Difference between revisions of "Thentree Helmet"

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m (Updating infobox to game version v338)
m (Updating infobox, v409)
 
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|skillreqs = Endurance 20<br>
 
|skillreqs = Endurance 20<br>
 
|description = The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
 
|description = The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
|basemods = {{Attribute|MAX_ARMOR|+54}}<br>{{Attribute|MOD_SKILL_ARCHERY|+3.0}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+24}}
+
|basemods = {{Attribute|MAX_ARMOR|+43}}<br>{{Attribute|MOD_SKILL_ARCHERY|+3.0}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+21}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+6}}
 
|value = 120
 
|value = 120
 
|extra = {{Spoiler|
 
|extra = {{Spoiler|
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  | equipslot = Head
 
  | equipslot = Head
 
  | stack = 1
 
  | stack = 1
  | dye =  
+
  | dye = 1:{{Color sample|#3BCDCD}}2:{{Color sample|#C7E4E9}}3:{{Color sample|#BC8BBC}}
 
  | keywords = <p>{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|ElvishStyle}}{{KW|Equipment}}</p><p>{{KW|Head}}{{KW|Loot}}{{KW|MetalArmor}}{{KW|MetalDyeableArmor}}</p><p>{{KW|MetalHelm}}{{KW|NonFaeMetalArmor}}{{KW|Ugly}}</p>
 
  | keywords = <p>{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|ElvishStyle}}{{KW|Equipment}}</p><p>{{KW|Head}}{{KW|Loot}}{{KW|MetalArmor}}{{KW|MetalDyeableArmor}}</p><p>{{KW|MetalHelm}}{{KW|NonFaeMetalArmor}}{{KW|Ugly}}</p>
 
}}}}
 
}}}}
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-->
 
-->
 
=== Drops ===
 
=== Drops ===
<!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.
+
<!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. -->
Example section:
+
<dpl>
;[[Eltibule]]
+
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]
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category = Loot/Thentree Helmet
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].
+
mode = unordered
-->
+
columns = 1
 +
include = {MOB Location}:area
 +
table = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location
 +
</dpl>
 
;[[Kur Tower]]  
 
;[[Kur Tower]]  
 
*[[Preserved Corpse]]
 
*[[Preserved Corpse]]
 
 
=== Gathering ===
 
=== Gathering ===
 
<!-- Include items obtained from ground spawns such as fruit
 
<!-- Include items obtained from ground spawns such as fruit

Latest revision as of 03:25, 12 August 2024


icon_16006.png
Thentree Helmet
Endurance 20
The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
icon_101.png Max Armor
 
+43

icon_108.png Archery Base Damage %
 
+3.0

icon_105.png Armor from Combat Refresh Abilities
 
+21

icon_105.png Power from Combat Refresh Abilities
 
+6
Value: 120

Craft Points:
100
Equip Slot:
Head
Stack Size:
1
Stock Dye:
1:2:3:
Keywords:

How to Obtain

Producing with Recipes

None.

Obtaining through Bartering

Purchasing

Drops

Monster Location
Chitterface Yeti Cave
Ghoul Necromancer's Courtyard
Ghoul Sun Vale
Insane Werewolf Kur Mountains
Preserved Corpse Brain Bug Cave
Preserved Corpse Kur Tower
Tor-Urak Eltibule
Tor-Urak Kur Mountains
Kur Tower

Gathering

Quest Rewards

None.

Other Ways to Obtain

Uses

Using in Recipes

Blacksmithing
Lvl Name Ingredients Results
5 Dye Metal Armor (1 color) icon_5551.png Lac x1
Metal Dyeable Armor x1
Dye x1
10 Reinforce Metal Helm icon_5298.png Basic Metal Slab x2
Metal Helm x1
Adds +4 Armor.
Consumes 20 Enhancement Points.
25 Dye Metal Armor (2 colors) icon_5551.png Lac x2
Metal Dyeable Armor x1
Dye x1
Dye x1
50 Dye Metal Armor (3 colors) icon_5551.png Lac x3
Metal Dyeable Armor x1
Dye x1
Dye x1
Dye x1

Also can be used in any recipes which call for:

Gifting

NPC Location Preferences
Azalak The Housing Complex in Northern Serbule Loves (Items Worn on the Head and Loot)
Felmer The Fel-Dasculan Ruins in the Fae Realm Likes (Elvish-Style Items and Loot)
Pegast The Fel-Dasculan Ruins in the Fae Realm Likes (Metal Helms and Loot)
Mushroom Jack Serbule Keep in Serbule Likes (Items Worn on the Head and Loot)
Tadion Serbule Keep in Serbule Likes (Pieces of Metal Armor and Loot)
The Wombat The Druid Camp in Sun Vale Hates (Pieces of Metal Armor)

Bartering Uses

Selling

Consumption

Direct Consumption

Ability Consumption

None.

Quest Fulfillment

Quest Number Required Quest Cooldown
(if repeatable)
NPC Minimum Favor Location Notes
Holistic Wellness: Hold Gear 40 (Have any Pieces of Equipment) 12 Hours Unknown Despised Rahu

Other Uses

Lore