Changes

Jump to: navigation, search

Warden

1,230 bytes added, 14:31, 9 June 2020
Reorganized, added Synergy Levels and quests.
|title = Warden
|image = [[File:Warden_skill.png|300px]]
|caption = Skill in using the secret powers of the Wardens.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 80 <!-- List without bonus levels -->
== {{msg:BASEPAGENAME}} Overview==
Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage.
 
=== In-Game Description ===
 === Warden Mechanics ===Wardens learn a [[Lore]] recipe called [[Check Active Warden Alerts]]. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 12-15 mobs Skill in using the same zone as secret powers of the NPC and reward favor, warden points and also [[Vervadium]] for higher level zones. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type.  The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivateWardens.
=== Training {{msg:BASEPAGENAME}} ===
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70.
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80.
 
== Connected Skills ==
=====Sub-Skills:=====
* None
===== Secondary Skills: =====
* [[Pig]], [[Cow]], [[Deer]], [[Giant Bat]], [[Rabbit]] - These [[Beast Forms]] are well-augmented by the [[Warden]] skill.
===== Related Skills: =====
* [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels:
:;[[Cow]]
:: Level 38.
:;[[Deer]]
:: Level 41.
:;[[Druid]]
::Level 32.
:;[[Giant Bat]]
:: Level 29
:;[[Lycanthropy]]
:: Level 32
:;[[Nature Appreciation]]
:: Level 35
:;[[Pig]]
:: Level 31
:;[[Rabbit]]
::32
:;[[Spider]]
:: Level 32
:;[[Survival Instincts]]
:: Level 32
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
== {{msg:BASEPAGENAME}} Mechanics ==
=== Warden Alerts ===
[[Warden]] members learn a [[Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests reward favor, warden points, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for hours so [[Warden]]s can do them when you have time, and there is no forced start time like [[Druid]] Events.
 
[[Warden]] events do not penalize for declining to participate in an event, however a [[Warden]] must complete at least one Warden Alert per Moon Cycle or their [[Warden]] abilities will deactivate and require a ritual to reactivate.
===== Warden Alert Quests =====
<dpl>
category = Quests/Warden Quests
mode = unordered
columns = 3
</dpl>
=== Warden Reactivation Ritual ===
???
=== Equipment ===
...
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
== Trivia ==
The warden skill is originated as a skill based on the [[Charged Pig]], but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]].
[[Category:Skills]]

Navigation menu