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Races

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Dwarves: Added a note about Dwarves
=== Dwarves ===
[[Dwarf Anatomy|Dwarves]] are not as long-lived as elves, but culturally are just as ancient. Dwarven civilization is advanced, with craftsman producing technologies which long outpaced the development by most other races. Despite their knowledge and superiority in non-magical weaponry, there is no vast Dwarven empire anymore. Over the centuries the Dwarves of Alharth have formed powerful empires which which spread and waged war against other races, but those empires fell just as quickly. The remaining dwarven controlled areas are home to comfortable fortress cities hidden on or inside mountains from where they continue to fight numerous foes including Orcs, Goblins, and other subterranean species. Dwarves are proficient miners, capable of gathering and manipulating rocks and minerals other races are either unable to forge or are unable to harvest.
 
Dwarven marriages are often planned long in advance by two families who create a contract to betroth a member of each family together, and the process begins with a thirty year engagement once the Dwarves involved are born and reach adulthood (around age 50).
 
{{Quote|source = Dev Blog June 7, 2017|Stereotypical words that other races use to describe dwarves include patience, wisdom, directness, and compassion. They're very socially conservative, and they're extremely blunt with their opinions, which can cause some problems with other races. But they are fiercely loyal to their friends and family, and their sense of honor and friendship usually overcomes other qualms. For instance, they call elves disgusting perverts and make fun of them constantly, yet the dwarves are the elves' staunchest allies on this continent, and have been for over a thousand years.
}}
 
=== Goblins ===
[[Goblin]]s are a people who value relationships and personal history above all else, although wealth and knowledge are both highly respected. Goblin society organizes itself into corporate structures, with cities, clans, and tribes acting as businesses. Goblin tribes are usually smaller groups of goblins, and they tend to set themselves up wherever they can. Some tribes occupy caves, ruins, dungeons, or previously abandoned towns. Many tribes work as slavers. Goblin clans are larger groups with better funding, usually based out of a city. Goblin cities on Alharth are usually found in the [[Gob-Lands]], a subterranean mercantile empire which occasionally spreads to the surface in regions with less Council oversight. The Gob-Lands hide many large cities, and elaborate tunnel systems stretch across the continent. Each city is ruled by an [[Overgoblin]], and the entire empire is ruled by the [[High King]].

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