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===== The Current Forum =====
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The following are not all of Silvonis's posts, just those that answer important questions, not related to tech support. Silvonis answers tons of tech support related questions, and the majority of those responses have been skipped over in this archive. Please note that newer posts are listed higher in this list. Older information may be outdated.
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==== Ambient Sounds ====
: A lot of games consider the sound of footsteps to be 'ambient sounds' and that sort of sound generally meets the definition of the term. That said, we really appreciate your thoughts and suggestions.
:: 7/19/2022
:: https://forum.projectgorgon.com/showthread.php?3050-Cricket-and-ambient-sound-volume&p=21147#post21147
==== Constructive Feedback ====
: It would be more helpful if you tried to propose a solution, a middle ground, or even just a way for the system to work that wouldn't revert to the old system but would be an improvement to your perceived flaws to the current system.
:: 12/1/2021
:: https://forum.projectgorgon.com/showthread.php?2811-old-animation&p=20678#post20678
==== Trade VIP Tokens? ====
: Yes they can be traded, but they are extremely rare and there's no reliable way to farm them. A couple examples of how they are obtained are: winning a major in-game event or winning a (truly difficult to achieve) jackpot in the casino.
:: 5/24/2021
:: https://forum.projectgorgon.com/showthread.php?2854-All-About-the-VIP-Membership-Program-Questions-amp-Discussion&p=20284#post20284
==== Connect Old Account ====
: Have you opened the game and continued through all the prompts? You should see a prompt asking if you want to connect an old account.
:: 4/15/2021
:: https://forum.projectgorgon.com/showthread.php?2836-is-there-any-way-to-log-in-to-my-old-account&p=20150#post20150
==== Live Testing ====
: It's important to remember that you are currently testing Project: Gorgon as it's currently in the beta phase of development. If a guide tells players to do (or not to do) something, it could be for testing purposes or it could be done to deter people from taking advantage of an unintended game mechanic.
: Just keep in mind, there's many reasons why a guide could say or do something. If you think it's something nefarious, you can send us an email at support(@) projectgorgon.com.
:: 12/7/2020
:: https://forum.projectgorgon.com/showthread.php?2735-Thoughts-of-the-world-bosses&p=19586#post19586
==== Giving Feedback ====
: Thank you for posting about your experience. Have you also filled a report, in-game? If not, please do as they are logged automatically whereas forum posts are not.
:: 9/29/2020
:: https://forum.projectgorgon.com/showthread.php?2673-Walking-through-ground-textures-(hills-trees-mountains)&p=19161#post19161
==== Camera Lag ====
: It's a bug with the game engine Unity so, unfortunately, it's out of our hands. That said, we are working on an update that includes an upgrade to the Unity Game Engine, so it may be resolved with that.
:: 7/9/2020
:: https://forum.projectgorgon.com/showthread.php?610-Spinning-around-Lag&p=18721#post18721
==== Custom Support Time ====
: There are rare occasions when something can fall through the cracks and we apologize if that's the case.
: We have had longer than anticipated wait times when we are waiting on a third party response, typically when the player didn't follow through with the instructions that were sent out after the Kickstarter and Indiegogo Campaign(s).
: Information related to campaign rewards and a 'last call' was issued years ago, but we still try to work with the player to resolve the issue.
: If you are still having an issue, please send a detailed email to our support email address. If the issue is related to either Kickstarter or Indiegogo, then yes - we'll need the full details of your pledge - including the confirmation number and email address used.
: As we won't be able to go into further specifics here, we will be closing this thread. Thanks for sharing your feedback.
:: 4/28/2019
:: https://forum.projectgorgon.com/showthread.php?2106-Appalling-Customer-Support&p=15471#post15471
==== Choices ====
: We do everything that we can to warn everyone that permanent means permanent in Project: Gorgon. If we declare something permanent, please understand that it's permanent. There's no ifs, ands, or buts.
:: 4/8/2019
:: https://forum.projectgorgon.com/showthread.php?2070-Discuss-Dev-Blog-April-2-2019&p=15218#post15218
==== Pay to Win ====
: There's a difference between 'Pay to Win' and 'Pay for Convenience' and we haven't changed our position regarding our stance. These packages have been offered previously and have been detailed quite extensively for quite some time. We are not going to get into a back and forth over the definition of 'Pay to Win', but I'll just be really clear in saying that we believe in keeping 'Pay to Win' out of Project: Gorgon and that we will focus on convenience with the Gorgon Shop.
:: 3/21/2019
:: https://forum.projectgorgon.com/showthread.php?2044-Gorgon-Shop-Horse-Lord-Package&p=14907#post14907
==== Gorgon Shop ====
: The official shop for Project: Gorgon, the 'Gorgon Shop', is now open!
: This is the perfect time to support Project: Gorgon while securing some great in-game perks for doing so.
: Please help us spread the word on social media, your favorite gaming websites and forums.
:: 3/20/2019
:: https://forum.projectgorgon.com/showthread.php?2045-The-Gorgon-Shop-is-now-Open!&p=14888#post14888
==== One-Hit Kills ====
: I see a lot of people saying that they were "one hit" killed, but not much more in terms of details. If possible, please give specific examples and the full details involved. Character specs, health, armor, etc. What mob killed you? What were the specifics of the encounter? The more information, the better. Thanks for the feedback, keep it coming.
:: 3/19/2019
:: https://forum.projectgorgon.com/showthread.php?2038-Critical-hits-bad-behavior-amp-quot-end-game-quot-content&p=14851#post14851
==== Camping Mobs ====
: If you are loading into an area and are getting killed by mobs because they are spawning too close to that area, please send in a detailed bug report (include the mob name) because that's not intended.
: There is a distinction though and that's if the mobs were pulled to an area by a player. If that's the case, then it is unfortunate but not necessarily a design issue. You can tell the difference simply by the rate of occurrence, in other words: if it happens rarely or all the time.
:: 9/9/2018
:: https://forum.projectgorgon.com/showthread.php?1740-Just-a-few-ideas-things-I-d-like-to-see&p=12904#post12904
==== Free Trial ====
: There are many things that need to be considered when looking to create a free trial for an MMO and it needs to be done correctly in order to preserve the balance of the game and to protect the community.
: That said, we understand the role that a free trial plays in the market and we can envision a time when there will be one available; unfortunately, it's not currently at the forefront of the development schedule.
:: 7/18/2018
:: https://forum.projectgorgon.com/showthread.php?1666-Concerned-about-hardware-Free-trial-perhaps&p=12369#post12369
==== Instanced Dungeons ====
: We've talked about instances several times already, but outside of instanced housing and guild halls it's not going to happen. There are several reasons, but for one it's not in the game design and two it's not feasible based on the engine.
: We see people say things like 'it would only take a day' or 'it should only take a few weeks' and it's extremely frustrating because 99% of the time it's just not true. It's particularly untrue in this case as instances (separate channels or otherwise) would be a large undertaking and would take far more time than just a couple days or weeks.
: We appreciate the discussion, but after reading through the comments I thought that it was important to reemphasize our position.
:: 6/28/2018
:: https://forum.projectgorgon.com/showthread.php?1605-low-level-dunegons-overcrowded-by-high-level-players&p=12072#post12072
==== Sending Ideas ====
: We love reading new ideas and suggestions so please don't hesitate to make posts like this! As to this particular idea, we don't have any plans to allow the unique boss curses to be lifted via an ability.
:: 6/11/2018
:: https://forum.projectgorgon.com/showthread.php?1565-Idea-for-Priest-abilty&p=11704#post11704
==== PVP Toggle ====
: If we were to add a PVP on/off option, people would assume that we were a PvEvP title and would post about wanting more PVP content and how PVP was insanely unbalanced, etc.
: As we have said, Project: Gorgon is a PvE title and we don't have plans for additional PvP content and/or settings.
:: 5/28/2018
:: https://forum.projectgorgon.com/showthread.php?1521-Project-Gorgon-PvP&p=11325#post11325
==== Instaned Servers ====
: In addition to the above, outside of the housing system, we don't plan on having instanced servers.
:: 5/14/2018
:: https://forum.projectgorgon.com/showthread.php?1484-server-sugjestion&p=11077#post11077
==== Code of Conduct ====
: The Code of Conduct and Terms of Service dictate our policies on a range of issues including community standards.
: We are not going to go through each possible scenario and create precedent for the various provisions. The bottom line is that we have full discretion in preventing conduct detrimental to Project: Gorgon and the community.
: Each situation is different and when we are using our discretion, we are looking at the totality of the circumstances involved. The Code of Conduct and the Terms of Services serve as the foundation.
: Since the issue has been addressed, I am going to close the thread. Please feel free to email support if you have any specific questions. Thanks.
:: 5/8/2018
:: https://forum.projectgorgon.com/showthread.php?1460-Code-of-Conduct-Confusion-and-Questions&p=10894#post10894
==== Game Engine ====
: Unfortunately, changing the engine would be a massive undertaking which would essentially equate to starting over. It's not on the table and even if it was, it wouldn't necessarily equate to a better product.
: As far as Unity itself, we are progressive in updating Project: Gorgon to the latest version(s).
: When you look at the crux of the issue, it's boils down to optimizations.
: Typically, mainline optimizations come later in development - once you've finalized game systems. That said, now that we have a more sizable population, we've been identifying areas for improvement and have implemented several optimization related updates.
: We will continue to monitor and make improvements, but it's something that will be improved in increments as there are no 'quick fixes'.
:: 5/7/2018
:: https://forum.projectgorgon.com/showthread.php?1456-Im-not-a-big-computer-tech-person-but-my-dad-is-is-it-possible-to-use-transition-soft&p=10865#post10865
==== Guild Sizes ====
: You can look at this a couple different ways. Guilds could simply have a hard cap of 150 and that's that, or they could have a cap of 150 that can be raised by the combined initative of the Guild.
: If you're looking for increased capacity, it's possible in our current system.
: We don't have any plans to remove caps or significantly increase them without some initative from the members of the Guild itself.
:: 5/1/2018
:: https://forum.projectgorgon.com/showthread.php?1375-Guild-Management&p=10676#post10676
==== Merchandise ====
: We currently don't have any merchandise for sale, but we appreciate the interest.
: We don't allow the use of our intellectual property (i.e. logo) without our expressed written consent. If we do decide to offer merchandise, we will be sure to make an announcement.
: Thanks again for your support.
:: 4/30/2018
:: https://forum.projectgorgon.com/showthread.php?1411-PG-Swag!-Where-can-i-buy-some&p=10635#post10635
==== AMA Announcement ====
: We will be answering your questions during a Reddit AMA hosted by the subreddit /r/MMORPG on Monday, April 23rd at 3:00PM EST.
: You can currently read their ANNOUNCEMENT THREAD, but remember to look here, on their subreddit, and/or our social media pages on the day of the event for the actual AMA link.
:: 4/19/2018
:: https://forum.projectgorgon.com/showthread.php?1366-Project-Gorgon-Reddit-r-MMORPG-AMA-Monday-April-23rd-at-3-00PM-EST&p=10309#post10309
==== Vampirism Release Date? ====
: Vampirism is indeed going to be in the game, but we currently don't have any specifics to share.
:: 4/2/2018
:: https://forum.projectgorgon.com/showthread.php?1209-Vampirism-release-date&p=9715#post9715
==== Release Date? ====
: Thanks for your interest. While the team is founded by a husband and wife team, our team consist of several individuals. Still, we are indeed a small team.
: As for a release date, we don't have anything to announce at this time. We will be sure to make an announcement once we have a release date to share.
:: 3/31/2018
:: https://forum.projectgorgon.com/showthread.php?1268-Rough-ETA-On-Full-Release&p=9658#post9658
==== Wiki Issues ====
: The wiki information is provided by the players, so if it is incorrect - it can be updated. As far as the in-game information, please be sure to submit a detailed in-game report. Thanks.
:: 3/22/2018
:: https://forum.projectgorgon.com/showthread.php?1215-Surveying-mining-bug-in-quot-Kur-Mountains-Simple-metal-motherlode-quot&p=9282#post9282
==== Forced Name Change ====
: We don't currently offer a name change service and, as you've noted, your name change was the result of your name being in violation of the Terms of Service. When accounts are disciplined, discussion or appeals should be emailed to support(at)projectgorgon.com instead of posted on the forums.
:: 3/21/2018
:: https://forum.projectgorgon.com/showthread.php?1208-Character-name-change&p=9256#post9256
==== Key Email Delays ====
: I just wanted to reiterate that we are in the process of sending out keys to all backers, that includes Kickstarter, Indiegogo, and the Gorgon Shop. Please be sure to keep an eye on your inbox, but please also look in the SPAM and/or promotion folder. Thanks for your continued support and patience as we process all the emails. As a reminder, we are allowing a two week grace period for use of our standalone launcher to accommodate those waiting for their keys.
:: 3/15/2018
:: https://forum.projectgorgon.com/showthread.php?1151-Development-Team-SEND-E-MAILS-IMMEDIATELY&p=8990#post8990
==== NPC Gossip Package ====
: Steam Early Access is considered Beta, so the reward still is applicable. We will work with our Grand Duke Supporters, if needed, to make sure that the gossip is relevant to the players reputation/experiences.
:: 3/15/2018
:: https://forum.projectgorgon.com/showthread.php?1162-buying-a-higher-tierd-package-500-or-1000-dollars-after-steam-just-launched&p=8987#post8987
==== Package Shop ====
: The package rewards will be made available at launch. We are discussing allowing supporters to activate certain rewards, as they become available, but at the very least they will become available at launch. As far as availability, as long as they are still listed on the 'Gorgon Shop' you can secure the tier of your choice. Thanks for your interest, and continued support of Project: Gorgon.
:: 3/15/2018
:: https://forum.projectgorgon.com/showthread.php?1162-buying-a-higher-tierd-package-500-or-1000-dollars-after-steam-just-launched&p=8979#post8979
==== Steam Launch ====
: We don't have an exact day to announce, but it's currently going through the Steam process and we are expecting that to be complete this upcoming week.
:: 3/2/2018
:: https://forum.projectgorgon.com/showthread.php?1072-Dev-Blog-How-Will-the-Upcoming-Steam-Integration-Work&p=8689#post8689
==== Anagoge Size ====
: Anagoge Island was originally designed for the Steam Early Access release in mind and was tested at around 250% normal player capacity. With that in mind, we've seen areas that needed improvements due to a surge in population and have already made changes and have tools in place to make further adjustments.
: As for instancing, no there won't be any instances in this regard.
:: 2/16/2018
:: https://forum.projectgorgon.com/showthread.php?1088-Anagoge-Island-Rework-for-Steam-Release&p=8335#post8335
==== Wipe Update ====
: I want to follow-up on Citan's statement on the wipe, particulary the statement that 'we're wiping items, not skills' because 'only a Sith deals in absolutes'. I just want to reiterate that while we do not plan on wiping skills, it could happen if we determine that it is necessary due to an overarching need (example: major skill redesign that requires it). To that end, here is the 'offical' statement on wipes: "There will not be a complete wipe at launch. That said, we will be wiping some aspects of your character including but not limited to: items, currency, NPC favor levels, and favor-quests. However, we don’t plan on wiping most skill levels. Please note, this is subject to change as we progress through development."
: Also: once we are on Steam we will be moving to 'beta', and that means we are in-development and not a released game. You may see some titles using 'beta' as a trial and not an actual beta - but we are truly in-development and those participating should view it as testing and not playing early. We truly need testers, more so than just 'players'. If you are confused on the difference, I would encourage you to check out the PROJECT: GORGON TESTING GUIDE!
:: 2/15/2018
:: https://forum.projectgorgon.com/showthread.php?1072-Dev-Blog-How-Will-the-Upcoming-Steam-Integration-Work&p=8304#post8304
==== Bug Reporting Repository ====
: While we understand where you are coming from, I would like to point out that the amount of interaction we have with the community is a point of pride and is far greater than most similarly situated studios. While it is true that we don’t have a public ‘central repository’ for known bugs, we’ve discussed the reason(s) why previously.
: It is up to the individual person to report bugs and submit feedback. If you are participating in an Alpha and/or Beta and not doing so then you are doing a disservice to yourself, the community and the development team. I mean, that’s the entire point of participating in an in-development game.
: We encourage people to submit bug reports and their feedback regularly. The problem with ‘rewarding’ players for submitting reports is that it will cause a situation where people will spam the system just to get the reward. To that end, we do have titles for those who participate in testing – some players have earned the title more than others. So, while we don’t have plans on introducing titles or other rewards to encourage reports, we will continue to encourage feedback regularly.
: That said, we have rewarded individuals who have been outstanding members of the community (i.e. through reporting bugs, feedback and helping the community as a whole) with special rewards such as enshrining their character names forever with an in-game item. If you want that type of honor, we are always on the lookout for long-term, outstanding, members of the community.
:: 2/13/2018
:: https://forum.projectgorgon.com/showthread.php?1075-Reporting-bugs-in-Beta&p=8255#post8255
==== Who are you? ====
: I've been involved for several years and if you haven't seen my name then you're ignoring major announcements and specifically, in this case, the support sticky which you are supposed to read prior to posting support issues.
: I've been involved specifically with the network infrastructure and CDN, so I can confidently say that I have an understanding of the issue.
: We've explained this before, but I'll reiterate. We have a worldwide CDN with servers located throughout the world. When we push out an update those servers receive the necessary files to distribute via the launcher. Your launcher will connect to the closest CDN server and download the files.
: There can occasionally be an issue where a server has a temporary issue updating the files on it's end. When that occurs, and a player tries to update from that server, it will cause an error because it's trying to provide the wrong (old) file(s). It's usually an issue that resolves itself, but it can take time.
: Hence, if you use a VPN, you will be able to choose your location and the launcher will connect to a different server and that should resolve the issue. So, all that said - no, it's not an issue with the launcher itself. It's an issue with the server closest to your location. When this happens it's usually an issue with servers outside the United States; therefore, using a VPN to connect to a US location should resolve the issue.
: I've personally tested the VPN that I linked and it worked fine. I went out of my way to find, and test, free VPN services just to find a free temporary solution for your issue. There are, of course, paid VPN services that offer better options and functionality but, for a free solution, it's not bad.
:: 1/28/2018
:: https://forum.projectgorgon.com/showthread.php?1039-Cannot-Download-Game-Error-Listed-Inside&p=8093#post8093
==== Early game trouble ====
: Welcome to the Project: Gorgon Alpha. I would encourage you to utilize your resources starting with the Testing Guide. As for in-game related resources, the Project: Gorgon Wiki is a fantastic resource. You can also utilize the in-game 'help' chat channel for additional assistance.
:: 1/21/2018
:: https://forum.projectgorgon.com/showthread.php?1037-It-Was-Nice-For-The-First-20-Minutes&p=7967#post7967
==== Do I have to use Steam? ====
: Yes, the quote from the wiki is still accurate. Steam will be required to play Project: Gorgon during early access (beta) and at launch but we hope to offer an alternative sometime post-launch. While we understand some hesitation toward Steam, it shouldn't stop anyone who is interested in Project: Gorgon from playing.
:: 1/19/2018
:: https://forum.projectgorgon.com/showthread.php?1032-Is-Steam-necessary-to-play&p=7934#post7934
==== Trapped Items ====
: I think that a good lesson was learned here: don't pick up items that you don't know what they are. It's obviously a risk/reward proposition and unfortunately, you lost on that one. I was thinking of another example, which is if someone places a spooky punch bowl down. If you drink it, you are in for a 'treat' (a treat being that you just flagged yourself for open world pvp). The overall lesson is that we don't hold your hand in Project: Gorgon. Please use your resources for help. We have a wonderful community and a fantastic resource in the way of information is the Project: Gorgon wiki.
:: 1/11/2018
:: https://forum.projectgorgon.com/showthread.php?1007-This-game-sucks-for-new-players&p=7776#post7776
==== Update Schedule ====
: We just released a 'snapshot' update on December 29th and typically release an update or two per month. We don't typically post firm timelines, but we do give approximations such as we plan on releasing on Steam Early Access within the next couple months. In addition, it was a milestone to release our new UI prior to moving to Steam and we released that update within the last month - which was a complete redesign of our old UI. You can keep an eye on the forums and social media for updates on coming updates.
:: 1/2/2018
:: https://forum.projectgorgon.com/showthread.php?993-Game-development-schedule&p=7684#post7684
==== Winter Event Length? ====
: Through the end of the New Year. Just to advertise: be sure to check out our social media tabs at the top of the website for those insights.
:: 12/21/2017
:: https://forum.projectgorgon.com/showthread.php?969-Didnt-know-presents-gave-titles-i-got-the-ambassador-of-rin-shin&p=7574#post7574
==== Linux Launcher ====
: We are happy to announce the release of an experimental Linux Launcher for Project: Gorgon!
: While Project: Gorgon is still not yet officially supported on the Linux platform. players have been able to play Project: Gorgon on many different distributions of Linux for quite some time. We plan on supporting Linux in the future and this is a step in that direction. Please download the launcher and try playing Project: Gorgon. Please report back here your experiences. If the launcher works, great! If it doesn't, please let us know that too. If you could also include your distribution and version number that would be helpful. Thanks for your continued patience and support!
: (Edited to link to newest version of the linux launcher.)
:: 12/4/2017
:: https://forum.projectgorgon.com/showthread.php?927-Project-Gorgon-Experimental-Linux-Launcher&p=7248#post7248
==== Delete Character ====
: The 'delete character' button requires a very clear user confirmation after it's pressed, so there's no real danger.
: As for the low resolution that you mentioned, there are minimum system requirements that we'll publish in the future.
:: 12/4/2017
:: https://forum.projectgorgon.com/showthread.php?925-Update-Discussion-December-3-2017&p=7246#post7246
==== Gifting a Package ====
: If you are interested in gifting a package, please send us an email at support(@)projectgorgon.com and we can discuss the specifics. Thank you for your support.
:: 12/2/2017
:: https://forum.projectgorgon.com/showthread.php?922-Can-I-gift-a-pledge-package&p=7214#post7214
==== New UI settings ====
: You should take some time, if you haven't already, to experiment with all the settings as that should be part of the testing experience anyway.
: You won't be able to modify every single piece of the UI as to keep the overall aesthetics and design choices in place.
: As to whether you can do something, if you've looked into it carefully and can't find the option then it's not there.
:: 11/20/2017
:: https://forum.projectgorgon.com/showthread.php?903-Preview-Version-of-New-UI&p=7031#post7031
==== Animal Form Curses ====
: As you already said, it's been a few years in ALPHA. Usually players aren't involved in this early of development and it's just something you'll need to wait on as we don't have anything new to announce at this time. It's not as if it's been a few years post launch. Just hang in there. If you're bored with them then focus your game time elsewhere until we have more to announce or until those changes are actually in game.
: This is one of the reasons that they are considered curses. There's always going to be drawbacks to these cursed animal forms, if there weren't then they wouldn't really be curses.
:: 10/20/2017
:: https://forum.projectgorgon.com/showthread.php?828-Animal-form-and-soulmates&p=6546#post6546
==== Reuse of Game Assets ====
: Regarding third party use of our UI design elements: Short answer no. Long Answer: No, unless given expressed written consent on a case by case basis. Specific requests can be sent to our support email.
: Regarding UI color customizations: we don't have plans for that.
:: 10/19/2017
:: https://forum.projectgorgon.com/showthread.php?835-Dev-Blog-October-18-2017-The-New-UI-Is-Coming!&p=6528#post6528
==== New UI? ====
:When it's ready.
:: 10/17/2017
:: https://forum.projectgorgon.com/showthread.php?830-Has-there-been-any-update-on-when-we-ll-get-the-new-UI&p=6499
==== Temporary Changes ====
: We don't plan on committing development time on temporary changes like this for a multitude of reasons. Mainly, because we are in active development.
: That said, we have asked for in depth reports regarding issues specifically related to AH but said reports have been far and few in between. If you can capture video to include with your very detailed reports, even better.
: Also, as a rule of thumb, when someone says 'xyz shouldn't be time consuming or hard to code' it's a lot more difficult than they think.
:: 10/6/2017
:: https://forum.projectgorgon.com/showthread.php?677-Animal-Handling-amp-Grouping-(and-some-random-thoughts)&p=6374#post6374
==== New Game Systems ====
: We need some applicable examples. Sure, there are examples but it needs to be applicable so that it could work with Project: Gorgon and it can't be fundementally flawed. What's fundementally flawed? Examples: Systems that are easily abused, systems that require significant moderation, etc.
:: 9/17/2017
:: https://forum.projectgorgon.com/showthread.php?754-Opt-in-for-reputation&p=6077#post6077
==== Loot Frequency and Player Base ====
: Just to reiterate what we've said previously, we have no plans on adjusting the game based on the alpha/beta population(s). As for the group vs soloing experience, we are designing Project: Gorgon with the goal of grouping in mind. That said, please feel free to continue your conversation(s).
:: 9/14/2017
:: https://forum.projectgorgon.com/showthread.php?750-Loot-frequency-and-game-style&p=6026#post6026
==== Bard Requirements ====
: We've already said that the pre-reqs will change further along in development and you know that so continuing to complain about it is unnecessary and not constructive.
:: 9/9/2017
:: https://forum.projectgorgon.com/showthread.php?729-On-Bardin-prerequisites&p=5969#post5969
==== Player Vendor Rent ====
: The problem with changing anything temporarily specifically because we are in alpha/beta can defeat the purpose of testing as we won't get accurate data because the changed systems are operating under temporary perimeters. It can result in inaccurate conclusions.
: Then an additional issue is those who become accustom to those temporary changes and those who've never known otherwise become frustrated when they change.
: For example, if we temporarily lowered the fees of stalls then people will become accustom to those fees and those who never knew otherwise will become frustrated once the temporary cuts are removed. It's something that we see all the time and no, it doesn't matter if we say it's temporary because we get the same response to a lot of changes even though we are in active development and changes should be expected.
: We've already said this, but just to reaffirm: the current market setup is temporary. It'll be addressed further along in development.
:: 9/8/2017
:: https://forum.projectgorgon.com/showthread.php?740-Player-Vendors-high-rent-slow-sales&p=5959#post5959
==== Druid Removal ====
: We have always said, "Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER." We have also always said that those who choose to become a Druid will need to heed the call of the wild, and that has always been the case.
: We are on repeat on this, but this is an Alpha. That means things are subject to change and if you choose a permanent alteration that is an inherit risk. Anything and everything is subject to change. We don't have any immediate plans for those who intentinonally skip Druid events, but that is of course something that could change in the future.
:: 9/4/2017
:: https://forum.projectgorgon.com/showthread.php?351-Druid-Questions&p=5863#post5863
==== Test Server? ====
: The only test server is our current 'main' server. We no longer have the secondary test server, but it may make a return in the future.
:: 9/2/2017
:: https://forum.projectgorgon.com/showthread.php?706-Update-Discussion-August-28-2017&p=5806#post5806
==== Easy Island ====
: It might seem easier to a veteran who goes back and starts a new character because they know the 'tricks of the trade' so to speak whereas a brand new player is just learning everything for the first time. They don't know the best way to proceed and it's a completly new learning expereince. That said, the starting area requires a fine balance and we will continue to evaluate analytics and reports moving forward.