#post2035
==== Bard Skill? ====
: We have announced that there will be a Bard skill as it was a Kickstarter stretch goal that was met. As far as when we don't have anything to announce at this time.
:: 2/17/2017
:: https://forum.projectgorgon.com/showthread.php?245-Will-we-have-these-skill-in-game&p=1988#post1988
==== Steam Greenlight Ending ====
: Project: Gorgon has already been greenlit and will be released as an Early Access title. The changes to Steam Greenlight won't effect the Steam Early Access program. In short, we will move forward as planned.
:: 2/12/2017
:: https://forum.projectgorgon.com/showthread.php?230-Will-the-end-of-Steam-Greenlight-affect-PG&p=1836#post1836
==== Permanent Choices ====
: We need to gather data from players who make permanent skill choices and that data would be skewed if players could revert their permanent choices during alpha/beta but not at release. We don't have any plans to change that policy and we don't plan on offering a way to revert those choices at launch.
:: 2/7/2017
:: https://forum.projectgorgon.com/showthread.php?200-Permanent-Character-Alteration-Concern(s)&p=1578#post1578
==== Exploits ====
: Another point of clarification: If you find an exploit/bug, you need to report it immediately and then cease taking advantage of that exploit/bug.
:: 2/4/2017
:: https://forum.projectgorgon.com/showthread.php?179-Multi-boxing-multi-account-activty&p=1425#post1425
==== UI notes ====
: The 'new UI' picture posted in this thread is where we were several months ago, but since then we've went in a different direction with a newly design GUI.
:: 1/31/2017
:: https://forum.projectgorgon.com/showthread.php?171-Suggestions-for-GIU-and-looting-DOT-issues&p=1218#post1218
==== Do devs play the game? ====
: Basing an argument on this statement: "Developers don't really play their game" when it is not true certainly detracts from your overall message. I plan on responding further at a later point, but I thought it was important to nip that in the bud sooner rather than later.
 
: I do want to mention, (plyer), that I often notice that in-game chat you are mostly negative and harsh on the game in general. It is one thing to have constructive critisism but is totally another to be cynical and I think that sometimes you skate that line too much. Why am I bringing this up? Just because, to me, it taints feedback when someone seems to be negative on almost everything while never really highlighting anything they like. Are there areas that you do enjoy - if so, what? I'd love to know more so I can get a better understanding where these other criticisms are coming from.
:: 1/27/2017
:: https://forum.projectgorgon.com/showthread.php?157-Objective-Analysis-of-PG-for-now&p=997#post997
==== Youtube Gaming Category? ====
: It's typically a long tedious process, at least it was with Twitch. It will take some time, so please be patient. In the meantime, we are listed with Twitch.
:: 1/22/2017
:: https://forum.projectgorgon.com/showthread.php?121-No-quot-Project-Gorgon-quot-category-at-Youtube-Gaming&p=773#post773
==== Screenshot Thread ====
: This is the official thread for all of your great Project: Gorgon screenshots! We ask that you use this thread for your screenshots that really show off everything that Project: Gorgon has to offer. We know that everyone wants to share the unusual and funny aspects of the game, but we ask that you keep those in a seperate thread as this thread is intended to show off the best of what Project: Gorgon has to offer. If we need screenshots for publicity and/or other official uses, this is where we will look first!
 
: If you would like to have your image used, be sure to turn off your GUI in-game. Also, screenshots without any player characters have a greater chance for being selected due to the wider array of uses that they provide.
 
: If you would like to show off all of your crazy, funny and weird screenshots please do so in this thread.
:: 1/21/2017
:: https://forum.projectgorgon.com/showthread.php?111-Official-Screenshot-Thread!&p=652#post652
==== Supporting the Game ====
: There will be a way to donate purely to support Project: Gorgon and there will be a way to donate and receive perks. The perks packages will be limited, but there will be four options.
:: 1/11/2017
:: https://forum.projectgorgon.com/showthread.php?64-Support-for-the-game&p=308#post308
==== New Forum Font Change ====
: BetaNotus, Greyfyn I've updated the default font for readability - thoughts?
:: 12/25/2016
:: https://forum.projectgorgon.com/showthread.php?10-General-Forum-Issues&p=85#post85
==== New Forum Accounts? ====
: This forum and the registration information is not tied to the game. You can make an account from the game itself or you can create an account at our old forums here.
:: 12/23/2016
:: https://forum.projectgorgon.com/showthread.php?14-cant-log-in-invalad-info&p=47#post47
==== New Forum FAQ ====
: We will be updating the FAQ section of the website with both website and in-game related questions soon. In the meantime, we wanted to ask the community what questions they think would be appropriate for that section. It may be helpful to think back to questions that you may have had when you first started playing or maybe you've seen recurring questions in chat - either way - we would love to hear your suggestions!
:: 12/23/2016
:: https://forum.projectgorgon.com/showthread.php?6-FAQ-Suggestions&p=7#post7
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