Difference between revisions of "Elzehatl"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Locations)
m (General Loot)
Line 65: Line 65:
 
|{{Loot|Priest: Flamestrike}}
 
|{{Loot|Priest: Flamestrike}}
 
|{{Loot|Weather Witch: Summon Doomstorm}}
 
|{{Loot|Weather Witch: Summon Doomstorm}}
 +
|{{Loot|Unarmed: Jab 2}}
 
|{{Loot|Tailoring: Camouflaged Crude Shirt}}
 
|{{Loot|Tailoring: Camouflaged Crude Shirt}}
 
|{{Loot|Tailoring: Add Cold Damage to Cloth Pants}}
 
|{{Loot|Tailoring: Add Cold Damage to Cloth Pants}}

Revision as of 11:17, 20 October 2024

Main Page Headers Bg.png
Elzehatl
Elzehatl.png
Health728Armor189Rage384
Anatomy:
Notoriety:
360
Effective:
Cold
Ineffective:
Slashing
Very Ineffective:
Psychic, Nature
Elzehatl is one of the psychic mantises named creatures in Serbule. Unlike Gluzax who wanders around and can often surprise players, Elzehatl stays in one place, and is thus easy to find. Elzehatl was exiled by Sherzat. Elzehatl eventually modified the population of Mantis that were under Sherzat's control, turning them into Augmented Mantis Slaves.

Elzehatl respawns 5 minutes after the corpse disappears or is buried. If the corpse is not buried it takes an extra 1 minutes to despawn after death and before respawn timer starts again. So Elzehatl can be killed approximately every 5 minutes

Example quoted text.

Item-icon-book.png First Journal ... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create. I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.

Example quoted text.

Item-icon-book.png Second Journal Sherzat has gone mad. I tried to reason with her and was banished from our new home! I remain camping nearby, hoping that she will come to her senses. But I can no longer feel her psychic presence, and the presence of my other brethren has gone green with fear and worry.

Locations

Serbule
Vitals: Health 506 Armor 270 Rage 330
Location: Near the Carpal Tunnels Dungeon, in an abandoned house.

Combat Abilities

icon_2130.png Slashing Damage
 
Rage-icon.png icon_3043.png Burst Psychic Stun
 


Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

First Kill Loot
Unique Item:
First Kill Loot: 2 miscellaneous items.
Repeat Kill Loot: 1 miscellaneous item.

General Loot