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==Stables=='''Stables''' are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle. ; Stable Locations{{: [[Gisli]] in [[Serbule]] Keep{{msg: A "Temporary Stable NPC" in [[Hogan's Keep]] ==So I heard you want to train more than Rats... How about a cat? (Level 20)==Once you reach Level 20 '''Animal Handling''', you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly! You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need level 50 Animal Handling to tame it. Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a cat. The shrine will present you with a riddle, and ask for an item to be sacrificed. <spoiler show="Click to see the item required for the Cat Shrine">The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Every time you attempt to tame a cat, it uses 1 string.<BASEPAGENAME}}/spoiler>Stat Bonuses}}
Updated to current form of the skill.
|skilltype = Combat Skills
|maxlevel = 60 <!-- List without bonus levels -->
|req = None (But Charm Rat Required)<!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Gisli]]
}}
}}
== {{msg:BASEPAGENAME}} Overview==
'''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.
=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
[[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. Even if you learn to '''Tame''' from Gisli, the methods to '''Charm''' animals must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]].
== Related Skills ==
'''Sub-Skills:'''
* Animal Husbandry - Not in the game yet.
'''Secondary:'''
* [[Charm Rat]] - While not a skill, Adventurers must may wish to learn the art of 'Rat Charming. While you can learn to '''Charm Tame Rat''' s from Gisli, the method to attract rats before they can '''TameCharm'''Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can' themt be revived once defeated in battle.
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Animal Charming Taming ===Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one. To '''Tame''' an a wild animal, it the animal's associated Taming Ability must first be used. Adventurers wishing to '''Tame'''a cat must complete a twenty second cast of their 'Charmed.''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
; Charm Rat
: Learned on [[Anagoge Island]].
; Charm Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned from an Alter by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].<spoiler show="Click to see the item required for the Cat Shrine">The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.</spoiler>; Charm Tame Bear: Learned from an Alter by Level XX Animal Handlers at the Bear Shrine in the [[Kur Mountains]].<spoiler show="Click to see the item required for the Bear Shrine">The answer is "Perch": This item can be obtained through fishing...</spoiler>
=== Raising Skill Levels ===
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
* [[Gisli]] in [[Serbule]].
* Placeholder Stablemaster in [[Hogan's Keep]].
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
Deceased pets can be revived at a stable for a small fee.
=== Anchor Runes===
=== Healing Pets ===
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.
: * Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.''': '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
== Pet Stats ==
; ( Data after Oct 2016 update )
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.
: Special Abilities: Rage debuff, Heal owner.
: Weak against: Fire, Electricity, resist : Resists: Poison, Trauma.
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.
: Special Abilities: Rage debuff, Poison vulnerability debuff.
: Weak against: Fire, Electricity, resist : Resists: Poison, Trauma. 20% Evasion.
<spoiler show="Level 60 stats">Expect at level 60: 340 Armor, 426 Health, 72 Dmg. </spoiler>
=== Felines ===
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.
: Special Abilities: Heavy Slash, Very Heavy Slash.
: Weak against: Fire, Poison, Trauma, resist : Resists: Nature.;[[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.
: Special Abilities: Heavy Slash, Slash + root 9".
: Weak against: Fire, Poison, Trauma, resist : Resists: Nature.
<spoiler show="Level 60 stats">Level 60: 197 Armor, 500 health, 98 Dmg. </spoiler>
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.
: Special Abilities: Slash vulnerability debuff, Very heavy Slash.
: Weak against: Fire, Poison, Trauma, resist : Resists: Nature.
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.
: Special Abilities: Heavy Slash, Heal owner 150.
: Weak against: Fire, Poison, Trauma, resist : Resists: Nature (very).
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.
: Special Abilities: Heavy Slash, Heal owner 150.
: Weak against: Fire, Poison, Trauma, resist : Resists: Nature (very).
<spoiler show="Level 60 stats">Level 60: 411 Armor, 426 Health, 93 Dmg. </spoiler>
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.
: Special Abilities: Slash vulne vulnerability debuff 12% 8", Slash + Root 8".
: Weak against: Poison, Trauma.
=== Bears ===
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.
: Special Abilities: Slash + Self-heal 100, Heavy Crush.
: Weak against: Electricity, Acid: Resists: Crush, resist Crush Trauma.
<spoiler show="Level 60 stats">Level 60: 340 Armor, 426 Health, 93 Dmg. </spoiler>
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.
: Special Abilities: Slash + Taunt 300, Heavy Crush.
: Weak against: Electricity, Acid: Resists: Crush, resist Crush Trauma.
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.
: Special Abilities: Slash + Taunt 300, Heavy Crush.
: Weak against: Electricity, Acid, resist : Resists: Crush, Trauma.
<spoiler show="Level 60 stats">Level 60: 275 Armor, 559 Health, 93 Dmg. </spoiler>
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dunjeondungeon.
: Special Abilities: Slash + Taunt 300, Crush + Stun.
: Weak against: Electricity, Acid, resist : Resists: Crush, Trauma.; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dunjeondungeon.
: Special Abilities: Slash + Self-Heal100, Crush + Stun.
: Weak againt against Electricity Acid: Resists: Crush, resist Crush Trauma.
<spoiler show="Level 60 stats"> Level 60: 608 Armor, 367 Health, 93 Dmg. </spoiler>
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
: Weak againt against Electricity Acid: Resists: Crush, resist Crush Trauma , Ice (very).
<spoiler show="Level 60 stats">Level 60: 546 Armor, 617 Health, 72 Dmg. </spoiler>
=== Grinmalkins ===
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.
: Special Abilities: DOT trauma 15 for 20", Lure away.
: Weak against: Ice, resist : Resists: Poison, Trauma.
<spoiler show="Level 60 stats">Level 60: 546 Armor, 367 Health, 93 Dmg. </spoiler>
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.
: Special Abilities: DOT trauma 20 for 15", Slash + Root.
: Weak against: Ice, resist: Resists: Poison, Trauma.
<spoiler show="Level 60 stats">Level 60: 546 Armor, 426 Health, 98 Dmg. </spoiler>
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Trivia ==
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
== Gallery==
<gallery mode="nolines" widths=200px>
File:PlayerPetBear.png|A player with a pet Bear.
File:CatShrine.png|A player standing next to the Cat Shrine.
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.
</gallery>
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]