20,787
edits
Changes
m
→Goblins
=== Dwarves ===
=== Goblins ===
[[Goblin]]s are a people who value relationships and personal history above all else, although personal wealth is and knowledge are both highly respected. Goblin society organizes itself into corporate structures, with cities , clans, and tribes acting as businesses. Goblin tribes are usually smaller groups of goblins, and they tend to set themselves up wherever they can, with some occupying . Some tribes occupy caves, ruins, dungeons, or previously abandoned towns. Many tribes work as slavers. Goblin clans are larger groups with better funding, usually based out of a city. Goblin cities on Alharth are usually found in the [[Gob-Lands]], a subterranean mercantile empire which occasionally spreads to the surface in regions with less Council oversight. The Gob-Lands hide many large cities, and elaborate tunnel systems stretch across the continent. Each city is ruled by an [[Overgoblin]], and the entire empire is ruled by the [[High King]].
Contracts are powerful tools in goblin culture. Breaking a contract is viewed negatively by their society, although it occasionally happens. Warriors sign five-year deals with tribes, and tribes can sign two-year agreements to join an army. Army agreements, sometimes referred to as War Contracts, are viewed as a form of slavery by other races. Goblins are fond of slavery, and are willing to enslave pretty much any species.
Goblins have their own language traditionally known as [[Goblinese]]. They rarely share this language with outsiders intentionally, preferring to learn the language of whichever race they are doing business with. If a non-Goblin is capable of speaking Goblinese at a conversational level, they will be treated better by most Goblins. When conducting business, many goblins will use the opportunity to remind other races that goblins are supposedly capable of smelling lies. Cultural differences extend beyond their tolerance of slavery. Goblins have no aversion to Necromancy, with some practitioners using it for research of long-dead cultures and monsters, not just combat. Most Goblins are very fond of gathering knowledge in esoteric fields, since that knowledge represents the wealth which was spent to acquire it (knowledge can also be sold to sages of other races for a high price). Goblins view both Humans and Ratkin in the same category of the "Monstrous Races."
=== Ranalon ===