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Fire Rat

544 bytes added, 09:57, 27 April 2022
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| title = Fire Rat
| type = Rodent
| health = 147150
| armor = 57
| rage = 213
| effective = Cold, Electricity
| ineffective = PoisonFire, Trauma, FireAcid
}}
[[Fire Rat]]s are unusually flammable rodents spotted in the foothills of [[Eltibule]].
| area = Eltibule
| location = Southern valleys
| health = 147150
| armor = 57
| rage = 213
}}
 
==Combat Abilities==
''' Evasion, Projectile Evasion, Burst Evasion ''':{{Combat Ability|Crushing Damage}}:{{Combat Ability Rage|Heavy Slashing DamageAIP:FireRat}}
== Miscellaneous ==
{|
{{Header|[[Skinning]]}}|'''Skin''':-|{{ItemLoot|Crude Animal Skin}}|- {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}|-|{{Loot|Trophy Rat Skin}}|- {{Header|[[Butchering]]}}
|-
|'''{{Loot|Sinewy Beast Meat''':}}|- {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}|-|{{Loot|Filthy Animal Fat}}|- {{ItemHeader|[[Butchering|Skull Extraction]]}}|Sinewy Beast Meat-|{{Loot|Small Animal Skull}}
|-
|'''Skull''':
|{{Item|Small Animal Skull}}
|}
 
== Reported Loot ==
==== General Loot ====
{|
{{Header|Common|2}}|-|{{Loot|Fire Dust}}|{{ItemLoot|Mogyar Cave Cheese}}|-|{{ItemLoot|Rat Tooth}}|{{ItemLoot|Rat Tail}}|} {|{{Header|Uncommon|2}}|-|{{Loot|Salt}}|{{Loot|Grapes}}|-|{{Loot|Bluebell Seeds}}|{{Loot|Dahlia Seeds}}
|-
|{{Item|Salt}}<b style="padding-right: 10px">Level 10-25 Jewelry</b>|{{Item|Ancient Bronze Coin}}|{{Item|Fire Dust}}<b>Level 10-25 Augment</b>
|}
 
{|
{{Header|Rare|2}}
|-
|{{Loot|Ancient Bronze Coin}}
|{{Loot|Large Strawberry}}
|-
|{{Loot|Violet Seeds}}
|{{Loot|Peppercorns}}
|-
|{{Loot|Watercress}}
|{{Loot|Oak Wood}}
|}
 
==Animal Handling Stats ==
{{MOB AH
| name = Fire Rat
| level to tame= 18
| max level = 70| max bond level = 7080
| max happiness = 100
| max enthusiasm = 10
| attack = {{Combat Ability|Crushing Damage}}, {{Combat Ability|Slashing Damage}}| sic em = ???| clever trick = ???| bonus = Evasion
| weaknesses = Electricity, Cold
| resists = PoisonFire, Trauma, FireAcid| profile =AIP:FireRat Pet}}{{MOB AHVital| vital level= Tamed (22)| health = TODO| armor = TODO
}}
<!--
{{MOB AHVital
| vital level= TamedMax (Lv80/Bond80)| health = 596| armor = 451
}}
-->

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