How to Handle Maps in Dungeon Articles
Thanks to User:NotesOfNotus for creating such a nice map for Myconian Cave (and likely other dungeons to follow)! Now its time to figure how we will handle maps in Dungeon Articles.
Map Picture Format and Size
Assuming we continue to use the "flat colour" aesthetic, it is ideal for compression. In PNG 8 bit format, I think an ideal size is between 1024 and 2048 pixels, which should fit under 200kb. It will be scaled down to whatever thumb format is used on the page, but still readable. This would allow to expand the image to the article body width with good detail. --Gorgonzola (talk) 05:52, 8 October 2014 (CDT)
Dungeon Maps as Spoiler or not?
My hunch is most people will expect to see the map straightaway. It is a significant spoiler.. but then the dungeons are not on the front page. I think it makes sense that players specifically following through to a dungeon page expect to see spoilers. It is not possible for us to write a dungeon page littered with spoiler tags anyway, and it would be more annoying than helpful for players who want the information in the first place. Dungeon articles is one of those pages.
Map Thumb and "Click To Expand" Mechanism?
When a dungeon article becomes fleshed out, as can be seen with Goblin Dungeon we need the space for the body text, we can't put a huge "thumb" there and have a tiny column of body text flowing next to it.
Actually maybe I'll code a little demo this afternoon to get a better idea.. it sounds good on paper.. because I don't like having to move to a "File history" page when I want to see the map in more detail. Let me know what you think. --Gorgonzola (talk) 05:49, 8 October 2014 (CDT)
MAP infobox Template Feedback
Any and all feedback is welcome regarding the Template:MAP infobox. Keep in mind it's fairly basic atm because we don't have requried wiki extensions to make conditional statements in templates (see Special:Version). --Gorgonzola (talk) 05:49, 8 October 2014 (CDT)