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Created page with "==Thoughts about How to Handle the Skill Data (as of the alpha)== ====Overview section==== Here I propose to cover the mechanics of the skill, along with citing specific Abil..."
==Thoughts about How to Handle the Skill Data (as of the alpha)==
====Overview section====
Here I propose to cover the mechanics of the skill, along with citing specific Abilities.
This gives the player a good overview of what the skill can do, and how it works.
Say a skill has "Punch 1", "Punch 2", "Punch 3" .. do we really want to document it all? A lot of this skill data is going to continue to change during the alpha, and I am guessing if/when the game goes beta.. much of the final data can be flat out replaced by the devs from their database (so it is 100% accurate to the latest build).
So instead I would prefer to focus my time to document abilities of the skill that are really '''representative''' of what it does, and any abilities that have specific '''mechanics''' (such as dots, damage shields, rage control, etc).
====Advanced section====
Idea here would be to list the special abilities that we can earn through quests, favor, dungeons... note that many of these could be considered {{Spoiler|SPOILER!}} material so maybe we should enclose it in spoilers?
How do we call non-level up rewards (ones you have to earn in the world?).
====Level Up Rewards (section, or not?)====
I originally used "Abilities" here, but to distinguish from the special abilities above, and to use the same term with non-combat skills, maybe we can just call it "Level Up Rewards" ?
That said as explained above.. do we really want to edit super long tables that's going to be in a state of flux during alpha?
Some arguments against documenting level up rewards:
* Takes ton of time to manually edit long tables, which may be better spent elsewhere
* All skills can potentially still change a lot during alpha, or even be removed for balance reasons.
* It's somewhat covered in the game Skills window (you can see upcoming rewards), and above (overview).
* It's somewhat spoiler material too.. let players enjoy discovering the level up skills.
--[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 05:38, 22 September 2014 (CDT)
====Overview section====
Here I propose to cover the mechanics of the skill, along with citing specific Abilities.
This gives the player a good overview of what the skill can do, and how it works.
Say a skill has "Punch 1", "Punch 2", "Punch 3" .. do we really want to document it all? A lot of this skill data is going to continue to change during the alpha, and I am guessing if/when the game goes beta.. much of the final data can be flat out replaced by the devs from their database (so it is 100% accurate to the latest build).
So instead I would prefer to focus my time to document abilities of the skill that are really '''representative''' of what it does, and any abilities that have specific '''mechanics''' (such as dots, damage shields, rage control, etc).
====Advanced section====
Idea here would be to list the special abilities that we can earn through quests, favor, dungeons... note that many of these could be considered {{Spoiler|SPOILER!}} material so maybe we should enclose it in spoilers?
How do we call non-level up rewards (ones you have to earn in the world?).
====Level Up Rewards (section, or not?)====
I originally used "Abilities" here, but to distinguish from the special abilities above, and to use the same term with non-combat skills, maybe we can just call it "Level Up Rewards" ?
That said as explained above.. do we really want to edit super long tables that's going to be in a state of flux during alpha?
Some arguments against documenting level up rewards:
* Takes ton of time to manually edit long tables, which may be better spent elsewhere
* All skills can potentially still change a lot during alpha, or even be removed for balance reasons.
* It's somewhat covered in the game Skills window (you can see upcoming rewards), and above (overview).
* It's somewhat spoiler material too.. let players enjoy discovering the level up skills.
--[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 05:38, 22 September 2014 (CDT)