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::::The main point I was worried about was that players were creating names for things, and that creates the possibility for confusing players, the opposite of what we want to do. Especially if say. pages are made for mobs that belong in the dungeon that reference the dungeon by name, and they are created by different people. You mentioned that there was some method to auto-find/replace on the wiki, that with moving redirects would solve the problem if it came up yes. But in the end it creates work that could be avoided. However the name is chosen, I am just saying lets think about how it will be done, if the Dev's are not giving them names for now. Because what happens for the next dungeon or the one after that? Just take care, there are more and more players(and wiki editors yay!) are coming into the game so letting players decide names may not be feasible in the long run. Just sayin' "figure it out before it becomes a problem" and raising the proceed with caution flag. [[User:Kingfury|Fury]] ([[User talk:Kingfury|talk]]) 08:57, 20 September 2015 (CDT)
::::: One thing I've tried to do is NOT add dungeon information right when it comes out, to give some people time to explore the dungeon (and for all the information to be set in stone). I propose a policy that dungeons shouldn't be added until one content patch afterwards (not a little bug fix), or twelve days, whichever comes first. (This would only apply to dungeons, not zones/skills/npcs). [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 12:03, 20 September 2015 (CDT)