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Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]]. Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.<!-- Belts -->
→Weapons: Testing the display of weapon requirements.
{{Skill infobox
|title = Fire Magic
|image = [[File:FireMagic_skillEmpty_Placeholder.png|300px]]
|caption = Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
|skilltype = Combat Skill
|maxlevel = 80 100
|req = N/A
|skilltrainers = [[Velkort]],[[The Sand Seer]], [[Landri the Cold]], [[Bendith the Banished]]
=== Training {{msg:BASEPAGENAME}} ===
* [[Velkort]], an elf living in [[Serbule]], is always willing to teach [[Fire Magic]] to interested travelers.
* [[The Sand Seer]], a Rakshasa in [[Ilmari]], unlocks levels 51-70 and teaches equivalent level recipes.
* [[Landri the Cold]] is willing to teach Defensive Chill to [[Fire Magic|Fire Mages]].
* [[Bendith the Banished]] unlocks levels 71-80 and teaches the equivalent recipes.
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]] or can be bought by [[Guzor Harrison]] in [[Statehelm]] after completing his quests.
* Levels 91 - 100 are unlocked by [[Guzor Harrison]] in [[Statehelm]] and can be either bought with money or paid for with [[Statehelm Renown]]. Must be enrolled as a student at the [[Statehelm School of Magic]] for training options!
== Connected Skills ==
===== Synergy Levels: =====
Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels:
:; [[Alchemy]]
:: Level 60
:; [[Armorsmithing]]
:: Level 28
:; [[Battle Chemistry]]
:: Level 20, and Level 40
:; [[Candle Making]]
:: Level 50
:; [[Cooking]]
:: Level 50
:; [[Ice Magic]]
:: Level 43, and Level 80:; [[Jewelry Crafting]]:: Level 70
:; [[Orcish]]
:: Level 45
{{:{{msg:BASEPAGENAME}}/Abilities}}
== Recipe Lists ==
{{:{{msg:BASEPAGENAME}}/Recipes}}
* [[Fire Magic]] is completely useless underwater!
=== Research Ingredients ===
[[Fire Magic]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: {{Item|Fire Dust}}, {{Item|SaltpeterSulfur}}, {{Item|SulfurSaltpeter}}, {{Item|Explosive Runestone}}. {{Item|Flame Nib}}, {{Item|Guano}}, {{Item|Phoenix Beak}}, {{Item|Phoenix Feather}}, {{Item|Phoenix Egg}}. Please see the pages for those ingredients for more information on how to gather them. Researching is ''not'' a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.{| {{STDT}}|- style="text-align:left;background: #ec81bf;"! Level !! style="width:30%;"|Ingredients !! style="width:60%;"|Spells|-| 0 || {{Item|Salt}} x3 || Warmthball, Super Warmthball, Warmth Bolts|-| 5 || {{Item|Fire Dust}} x1 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball|-| 10 || {{Item|Fire Dust}} x2 || Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel|-| 15 || {{Item|Sulfur}} x1 || Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball|-| 20 || {{Item|Sulfur}} x2 || Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2|-| 25 || {{Item|Saltpeter}} x1 || Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2|-| 30 || {{Item|Saltpeter}} x2 || Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3|-| 35 || {{Item|Fire Dust}} x2, {{Item|Sulfur}} x2 || Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2|-| 40 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2 || Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3|-| 45 || {{Item|Fire Dust}} x1, {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2 || Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4|-| 50 || {{Item|Fire Dust}} x2, {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{icon|salt}} x1 || Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, * The abilities [[Spontaneous Fireball 3|-| 55 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x1 || Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4|- | 60 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 || Flesh to Fuel 4, Defensive Chill 5, Room-Temperature Ball 5, Fire Breath 5, ]] and [[Spontaneous Fireball 4, Scintillating Flame 5, Fireball 5|-| 65 || {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2 || Calefaction 5, Ring of Warmthball]] are not classified as [[Fire 5Magic]] abilities, Frostball 6, Wall of Fire 5, Fire Bolts 5but can be learned when completing the appropriate level research recipes.|- | 70 || {{Item|Saltpeter}} x2'''Important Note: You can only research a spell that you have already researched a previous tier for. This means if you research all spells you want in a tier, {{Item|Explosive Runestone}} x2you can stop researching in that tier, {{Item|Flame Nib}} x2, {{Item|Guano}} x1 || Scintillating Frost 5, Scintillating Flame 6, Defensive Burst 6, Super Fireball 5, Fire Breath 6, Room-Temperature Ball 6, Fireball 6|- | 75 || {{Item|Phoenix Feather}} x1, {{Item|Phoenix Beak}} x1, {{Item|Flame Nib}} x1 || Calefaction 6, Defensive Chill 6, Flesh to Fuel 5, Frostball 7, Ring and the unwanted spells will not be acquired in future tiers of Fire 6, Spontaneous Fireball 5, Wall research. This can save a significant amount of Fire 6|-| 80 || {{Item|Phoenix Feather}} x2, {{Item|Phoenix Beak}} x1, {{Item|Phoenix Egg}} x1 (20% chance to consume) || Super Fireball 6, Room-Temperature Ball 7, Scintillating Frost 6, Molten Veins 6, Fireball 7, Defensive Burst 7, Fire Breath 7|}materials in later tiers while you acquire your desired skills.'''
=== Fire Wall ===
An interesting mechanic is that [[Fire Magic]] has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.
=== Weapons ===
Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]].
<dpl>
category = Items/FireStaff
include = {ITEM infobox}:skillreqs
reset = categories
columns = 3
mode = userformat
format = ,\n* {{Item|%PAGE%}}- ,,
allowcachedresults=true
</dpl>
===== Orbs =====
Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.
<dpl>
category = Items/Orb
notcategory = Items/NecromancyGem
reset = categories
columns = 3
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
===Equipment===
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}