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9,344 bytes added, 15:58, 7 March 2016
Silvonis's Forum Posts: Updated the past five months of Silvonis posts.
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==== Where is the UI overhaul? ====
:Yes! We are working on a major UI overhaul, but it is still a ways out. It will offer much requested flexibility and customizations.
:We aren't quite ready to discuss the specifics, but I do plan on having a formal write up on it in the future.::http://projectgorgon.com/forum/support/1727-ui#12047:There are many circumstances that are involved when you develop a game. When that was posted, we were still developing under Unity 4 and since that time have transitioned into Unity 5. That is not a small feat in itself. We are currently in the process of a major UI overhaul, but we don't have any specifics to share at this time and as such I have temporarily removed the above mentioned album. :Since we are in alpha, development shifts frequently and sometimes rapidly. If you think the current state is "bare bones", then you probably haven't been around long enough to notice the significant changes since alpha began. If you are unhappy with the level of progress, you are free to rejoin us when we officially hit beta or when we officially launch.::http://projectgorgon.com/forum/support/1727-ui#12092==== When will X skill be updated? ====:We don't usually give specifics on when "x" skill will be raised or when "x" will be updated due to the nature of development. If we do have a "sneak peak" to share it will usually be posted here on the forums or on social media.::http://projectgorgon.com/forum/general-gorgon-discussion/1718-animal-handling?start=10#11992==== Where is the Chat API at? ====:We shifted focus, so this has yet to be released. Once it does, we will be sure to make an announcement. No ETA at the moment, but thanks for your interest.::http://projectgorgon.com/forum/general-gorgon-discussion/1079-announcing-upcoming-chat-interface-api?start=10#11885==== Do you read everything? ====:We read and log every in-game submission, even if you don't receive a response. It's definitely not automated.::http://projectgorgon.com/forum/support/1689-feedback-popup-response-to-in-game-bug-submissions#11728==== One-button builds ====:This is not directed at anyone and is more of a general statement but if you are relying on one or two abilities for 99% of your damage output then you are probably going to face issues as combat (and those abilities) are fine tuned. It has been the case that those who rage at ability changes are those who overly rely (and base their entire build) on only a handful of abilities. In the end, I wouldn't count on a rotation that relies entirely on one or two abilities.::http://projectgorgon.com/forum/general-gorgon-discussion/1667-citan-s-update-evasion-hotkeys-pennoc?start=30#11709==== Is this a typical alpha? ====:First, we are not running a typical "alpha" as indicated by several unique circumstances - the main one being: no planned complete character wipe at launch. As such, there will be unique circumstances and requirements. Second, as Citan has already mentioned, we are not going to have a free for all or "anything goes" during testing. If you don't like that concept, then these early phases may not be for you.::http://projectgorgon.com/forum/general-gorgon-discussion/1641-dissapointed-in-citan#11456==== Exploits Negative Feedback ====:Being in alpha, there are many game systems that are in their infancy and as such there will be many more changes forthcoming. What we need from testers is constructive criticism - that is, feedback grounded with the understanding that the game systems are going to undergo significant changes and sometimes those changes correlate with other changes not yet in place. We can't put everything in place at once in a live alpha such as this. :That said - we do want your feedback on this topic, but the changes have been in place for less than 24 hours. We need players to go out and actually TRY the system before embarking on a quest to have the changes scrapped. Could we change the system? Sure. Will we? Maybe. In the meantime, I would ask that people actually play and give feedback on what they’ve experienced.::http://projectgorgon.com/forum/general-gorgon-discussion/1624-evasion-is-bad-and-only-makes-the-problem-worse?start=20#11269==== Exploits Dirty NPCs ====:The Code of Conduct applies to the players, not the NPC/Game dialogue. ^.^::http://projectgorgon.com/forum/general-gorgon-discussion/1552-code-of-conduct#10850==== Exploits Permanent Choices ====:We don't plan on allowing reversal of permanent choices, even as a one-time exception. :I realize that many testers are playing as if Project: Gorgon is a released title and are growing attached to their characters - but '''we are in early testing and many skills will be reconfigured''', revamped or completely changed. That's the nature of testing, and it's usually not an issue due to character wipes at launch. As to that, just because we don't plan on a complete wipe at launch, it may still be beneficial to re-roll at launch due to the numerous changes that your character will go through.::http://projectgorgon.com/forum/general-gorgon-discussion/1510-druid-feedback?start=10#10578==== Exploits Email verification issues ====:Occasionally, usually with foreign email providers, there have been issues with receiving emails. As of now, the best resolution is to create a free email address at a provider like GMAIL. We can manually approve her account, but she will need to email support and include all the details related to the issue. Again, creating a new email address with a different provider will ensure all emails are received including email registration, password resets, etc. :This issue is likely to be resolved in the next month or two, but until then the above suggestion is the best solution.::http://projectgorgon.com/forum/support/1506-are-there-problems-with-e-mail-verification-to-create-a-permanent-account#10463==== Exploits Post-launch content ====:It's a bit too soon to fully discuss DLC and Expansions, but I can say that we will have post-launch content updates in addition to your standard bug fix patches. As for full-fledged expansions, it's a safe assumption that there will be fee attached to obtain them. :At this point we don't have anything further to announce, but stay tuned for future updates.::http://projectgorgon.com/forum/community-questions-answers/1487-regarding-buy-to-play#10408==== Dropping "Project" from Project Gorgon? ====:We feel that Project: Gorgon is a "proper" title and we don't have any intentions of changing it at this time.::http://projectgorgon.com/forum/general-gorgon-discussion/1496-dropping-project#10401==== Re-downloading the entire game ====:There is an engine limitation that requires a significant portion of the game to be re-downloaded whenever there is a patch. We've worked to optimize the process and will continue to do so as development continues.::http://projectgorgon.com/forum/support/1488-problem-updating-new-client#10358==== Battle Chemistry ====:As previously mentioned, we plan on reworking it - but we don't have an announcement as to when that will occur::http://projectgorgon.com/forum/general-gorgon-discussion/1473-battle-chemistry-advise#10270==== Accomplishments & Loot ====:We have a vision for Project: Gorgon and that includes how different functions come together to create the final product. Give us a chance to get there - and you may just be surprised! :Regarding skills and gear: When someone levels a skill to max level, that should be an accomplishment. When someone gets a good or better set of gear that fits their unique skillset, that should be an accomplishment. We are talking about single skillsets here - multiple skillsets and corresponding gearsets are going to be a "wow, that's an accomplishment" moment. :There are many MMO's that don't allow the player to specify the exact type of gear that they are going to get from drops. The inability to do-so shouldn't deter the player from trying. I've certainly raided consistently, in other games, for the chance of rolling on an item that fits my desired playstyle. When I finally got the prized piece, it was that "Yes!!" moment. We want players to have that sense of accomplishment. :Anyway, the TL:DR is that we want leveling skillsets and obtaing gearsets to be an accomplishment. It's a tough balance when working on a loot system, but it's still a work in progress so give us a chance to get there.::http://projectgorgon.com/forum/support/1454-a-solution-for-belts?start=10#10208==== Loot distribution system. ====:The loot distribution system will see further changes as development continues, but the belt system as previously implemented wasn't the permanent solution. Thus, the previous incarnation of the belt system is not likely to return. When implementing a loot system, there are a lot of factors to consider and a unique balance has to be struck. Without going into great details, loot distribution will be tightened/refined moving from alpha->beta->release. It's definitely not advised to get your heart set on any game system at this point of development as everything is subject to change.::http://projectgorgon.com/forum/support/1454-a-solution-for-belts#10175==== Size of bat players. ====:The Project:Gorgon world is separate from our real world. Just because something is "X" in the real world doesn't mean it will be "X" in Project:Gorgon.::http://projectgorgon.com/forum/general-gorgon-discussion/1278-giant-bat-feedback?start=10#10060
==== Long flight times. ====
:I wouldn't grow accustomed to perma-flight or even prolonged flight. There's going to be certain limits on flying in general.
: Project Gorgon is absolutely separate from Valiance as both are developed by separate organizations. The confusion likely derived from the fact that we both are affiliated with the SHOGN network, which works to promote and assist indie developers. We have allowed the Valiance team to use our MMO engine solution as part of our SHOGN network affiliation, but again they are a separate project. I hope that clears up any confusion.
:: http://projectgorgon.com/forum/general-gorgon-discussion/44-valiance-and-project-gorgon#216
 
== Town Hall Transcripts ==
Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room.

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