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Kur Tower

411 bytes added, 06:44, 19 October 2014
Expanded and improved point of interest, figured "Glajur's room" is actually (prison) cells.
Necromancer's Goblet (quest item) spawns in this room.
====Cells, Glajur's Room (top level)====If you need to talk to [[Glajur]], it's possible to run quickly past enemies to the back has been left behind by an expedition of the room where the well is goblins. He has a keen interest in [[Phrenology]] and they will eventually stop chaseteach it provided you are fluent in Goblinese (50). Yoy may have to clear Raise favor with him by gifting all the path a little bit or use Health potions. Note that by doing so you may '''"train"Impressive''' another player who is talking to Glajur. That is, the chasing enemies will "aggro" any bystanders. This isn't really anyone's fault. So if you are not alone skulls found in the dungeon don't stand by Glajur for too long, if you go AFK, go back in and keep the room behind Glajur. It may be because other skulls for the line of sight is blocked with the stairs leading into the room, the it is a little safer to pause therePhrenology recipes.
Found If you just want to talk to him, it's possible to run quickly past enemies to the back of the room. Climb up the stairs, and down again in this roomthe water and stand at the far back next to the well. Some enemies may pursue you all the way and hit once or twice, but usually they will turn back (might have to do with the line of sight). With both players running to Glajur, and players who use the cells as a safe spot to pull enemies, it is not unusual to be victim of a "train" (an term from classic EverQuest). That is, the chasing enemies will "aggro" any bystanders. This is allowed by the game mechanics, so don't be angry at the other player(s) and remember it's fairly easy to get back there. In the cells are jars can sometime be looted for ''Maggoty HamsAmbient Magic Sponges'', which are worth a good bit and can stack.
====Shelves====
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