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Dungeons Table

My intention was to highlight existing content in game as of alpha. Also as a newbie, it takes a while to realize where the content is, and so you can spend a lot of time not progressing much.

It would be useful to have other columns like Quests, or Harvestables (eg. mining nodes) but there is only so much space.

I figured bosses are worth displaying on the table as it also gives a sense of the available content and challenges.

Difficulty is a key to sort the table on approximate progression. --Gorgonzola (talk) 07:36, 18 September 2014 (CDT)

Naming Dungeons

So, many of the players in-game are referring to the new Dungeon as "The Labyrinth" or "lab" for short, however the map of the dungeon is "Beneath Ilmari". The other dungeons are listed as their map names, I think for clarity that we should stick to using the in-game map name on places around the wiki and then showing player made names on the individual dungeons pages. Setting up some redirects to the correct pages would allow editors and everyone else to distinguish what everyone else is saying, rather than some know THIS name for one thing and THAT name for another I think you get my meaning...just saving our sanity is all. Fury (talk) 18:33, 19 September 2015 (CDT)
This is why I generally don't add a dungeon until we hear Eric call it by name at least twice in either forum posts or patch notes. It took months to find out that the dungeon once called "Deathtrap" was actually the "Borghild" ruins mentioned in a loading screen. The idea of using the name of the in-game map doesn't work for some dungeons, as both Winter Nexus and Animal Nexus share the same map, as do the Sewers/crypt, and goblin dungeon & basement. BetaNotus (talk) 20:56, 19 September 2015 (CDT)
I guess I'm biased, but I like it. "The other dungeons are listed as their map names" - Most, if not all, dungeons have generic map names. I know for a fact that none of the ones in Serbule/Eltibule/Ilmari/Sun Vale have the same map and dungeon name. About the naming itself, I assume that if Eric wanted them to have a specific one it would be implemented in-game through some sort of text or lore. So far he seems pretty content to let the community name dungeons, and he often uses that name when he talks about them in the patch notes. AFAIK Deathtrap/Borghild is the only exception, isn't it? We may get re-names like that in the future but it's not too tough to fix. The main dungeon page can just be redirected (Deathtrap Dungeon) and there are wiki functions to get a list of all pages that contain the old name and/or automatically update it.
On a semi-related note, Labyrinth vs The Labyrinth? Everyone uses Labyrinth in-game and I personally think it fits with the rest of the dungeon names better. Eldrahil made the good point that using 'The Labyrinth' sets it apart from the others. Thoughts? Extractum11 (talk) 06:28, 20 September 2015 (CDT)
@Beta: I had not noticed the Dungeon map names until recently(most are blank so I cover/close them), and the fact that they use the same map names is..interesting. But I do see your point.
@Extractum11: Ehhhh, I don't mind the name I guess, though only a tiny portion of the map is a labyrinth.... as for naming Labyrinth vs The Labyrinth, The Labyrinth as the title, Labyrinth in usage
The main point I was worried about was that players were creating names for things, and that creates the possibility for confusing players, the opposite of what we want to do. Especially if say. pages are made for mobs that belong in the dungeon that reference the dungeon by name, and they are created by different people. You mentioned that there was some method to auto-find/replace on the wiki, that with moving redirects would solve the problem if it came up yes. But in the end it creates work that could be avoided. However the name is chosen, I am just saying lets think about how it will be done, if the Dev's are not giving them names for now. Because what happens for the next dungeon or the one after that? Just take care, there are more and more players(and wiki editors yay!) are coming into the game so letting players decide names may not be feasible in the long run. Just sayin' "figure it out before it becomes a problem" and raising the proceed with caution flag. Fury (talk) 08:57, 20 September 2015 (CDT)
One thing I've tried to do is NOT add dungeon information right when it comes out, to give some people time to explore the dungeon (and for all the information to be set in stone). I propose a policy that dungeons shouldn't be added until one content patch afterwards (not a little bug fix), or twelve days, whichever comes first. (This would only apply to dungeons, not zones/skills/npcs). BetaNotus (talk) 12:03, 20 September 2015 (CDT)