Difference between revisions of "Thentree Helmet"
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|skillreqs = Endurance 20<br> | |skillreqs = Endurance 20<br> | ||
|description = The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. | |description = The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. | ||
− | |basemods = {{Attribute|MAX_ARMOR|+ | + | |basemods = {{Attribute|MAX_ARMOR|+43}}<br>{{Attribute|MOD_SKILL_ARCHERY|+3.0}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+21}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+6}} |
|value = 120 | |value = 120 | ||
|extra = {{Spoiler| | |extra = {{Spoiler| |
Revision as of 02:34, 11 November 2023
Thentree Helmet | |||||||||
Endurance 20
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The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
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Max Armor
+43
Archery Base Damage %
+3.0
Armor from Combat Refresh Abilities
+21
Power from Combat Refresh Abilities
+6 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Value: 120
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How to Obtain
Producing with Recipes
None.
Obtaining through Bartering
Purchasing
Drops
Monster | Location |
---|---|
Chitterface | Yeti Cave |
Ghoul | Necromancer's Courtyard |
Ghoul | Sun Vale |
Insane Werewolf | Kur Mountains |
Preserved Corpse | Brain Bug Cave |
Preserved Corpse | Kur Tower |
Tor-Urak | Eltibule |
Tor-Urak | Kur Mountains |
Gathering
Quest Rewards
None.
Other Ways to Obtain
Uses
Using in Recipes
Lvl | Name | Ingredients | Results |
---|---|---|---|
5 | Dye Metal Armor (1 color) | Lac x1 Metal Dyeable Armor x1 Dye x1 |
|
10 | Reinforce Metal Helm | Basic Metal Slab x2 Metal Helm x1 |
Adds +4 Armor. Consumes 20 Enhancement Points. |
25 | Dye Metal Armor (2 colors) | Lac x2 Metal Dyeable Armor x1 Dye x1 Dye x1 |
|
50 | Dye Metal Armor (3 colors) | Lac x3 Metal Dyeable Armor x1 Dye x1 Dye x1 Dye x1 |
Also can be used in any recipes which call for:
Gifting
NPC | Location | Preferences |
---|---|---|
Azalak | The Housing Complex in Northern Serbule | Loves (Items Worn on the Head and Loot) |
Felmer | The Fel-Dasculan Ruins in the Fae Realm | Likes (Elvish-Style Items and Loot) |
Pegast | The Fel-Dasculan Ruins in the Fae Realm | Likes (Metal Helms and Loot) |
Mushroom Jack | Serbule Keep in Serbule | Likes (Items Worn on the Head and Loot) |
Tadion | Serbule Keep in Serbule | Likes (Pieces of Metal Armor and Loot) |
The Wombat | The Druid Camp in Sun Vale | Hates (Pieces of Metal Armor) |
Bartering Uses
Selling
Consumption
Direct Consumption
Ability Consumption
None.
Quest Fulfillment
Quest | Number Required | Quest Cooldown (if repeatable) |
NPC | Minimum Favor | Location | Notes |
---|---|---|---|---|---|---|
Holistic Wellness: Hold Gear | 40 (Have any Pieces of Equipment) | 12 Hours | Unknown | Despised | Rahu |