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Equipment

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__NOTOC__=== Looted Armor ===== Crafted by Human hands === Basic Armor ====={| style="align:left; align:top;" <!-- This is the first line of the two tables -->|'''Equipment'''|'''Total Bonus'''
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| valign{{Item|Basic Helm}}<br>{{Item|Basic Breastplate}}<br>{{Item|Basic Gloves}}<br>{{Item|Basic Pants}}<br>{{Item|Basic Boots}}|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}==="top" width="30%"|=Cheap Goblin Armor ==Basic Gear=== {||'''Equipment'''|'''Total Bonus'''|-|{{Item|Cheap Goblin Helmet}}<!-- This is the title of the left Gear table --br>{{Item|Cheap Goblin Chain Shirt}}<br>{{Item|Cheap Goblin Gloves}}<br>{{Item|Cheap Goblin Leggings}}<br>{{Item|Cheap Goblin Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA| class+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Comfortable Ancient Armor ===="zebra" style="width:300px; border-style: solid; border-width: 8px; align:top; align:left; border-collapse:collapse;"! Item Image{|! |'''Equipment Name'''! Stat Changes|'''Total Bonus'''! Base Value|-|{{Item|Comfortable Ancient Helm}}<br>{gear table row{Item|Comfortable Ancient Shirt}}<br>{{Item|Comfortable Ancient Gloves}}<br>{{Item|Comfortable Ancient Pants}}<br>{{Item|Comfortable Ancient Shoes}}<br> | item {{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}= Basic Sword==== Council Pathfinder Armor ====={| | icon = basicsword'''Equipment''' | base stat = None'''Total Bonus''' | base value = 50-|{{Item|Council Pathfinder Helm}}<br>{{Item|Council Pathfinder Armor}}<br>{{Item|Council Pathfinder Gloves}}<br>{{Item|Council Pathfinder Leggings}}<br>{{Item|Council Pathfinder Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }===== Basic StaffDeath Trooper Armor ====={| | icon = basicstaff'''Equipment''' | base stat = None'''Total Bonus''' | base value = ???-|{{Item|Death Trooper Helm}}<br>{{Item|Death Trooper Armor}}<br>{{Item|Death Trooper Gauntlets}}<br>{{Item|Death Trooper Leggings}}<br>{{Item|Death Trooper Boots}}<br>|{{gear table rowAttribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }===== Desert Vagabond Armor === Basic Claw=={| | icon = basicclaw'''Equipment''' | base stat = None'''Total Bonus''' | base value = ???-|{{Item|Desert Vagabond Cap}}<br>{{Item|Desert Vagabond Shirt}}<br>{{Item|Desert Vagabond Gloves}}<br>{{Item|Desert Vagabond Pants}}<br>{{Item|Desert Vagabond Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }==== Basic = Dwarven Soldier Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Dwarven Soldier Helm}}<br>{{Item|Dwarven Soldier Breastplate}}<br>{{Item|Dwarven Soldier Gauntlets}}<br>{{Item|Dwarven Soldier Leggings}}<br>{{Item|Dwarven Soldier Boots}}<br> | icon = basicboots{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | base stat }= +12 ==== Elven Armor====={||'''Equipment'''|'''Total Bonus''' | base value = 42-|{{Item|Elven Officer's Helm}}<br>{{Item|Elven Plate Leggings}}<br>{{Item|Elven Plate Boots}}<br>|{{gear table rowAttribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }= Basic Pants==== Extra-Fancy Seashell Armor ====={| | icon = basicpants'''Equipment''' | base stat = +22 Armor'''Total Bonus''' | base value = 70-|{{Item|Extra-Fancy Seashell Helm}}<br>{{Item|Extra-Fancy Seashell Coat}}<br>{{Item|Extra-Fancy Seashell Gloves}}<br>{{Item|Extra-Fancy Seashell Leggings}}<br>{{Item|Extra-Fancy Seashell Boots}}<br>|{{gear table rowAttribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }===== Fae Navy Armor ==== Basic Breastplate={| | icon = basicbreastplate'''Equipment''' | base stat = +24 Armor'''Total Bonus''' | base value = 84-|{{Item|Fae Navy Communicator}}<br>{{Item|Fae Navy Jumpsuit}}<br>{{Item|Fae Navy Gloves}}<br>{{Item|Fae Navy Harness}}<br>{{Item|Fae Navy Shoes}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }=== Basic == Fancy Seashell Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Fancy Seashell Helm}}<br>{{Item|Fancy Seashell Coat}}<br>{{Item|Fancy Seashell Gloves}}<br>{{Item|Fancy Seashell Leggings}}<br>{{Item|Fancy Seashell Boots}}<br> | icon = basicgloves{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | base stat }= +12 ==== Gazluk Officer Armor===== {| base value = 42|'''Equipment'''|'''Total Bonus'''|-|{{Item|Gazluk Officer Helm}}<br>{{Item|Gazluk Officer Armor}}<br>{{Item|Gazluk Officer Gauntlets}}<br>{{Item|Gazluk Officer Leggings}}<br>{{Item|Gazluk Officer Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }===== Basic General Pask's Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|General Pask's Helm}}<br>{{Item|General Pask's Armor}}<br>{{Item|General Pask's Gloves}}<br>{{Item|General Pask's Leggings}}<br>{{Item|General Pask's Boots}}<br> | icon = basichelm{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | base stat }==== +13 = Goblin Armor====={||'''Equipment''' | base value = 42'''Total Bonus'''|-|{{Item|Goblin Helmet}}<br>{{Item|Goblin Cap}}<br>{{Item|Goblin Breastplate}}<br>{{Item|Goblin Chain Shirt}}<br>{{Item|Goblin Gloves}}<br>{{Item|Goblin Kilt}}<br>{{Item|Goblin Skirt}}<br>{{Item|Goblin Leggings}}<br>{{Item|Goblin Slippers}}<br>{{Item|Goblin Stompers}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }= Basic Shield==== Summer Court Armor ====={| | icon = basicshield'''Equipment''' | base stat = +12 Armor'''Total Bonus''' | base value = 42-|{{Item|Helm of the Summer Court}}<br>{{Item|Coat of the Summer Court}}<br>{{Item|Gauntlets of the Summer Court}}<br>{{Item|Greaves of the Summer Court}}<br>{{Item|Boots of the Summer Court}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}} <!br>|}===== Winter Court Armor ====={||'''Equipment'''|'''Total Bonus'''|-- This is |{{Item|Helm of the end Winter Court}}<br>{{Item|Coat of the left table --Winter Court}}<br>{{Item| Gauntlets of the Winter Court}}<!-- This tells for there to be a second cell in br>{{Item|Greaves of the outer table (Winter Court}}<br>{{Item|Boots of the text) --Winter Court}}<br>| valign="top" {{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}=== Basic Gear Description == Insulated Armor =====<br />{|:|'''Equipment Name:''' Basic:|'''Recommended Level:Total Bonus''' 0 |- 10:|{{Item|Insulated Hood}}<br>{{Item|Insulated Coat}}<br>{{Item|Insulated Gloves}}<br>{{Item|Insulated Pants}}<br>{{Item|Insulated Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Kelp Armor ====={||'''Description:Equipment''' Basic gear is well... basic. For an Adventurer who just escaped [[Anagoge]] Island, these items are a necessity!:|'''Method to Obtain:Total Bonus''' Most of the items can be bought from [[Joeh]] in [[Serbule Keep]]. The Basic Staff can be bought from [[Hogan]] in [[Eltibule]].|-|{{Item|Kelp Cap}}<br>{{Item|Kelp Coat}}<br>{{Item|Kelp Gloves}}<!-- Room for one or two images of a character wearing items from this set --br>{{Item|Kelp Leggings}}<br>{{Item|Kelp Shoes}}<br>|{{Attribute|MAX_ARMOR|+00}} <!-- This ends the first two rows --br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Misery Trooper Armor ====={| style="align:left; align:top;" <!-- This is the first line of the two tables -->|'''Equipment'''|'''Total Bonus'''
|-
| valign="top" width="30%"| === Quality Gear=== <!-- This is the title of the first Gear table -->{| class="zebra" style="width:300px; border-style: solid; border-width: 8px; align:top; align:left; border-collapse:collapse;"! {Item Image! Equipment Name! Stat Changes! Base Value{{gear table row | item = Quality Sword | icon = basicsword | base stat = +2 Sword Damage | base value = 200Misery Trooper Helm}}<br>{{gear table row Item| item = Quality Staff | icon = basicstaff | base stat = +2 Fire Magic Damage | base value = 200Misery Trooper Armor}}<br>{{gear table row | item = Quality Cestus | icon = basicclaw | base stat = +1 Crushing Damage +1 Unarmed Damage Item| base value = 120Misery Trooper Gauntlets}}<br>{{gear table row | item = Quality Claw | icon = basicclaw | base stat = +2 Unarmed Damage +7% Trauma Damage Item| base value = 200Misery Trooper Leggings}}<br>{{gear table row Item| item = Quality Misery Trooper Boots | icon = basicboots | base stat = +36 Armor | base value = 126}}<br>|{{gear table row Attribute| item = Quality Pants MAX_ARMOR| icon = basicpants | base stat = +60 Armor | base value = 20100}}<br>{{gear table row Attribute| item = Quality Breastplate COMBAT_REFRESH_HEALTH_DELTA| icon = basicbreastplate | base stat = +72 Armor | base value = 25200}}<br>{{gear table row | item = Quality Gloves Attribute| icon = basicgloves COMBAT_REFRESH_ARMOR_DELTA| base stat = +36 Armor | base value = 12600}}<br>{{gear table row Attribute| item = Quality Shield COMBAT_REFRESH_POWER_DELTA| icon = basicshield | base stat = +36 Armor | base value = 12600}}<br>{{gear table row | item = Quality Helm} | icon = basichelm | base stat = +36 Armor | base value = 126}}|} <!-- This is the end of the left table -->| <!-- This tells for there to be a second cell in the outer table (the text) -->| valign="top" |=Moldy Ancient Armor == Quality Gear Description ===<br />{|:|'''Equipment Name:''' :'''Recommended Level:''':'''Description:''' :|'''Method to Obtain:Total Bonus''' <!-- Room for one or two images of a character wearing items from this set -->|} <!-- This ends the first two rows --> {| style="align:left; align:top;" <!-- This is the first line of the two tables -->
|-
| valign{{Item|Moldy Ancient Helm}}<br>{{Item|Moldy Ancient Shirt}}<br>{{Item|Moldy Ancient Gloves}}<br>{{Item|Moldy Ancient Pants}}<br>{{Item|Moldy Ancient Shoes}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Mutterer Cabalist Armor =="top" width="30%"=={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Mutterer Cabalist Cowl}}<br>{{Item|Mutterer Cabalist Coat}}<br>{{Item|Mutterer Cabalist Gloves}}<br>{{Item|Mutterer Cabalist Pants}}<br>{{Item|Mutterer Cabalist Shoes}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}=== Ravana == Mutterer Necromancer Armor ===== {||'''Equipment'''|'''Total Bonus'''|-|{{Item|Mutterer Necromancer Cowl}}<!-- This is the title of the first Gear table -br>{{Item|Mutterer Necromancer Coat}}<br>{{Item|Mutterer Necromancer Gloves}}<br>{{Item|Mutterer Necromancer Pants}}<br>{{Item|Mutterer Necromancer Shoes}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Orcish Magic Trooper Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Orcish Magic Trooper Cowl}}<br>{{Item|Orcish Magic Trooper Coat}}<br>{{Item|Orcish Magic Trooper Gloves}}<br>{{Item|Orcish Magic Trooper Pants}}<br>{{Item|Orcish Magic Trooper Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA| class+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}==="zebra" style="width:300px; border= Orcish Armor ====={||'''Equipment'''|'''Total Bonus'''|-style: solid; border-width: 8px; align:top; align:left; border-collapse:collapse;"! |{{Item Image|Orcish Cap}}<br>{{Item|Orcish Coat}}<br>{{Item|Orcish Gloves}}<br>{{Item|Orcish Greaves}}<br>! |{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Orcish Military Armor ====={||'''Equipment Name'''|'''Total Bonus'''! Stat Changes|-! Base Value|{{Item|Orcish Military Helm}}<br>{{Item|Orcish Military Coat}}<br>{{Item|Orcish Military Gloves}}<br>{{Item|Orcish Military Greaves}}<br>{{Item|Orcish Military Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{gear table row{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }= Ravana Soldier ==== Peltast Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Peltast Hat}}<br>{{Item|Peltast Coat}}<br>{{Item|Peltast Gauntlets}}<br>{{Item|Peltast Kilt}}<br>{{Item|Peltast Boots}}<br> | icon {{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Rakshasian Armor ===== basicboots {||'''Equipment'''|'''Total Bonus'''|-|{{Item|Rakshasian Elite Helm}}<br>{{Item|Rakshasian Elite Coat}}<br>{{Item|Rakshasian Elite Gloves}}<br>{{Item|Rakshasian Elite Leggings}}<br>{{Item|Rakshasian Elite Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA| base stat = +54 Armor 00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+1 Universal Indirect damage reduction00}}<br> | base value }= ==== Ratkin Revolutionist Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Ratkin Revolutionist Cowl}}<br>{{Item|Ratkin Revolutionist Coat}}<br>{{Item|Ratkin Revolutionist Gloves}}<br>{{Item|Ratkin Revolutionist Leggings}}<br>{{Item|Ratkin Revolutionist Boots}}<br>|{{gear table rowAttribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }== === Ravana Soldier Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Ravana Soldier Helm}}<br>{{Item|Ravana Soldier Coat}}<br>{{Item|Ravana Soldier Gloves}}<br>{{Item|Ravana Soldier Leggings}}<br>{{Item|Ravana Soldier Boots}}<br> | icon {{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== basicpantsScorpiclaw Armor ====={||'''Equipment'''|'''Total Bonus'''|- | base stat = {{Item|Scorpiclaw Mask}}<br>{{Item|Scorpiclaw Suit}}<br>{{Item|Scorpiclaw Gauntlets}}<br>{{Item|Scorpiclaw Leggings}}<br>{{Item|Scorpiclaw Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+80 Armor 00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+2 Universal Indirect damage reduction00}}<br> | base value }===== Seashell Armor ===== {||'''Equipment'''|'''Total Bonus'''|-|{{Item|Seashell Helm}}<br>{{Item|Seashell Coat}}<br>{{Item|Seashell Gloves}}<br>{{Item|Seashell Leggings}}<br>{{Item|Seashell Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }= Ravana Soldier Coat==== Snowblood Misery Trooper Armor ====={||'''Equipment'''|'''Total Bonus'''|- | icon = basicbreastplate{{Item|Snowblood Misery Trooper Helm}}<br>{{Item|Snowblood Misery Trooper Armor}}<br>{{Item|Snowblood Misery Trooper Gauntlets}}<br>{{Item|Snowblood Misery Trooper Leggings}}<br>{{Item|Snowblood Misery Trooper Boots}}<br> | base stat = {{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+96 Armor 00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+2 Universal Indirect damage reduction00}}<br> | base value }===== Stalwart Armor ===== {||'''Equipment'''|'''Total Bonus'''|-|{{Item|Stalwart Helmet}}<br>{{Item|Stalwart Breastplate}}<br>{{Item|Stalwart Gauntlets}}<br>{{Item|Stalwart Leggings}}<br>{{Item|Stalwart Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }= Ravana Soldier ==== Sturdy Armor ====={||'''Equipment'''|'''Total Bonus'''|-|{{Item|Sturdy Helm}}<br>{{Item|Sturdy Shirt}}<br>{{Item|Sturdy Gloves}}<br>{{Item|Sturdy Pants}}<br>{{Item|Sturdy Boots}}<br> | icon = basicgloves{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | base stat }===== +54 Thentree Armor +1 Universal Indirect damage reduction====={||'''Equipment'''|'''Total Bonus''' | base value = -|{{Item|Thentree Helmet}}<br>{{Item|Thentree Harness}}<br>{{Item|Thentree Gloves}}<br>{{Item|Thentree Skirt}}<br>{{Item|Thentree Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{gear table rowAttribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br> | item }===== Tough Kelp Armor ===== Ravana Soldier Helm {||'''Equipment'''|'''Total Bonus'''|-|{{Item|Tough Kelp Cap}}<br>{{Item|Tough Kelp Coat}}<br>{{Item|Tough Kelp Gloves}}<br>{{Item|Tough Kelp Leggings}}<br>{{Item| icon = basichelmTough Kelp Shoes}}<br> | base stat = {{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+54 Armor 00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+1 Universal Indirect damage reduction00}}<br> | base value }===== Treachery Trooper Armor ===== {||'''Equipment'''|'''Total Bonus'''|-|{{Item|Treachery Trooper Helm}}<br>{{Item|Treachery Trooper Armor}}<br>{{Item|Treachery Trooper Gauntlets}}<br>{{Item|Treachery Trooper Leggings}}<br>{{Item|Treachery Trooper Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}} <!br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== War-Wizard Officer Armor ====={||'''Equipment'''|'''Total Bonus'''|- This is the end of the left table |{{Item|War-Wizard Officer Cowl}}<br>{{Item|War-Wizard Officer Coat}}<br>{{Item| War-Wizard Officer Gloves}}<!-- This tells for there to be a second cell in the outer table (the text) br>{{Item|War-Wizard Officer Pants}}<br>{{Item|War-Wizard Officer Shoes}}<br>| valign="top" {{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}=== Ravana Gear Description == Web Armor =====<br />{|:|'''Equipment Name:''' Ravana:|'''Recommended Level:Total Bonus''':|-|{{Item|Web-Coated Hat}}<br>{{Item|Webbed-Up Gloves}}<br>{{Item|Web-Encrusted Pants}}<br>{{Item|Web-Encrusted Shoes}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Winter Court Battle-Armor ====={||'''Description:Equipment''' :|'''Method to Obtain:Total Bonus'''|-|{{Item|Winter Court Battle-Helm}}<!br>{{Item|Winter Court Battle-Coat}}<br>{{Item|Winter Court Battle- Room for one or two images of a character wearing items from this set Gauntlets}}<br>{{Item|Winter Court Battle-Greaves}}<br>{{Item|Winter Court Battle-Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}} <!-- This ends the first two rows --br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}== Goblin === Winter Court Murder-Armor ====={| style="align:left; align:top;" |'''Equipment'''|'''Total Bonus'''|-|{{Item|Winter Court Murder-Helm}}<!br>{{Item|Winter Court Murder-Coat}}<br>{{Item|Winter Court Murder- This is the first line of the two tables Gauntlets}}<br>{{Item|Winter Court Murder-Greaves}}<br>{{Item|Winter Court Murder-Boots}}<br>|{{Attribute|MAX_ARMOR|+00}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+00}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+00}}<br>|}===== Yeti Armor ====={||'''Equipment'''|'''Total Bonus'''
|-
| valign="top" width="30%"| === Forged by the Goblins === <!-- This is the title of the first Gear table -->{| class="zebra" style="width:300px; border-style: solid; border-width: 8px; align:top; align:left; border-collapse:collapse;"! {Item Image! Equipment Name! Stat Changes! Base Value{{gear table row | item = Goblinblade | icon = basicsword | base stat = ??? | base value = ???Yeti Mask}}<br>{{gear table row Item| item = Goblin Shield | icon = basicshield | base stat = +30 Max Armor | base value = 105Yeti Jacket}}<br>{{gear table row | item = Goblin Breastplate | icon = basicbreastplate | base stat = +60 Max Armor Item| base value = 210Yeti Gloves}}<br>{{gear table row Item| item = Goblin Skirt | icon = basicpants | base stat = +46 Max Armor, +3 Power Regeneration | base value = 175}}{{gear table row | item = Goblin Yeti Leggings | icon = basicpants | base stat = +50 Max Armor | base value = 175}}<br>{{gear table row | item = Goblin Chain Shirt | icon = basicbreastplate | base stat = +58 Max Armor, +1 Slashing Reduction Item| base value = 210Yeti Stockings}}<br>{{gear table row | item = Goblin Cetus | icon = basicknuckles | base stat = +2 Unarmed Damage | base value = 160}}{{gear table row Attribute| item = Goblin Claw | icon = basicclaw MAX_ARMOR| base stat = +2 Trauma Damage | base value = 16000}}<br>{{gear table row | item = Goblin Stompers Attribute| icon = basicboots COMBAT_REFRESH_HEALTH_DELTA| base stat = +30 Max Armor | base value = 105}00}|} <!-- This is the end of the left table -->| <!-- This tells for there to be a second cell in the outer table (the text) -->| valign="top" | === Goblin Set Description ===<br />:'''Equipment Name:''' Goblin:'''Recommended Level:''' 0 - 15:'''Description:''' Goblin Armor is looted off of Goblins, mostly from the [[Goblin Dungeon]] in [[Eltibule]]. While mostly low-leveled, this Metal Armor can be a great boon to new Adventurers travelling to Eltibule for the first time!:'''Method to Obtain:''' These items are looted off of Goblins in the [[Goblin Dungeon]].<!-- Room for one or two images of a character wearing items from this set -->|} <!-- This ends the first two rows --> ==Fae Gear=====Winter Court======Summer Court=== ==Elven Gear=====Crafted by Elves=== <!-- This is the title of the first Gear table -->{| class="zebra" style="width:300px; border-style: solid; border-width: 8px; align:top; align:left; border-collapse:collapse;"! Item Image! Equipment Name! Stat Changes! Base Value{{gear table row Attribute| item = Elven Staff COMBAT_REFRESH_ARMOR_DELTA| icon = basicstaff | base stat = +1 Hygiene, +4% Fire Magic Damage | base value = 28000}}<br>{{gear table row Attribute| item = Elven Master Bow COMBAT_REFRESH_POWER_DELTA| icon = basicbow | base stat = +10% Archery Damage | base value = 28000}}|} <!-- This is the end of the left table --> ==Accessory===== Amulet === <!-- This is the title of the first Gear table --br>{| class="zebra" style="width:300px; border-style: solid; border-width: 8px; align:top; align:left; border-collapse:collapse;"! Item Image! Equipment Name! Stat Changes! Base Value{{gear table row | item = Amulet of Max Armor +30 | icon = | base stat = +30 Max Armor | base value = 360}}{{gear table row | item = Amulet of Slashing Mitigation | icon = | base stat = Slashing Reduction | base value = 30}}
|}
===Ring======Off HandCrafted Armor ===

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