Difference between revisions of "Unarmed"
m (BetaNotus moved page Unarmed (Skill) to Unarmed over a redirect without leaving a redirect) |
Extractum11 (talk | contribs) (Updated to template. Those ability tables took way to long...time to automate) |
||
Line 1: | Line 1: | ||
− | == | + | __NOTOC__ |
− | + | {{Skill infobox | |
+ | |title = Unarmed | ||
+ | |image = | ||
+ | |caption = The skill of fighting with your body and minimal weapons. | ||
+ | |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | ||
+ | |maxlevel = 60 <!-- List without bonus levels --> | ||
+ | |req = <!-- Any other skills needed to gain this skill --> | ||
+ | |skilltrainers = [[Flia]], [[Hogan]], [[Furlak]] <!-- List skill trainers, 3 max --> | ||
+ | }} | ||
− | + | {{Quote| | |
+ | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | ||
+ | }} | ||
− | + | == {{msg:BASEPAGENAME}} Overview== | |
+ | '''Unarmed''' is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. | ||
− | + | Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' | |
+ | |||
+ | === In-Game Description === | ||
+ | Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. | ||
− | + | === Training {{msg:BASEPAGENAME}} === | |
+ | <!-- A list of methods to learn and level the skill --> | ||
+ | All players start with Unarmed on [[Anagoge]] (the tutorial island). | ||
− | == | + | == Related Skills == |
− | + | '''Secondary:''' | |
+ | * [[Meditation]] | ||
+ | : Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage. | ||
− | == | + | == {{msg:BASEPAGENAME}} Basic Abilities== |
+ | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities: | ||
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> | ||
+ | ! align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" style=""|'''Attack Type''' | ||
+ | |- | ||
+ | | '''Punch''' (1-5) || 0/9/19/36/48 || Level Up || Punch with a fist. || Crushing || Basic Attack | ||
+ | |- | ||
+ | | '''Front Kick''' (1-5) || 1/12/24/34/49 || Level Up || A kick that sends the enemy flying backwards. || Crushing || | ||
+ | |- | ||
+ | | '''Barrage''' (1-4) || 3/15/28/45 || Level Up || A flurry of blows that will leave an opponent briefly stunned. || Crushing || Nice Attack | ||
+ | |- | ||
+ | | '''Cobra Strike''' (1-3) || 5/20/40 || Level Up || Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor) || Crushing || Core Attack | ||
+ | |- | ||
+ | | '''Hip Throw''' (1-4) || 7/25/37/50 || Level Up || Fling an opponent away from you. || Crushing || | ||
+ | |- | ||
+ | | '''Headbutt''' (1-3) || 3/15/30 || [[Flia]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || | ||
+ | |- | ||
+ | | '''Bodyslam''' (1-3) || 23/33/43 || [[Flia]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack | ||
+ | |- | ||
+ | | '''Mamba Strike''' (1-3) || 7/27/47 || [[Hogan]] || Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing || | ||
+ | |- | ||
+ | | '''Bruising Blow''' (1-3) || 15/30/45 || [[Hogan]] || A punch that damages the target's innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff | ||
+ | |- | ||
+ | | '''Jab''' 1|| 1 || [[Hogan]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack | ||
+ | |- | ||
+ | | '''Jab''' (2-5) || 12/30/40/50 || Scrolls || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack | ||
+ | |- | ||
+ | | '''Knee Kick''' (1-4) || 15/30/40/50 || Scrolls || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing || | ||
+ | |- | ||
+ | | '''Infuriating Fist''' (1-2) || 40/50 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing || | ||
+ | |} | ||
+ | === {{msg:BASEPAGENAME}} Advanced Abilities=== | ||
+ | Upon reaching higher levels, master martial artists may learn the following abilities: | ||
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
|- style="background: #ec81bf;" | |- style="background: #ec81bf;" | ||
− | ! align="left" style="width: | + | ! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> |
+ | ! align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" style=""|'''Attack Type''' | ||
+ | |- | ||
+ | | '''Claw Barrage''' 1 || 51 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) || Slashing || | ||
+ | |- | ||
+ | | '''Slashing Strike''' 1 || 51 || [[Furlak]] || A punch with a claw weapon. || Slashing || | ||
+ | |- | ||
+ | | '''Bodyslam''' 4 || 52 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack | ||
+ | |- | ||
+ | | '''Mamba Strike''' 4 || 53 || [[Furlak]] || Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing || | ||
+ | |- | ||
+ | | '''Punch''' 6 || 56 || [[Furlak]] || Punch with a fist. Requires at least one open hand. || Crushing || Basic Attack | ||
+ | |- | ||
+ | | '''Barrage''' 5 || 58 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Crushing || Nice Attack | ||
+ | |- | ||
+ | | '''Bruising Blow''' 4 || 60 || [[Furlak]] || A punch that damages the target's innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff | ||
+ | |- | ||
+ | | '''Cobra Strike''' 4 || 60 || [[Furlak]] || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Crushing || Core Attack | ||
+ | |- | ||
+ | | '''Headbutt''' 6 || 60 || [[Furlak]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || | ||
+ | |- | ||
+ | | '''Infuriating Fist''' 3 || 60 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing || | ||
+ | |- | ||
+ | | '''Jab''' 6 || 60 || [[Furlak]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack | ||
+ | |- | ||
+ | | '''Knee Kick''' 6 || 60 || [[Furlak]] || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing || | ||
+ | |- | ||
+ | | '''Front Kick''' 6 || 63 || [[Furlak]] || A kick that sends the enemy flying backwards. || Crushing || | ||
|- | |- | ||
+ | | '''Bodyslam''' 5 || 64 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack | ||
+ | |- | ||
+ | | '''Hip Throw''' 5 || 66 || [[Furlak]] || Fling an opponent away from you. || Crushing || | ||
+ | |} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | <Add list of Unarmed combos here> | ||
+ | |||
+ | ===Equipment=== | ||
+ | <!-- Special equipment that is intended to be used by the skill goes here, including belts. --> | ||
+ | {{belt|Lucky Belt of the Monk}} increases damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur. | ||
+ | |||
+ | {{belt|Lucky Belt of the Sneak}} increases damage dealt with Unarmed and [[Psychology]] combat skills by 6%. Can be bought from Echur. | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
+ | |||
+ | == Trivia == | ||
− | [[Category: | + | [[Category:Skills]] |
Revision as of 02:51, 17 January 2017
Unarmed
| |
---|---|
The skill of fighting with your body and minimal weapons.
| |
Skill Type: | Combat Skill
|
Max Level: | 60
|
Skill Trainers: |
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Unarmed Overview
Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.
Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.'
In-Game Description
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.
Training Unarmed
All players start with Unarmed on Anagoge (the tutorial island).
Related Skills
Secondary:
- Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
Unarmed Basic Abilities
As you level Unarmed, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Attack Type |
---|---|---|---|---|---|
Punch (1-5) | 0/9/19/36/48 | Level Up | Punch with a fist. | Crushing | Basic Attack |
Front Kick (1-5) | 1/12/24/34/49 | Level Up | A kick that sends the enemy flying backwards. | Crushing | |
Barrage (1-4) | 3/15/28/45 | Level Up | A flurry of blows that will leave an opponent briefly stunned. | Crushing | Nice Attack |
Cobra Strike (1-3) | 5/20/40 | Level Up | Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor) | Crushing | Core Attack |
Hip Throw (1-4) | 7/25/37/50 | Level Up | Fling an opponent away from you. | Crushing | |
Headbutt (1-3) | 3/15/30 | Flia | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Crushing | |
Bodyslam (1-3) | 23/33/43 | Flia | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Crushing | Epic Attack |
Mamba Strike (1-3) | 7/27/47 | Hogan | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Crushing | |
Bruising Blow (1-3) | 15/30/45 | Hogan | A punch that damages the target's innards, leaving them more susceptible to further attack. | Crushing | Signature Debuff |
Jab 1 | 1 | Hogan | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Crushing | Basic Attack |
Jab (2-5) | 12/30/40/50 | Scrolls | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Crushing | Basic Attack |
Knee Kick (1-4) | 15/30/40/50 | Scrolls | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Crushing | |
Infuriating Fist (1-2) | 40/50 | Furlak | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Crushing |
Unarmed Advanced Abilities
Upon reaching higher levels, master martial artists may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Attack Type |
---|---|---|---|---|---|
Claw Barrage 1 | 51 | Furlak | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) | Slashing | |
Slashing Strike 1 | 51 | Furlak | A punch with a claw weapon. | Slashing | |
Bodyslam 4 | 52 | Furlak | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Crushing | Epic Attack |
Mamba Strike 4 | 53 | Furlak | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Crushing | |
Punch 6 | 56 | Furlak | Punch with a fist. Requires at least one open hand. | Crushing | Basic Attack |
Barrage 5 | 58 | Furlak | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) | Crushing | Nice Attack |
Bruising Blow 4 | 60 | Furlak | A punch that damages the target's innards, leaving them more susceptible to further attack. | Crushing | Signature Debuff |
Cobra Strike 4 | 60 | Furlak | Strike a vital point. If you can find an opening in their defenses, also stuns the target. | Crushing | Core Attack |
Headbutt 6 | 60 | Furlak | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Crushing | |
Infuriating Fist 3 | 60 | Furlak | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Crushing | |
Jab 6 | 60 | Furlak | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Crushing | Basic Attack |
Knee Kick 6 | 60 | Furlak | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Crushing | |
Front Kick 6 | 63 | Furlak | A kick that sends the enemy flying backwards. | Crushing | |
Bodyslam 5 | 64 | Furlak | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Crushing | Epic Attack |
Hip Throw 5 | 66 | Furlak | Fling an opponent away from you. | Crushing |
Unarmed Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
0 | Punch | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 6 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | ||
1 | Front Kick | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 11 Crushing Dmg to Vulnerable: 11 Crushing |
Power Cost: 6 Range: 5 Cooldown: 7 |
Leveling | |
1 | Jab | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 6 Crushing Enemy Rage: -12 |
Power Cost: 4 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab | ||
3 | Barrage | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 16 Crushing | Power Cost: 13 Range: 5 Cooldown: 10 |
Leveling | |
3 | Headbutt | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 18 Crushing Dmg to Vulnerable: 18 Crushing |
Power Cost: 13 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt Training: Flia | |
5 | Cobra Strike | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 13 Crushing | Power Cost: 4 Range: 5 Cooldown: 8 Accuracy: +5% |
Leveling | |
7 | Hip Throw | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 28 Crushing | Power Cost: 14 Range: 5 Cooldown: 15 |
Leveling | |
7 | Mamba Strike | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 15 Trauma | Power Cost: 5 Range: 5 Cooldown: 6 |
Training: Hogan | |
9 | Punch 2 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 12 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
12 | Front Kick 2 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 23 Crushing Dmg to Vulnerable: 23 Crushing |
Power Cost: 10 Range: 5 Cooldown: 7 |
Leveling | |
12 | Jab 2 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 20 Crushing Enemy Rage: -40 |
Power Cost: 7 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 2 | ||
15 | Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 33 Crushing | Power Cost: 19 Range: 5 Cooldown: 10 |
Leveling | |
15 | Knee Kick | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick | ||
15 | Headbutt 2 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 2 Training: Flia | |
15 | Bruising Blow | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 24 Crushing | Power Cost: 11 Range: 5 Cooldown: 10 |
Training: Hogan | |
19 | Punch 3 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 18 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
20 | Cobra Strike 2 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 28 Crushing | Power Cost: 8 Range: 5 Cooldown: 8 Accuracy: +10% |
Leveling | |
23 | Bodyslam | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 116 Crushing | Power Cost: 54 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam Training: Flia | ||
24 | Front Kick 3 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 38 Crushing Dmg to Vulnerable: 38 Crushing |
Power Cost: 14 Range: 5 Cooldown: 7 |
Leveling | |
25 | Hip Throw 2 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 58 Crushing | Power Cost: 24 Range: 5 Cooldown: 15 |
Leveling | |
27 | Mamba Strike 2 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 37 Trauma | Power Cost: 10 Range: 5 Cooldown: 6 |
Training: Hogan | |
28 | Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 57 Crushing | Power Cost: 26 Range: 5 Cooldown: 10 |
Leveling | |
30 | Jab 3 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 44 Crushing Enemy Rage: -88 |
Power Cost: 11 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 3 | ||
30 | Knee Kick 2 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 2 | ||
30 | Headbutt 3 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 3 Training: Flia | |
30 | Bruising Blow 2 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 51 Crushing | Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Hogan | |
33 | Bodyslam 2 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 181 Crushing | Power Cost: 66 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 2 Training: Flia | ||
35 | Front Kick 4 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 62 Crushing Dmg to Vulnerable: 62 Crushing |
Power Cost: 18 Range: 5 Cooldown: 7 |
Leveling | |
36 | Punch 4 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 39 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
37 | Hip Throw 3 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 96 Crushing | Power Cost: 31 Range: 5 Cooldown: 15 |
Leveling | |
40 | Cobra Strike 3 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 67 Crushing | Power Cost: 14 Range: 5 Cooldown: 8 Accuracy: +15% |
Leveling | |
40 | Knee Kick 3 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 3 | ||
40 | Jab 4 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 67 Crushing Enemy Rage: -134 |
Power Cost: 14 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 4 Training: Hogan | ||
40 | Infuriating Fist | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 78 Crushing Taunts: 400 |
Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Furlak | |
40 | Headbutt 4 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 4 Training: Flia | |
43 | Bodyslam 3 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 278 Crushing | Power Cost: 77 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 3 Training: Flia | ||
45 | Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 117 Crushing | Power Cost: 35 Range: 5 Cooldown: 10 |
Leveling | |
45 | Bruising Blow 3 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 97 Crushing | Power Cost: 20 Range: 5 Cooldown: 10 |
Training: Hogan | |
47 | Mamba Strike 3 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 75 Trauma | Power Cost: 15 Range: 5 Cooldown: 6 |
Training: Hogan | |
48 | Punch 5 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 67 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
49 | Front Kick 5 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 116 Crushing Dmg to Vulnerable: 116 Crushing |
Power Cost: 22 Range: 5 Cooldown: 7 |
Leveling | |
50 | Knee Kick 4 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 4 | ||
50 | Jab 5 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 103 Crushing Enemy Rage: -206 |
Power Cost: 16 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 5 | ||
50 | Infuriating Fist 2 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 120 Crushing Taunts: 500 |
Power Cost: 19 Range: 5 Cooldown: 10 |
Training: Furlak | |
50 | Hip Throw 4 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 170 Crushing | Power Cost: 37 Range: 5 Cooldown: 15 |
Leveling | |
50 | Headbutt 5 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 5 Training: Flia | |
51 | Slashing Strike | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 10 Trauma, 6 times over 6 seconds |
Damage: 124 Slashing | Power Cost: 19 Range: 5 Cooldown: 5 |
Training: Furlak | |
51 | Claw Barrage | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 175 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Furlak | |
52 | Bodyslam 4 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 405 Crushing | Power Cost: 86 Range: 5 Cooldown: 45 |
Training: Furlak | ||
53 | Mamba Strike 4 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 93 Trauma | Power Cost: 16 Range: 5 Cooldown: 6 |
Training: Furlak | |
56 | Punch 6 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 88 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak | ||
58 | Barrage 5 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 185 Crushing | Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Furlak | |
60 | Cobra Strike 4 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 140 Crushing | Power Cost: 18 Range: 5 Cooldown: 8 Accuracy: +20% |
Training: Furlak | |
60 | Bruising Blow 4 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 164 Crushing | Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Furlak | |
60 | Infuriating Fist 3 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 164 Crushing Taunts: 600 |
Power Cost: 21 Range: 5 Cooldown: 10 |
Training: Furlak | |
60 | Knee Kick 5 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 5 | ||
60 | Headbutt 6 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Training: Furlak | |
60 | Jab 6 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 140 Crushing Enemy Rage: -280 |
Power Cost: 18 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 6 | ||
61 | Slashing Strike 2 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 20 Trauma, 6 times over 6 seconds |
Damage: 168 Slashing | Power Cost: 22 Range: 5 Cooldown: 5 |
Training: Furlak | |
63 | Front Kick 6 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 176 Crushing Dmg to Vulnerable: 176 Crushing |
Power Cost: 26 Range: 5 Cooldown: 7 |
Training: Furlak | |
63 | Claw Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 248 Slashing | Power Cost: 44 Range: 5 Cooldown: 10 |
Training: Furlak | |
64 | Bodyslam 5 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 569 Crushing | Power Cost: 98 Range: 5 Cooldown: 45 |
Training: Furlak | ||
65 | Mamba Strike 5 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 131 Trauma | Power Cost: 19 Range: 5 Cooldown: 6 |
Training: Furlak | |
66 | Hip Throw 5 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 268 Crushing | Power Cost: 45 Range: 5 Cooldown: 15 |
Training: Furlak | |
68 | Punch 7 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 119 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak | ||
70 | Barrage 6 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 251 Crushing | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Furlak | |
70 | Cobra Strike 5 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 179 Crushing | Power Cost: 20 Range: 5 Cooldown: 8 Accuracy: +23% |
Training: Furlak | |
70 | Jab 7 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 179 Crushing Enemy Rage: -358 |
Power Cost: 20 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 7 | ||
70 | Knee Kick 6 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 6 | ||
70 | Headbutt 7 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Training: Furlak | |
70 | Bruising Blow 5 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 209 Crushing | Power Cost: 28 Range: 5 Cooldown: 10 |
Training: Furlak | |
70 | Infuriating Fist 4 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 209 Crushing Taunts: 700 |
Power Cost: 24 Range: 5 Cooldown: 10 |
Training: Furlak | |
71 | Slashing Strike 3 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 30 Trauma, 6 times over 6 seconds |
Damage: 214 Slashing | Power Cost: 24 Range: 5 Cooldown: 5 |
Training: Furlak Training: Pegast | |
74 | Claw Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 323 Slashing | Power Cost: 49 Range: 5 Cooldown: 10 |
Training: Furlak | |
75 | Front Kick 7 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 235 Crushing Dmg to Vulnerable: 235 Crushing |
Power Cost: 30 Range: 5 Cooldown: 7 |
Training: Pegast | |
76 | Bodyslam 6 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 758 Crushing | Power Cost: 112 Range: 5 Cooldown: 45 |
Training: Pegast | ||
77 | Hip Throw 6 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 346 Crushing | Power Cost: 51 Range: 5 Cooldown: 15 |
Training: Pegast | |
77 | Mamba Strike 6 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 173 Trauma | Power Cost: 22 Range: 5 Cooldown: 6 |
Training: Pegast | |
80 | Punch 8 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 157 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Pegast | ||
80 | Cobra Strike 6 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 224 Crushing | Power Cost: 23 Range: 5 Cooldown: 8 Accuracy: +26% |
Training: Pegast | |
80 | Jab 8 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 224 Crushing Enemy Rage: -448 |
Power Cost: 23 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 8 | ||
80 | Knee Kick 7 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 7 | ||
80 | Headbutt 8 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Training: Pegast | |
80 | Bruising Blow 6 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 262 Crushing | Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Pegast | |
80 | Infuriating Fist 5 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 262 Crushing Taunts: 800 |
Power Cost: 27 Range: 5 Cooldown: 10 |
Training: Pegast | |
81 | Slashing Strike 4 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 40 Trauma, 6 times over 6 seconds |
Damage: 266 Slashing | Power Cost: 27 Range: 5 Cooldown: 5 |
Training: Pegast | |
83 | Barrage 7 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 332 Crushing | Power Cost: 54 Range: 5 Cooldown: 10 |
Training: Pegast | |
85 | Claw Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 406 Slashing | Power Cost: 55 Range: 5 Cooldown: 10 |
Item: Unarmed: Claw Barrage 4 | |
87 | Front Kick 8 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 298 Crushing Dmg to Vulnerable: 298 Crushing |
Power Cost: 34 Range: 5 Cooldown: 7 |
Item: Unarmed: Front Kick 8 | |
88 | Hip Throw 7 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 428 Crushing | Power Cost: 57 Range: 5 Cooldown: 15 |
Item: Unarmed: Hip Throw 7 | |
88 | Bodyslam 7 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 958 Crushing | Power Cost: 126 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 7 | ||
89 | Mamba Strike 7 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 218 Trauma | Power Cost: 25 Range: 5 Cooldown: 6 |
Item: Unarmed: Mamba Strike 7 | |
90 | Cobra Strike 7 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 270 Crushing | Power Cost: 25 Range: 5 Cooldown: 8 Accuracy: +29% |
Item: Unarmed: Cobra Strike 7 | |
90 | Jab 9 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 270 Crushing Enemy Rage: -540 |
Power Cost: 25 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 9 | ||
90 | Knee Kick 8 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 8 | ||
90 | Headbutt 9 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 9 | |
90 | Bruising Blow 7 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 315 Crushing | Power Cost: 35 Range: 5 Cooldown: 10 |
Item: Unarmed: Bruising Blow 7 | |
90 | Infuriating Fist 6 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 315 Crushing Taunts: 900 |
Power Cost: 30 Range: 5 Cooldown: 10 |
Item: Unarmed: Infuriating Fist 6 | |
91 | Slashing Strike 5 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 50 Trauma, 6 times over 6 seconds |
Damage: 321 Slashing | Power Cost: 30 Range: 5 Cooldown: 5 |
Item: Unarmed: Slashing Strike 5 | |
92 | Punch 9 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 196 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Item: Unarmed: Punch 9 |
Unarmed Mechanics
<Add list of Unarmed combos here>
Equipment
Lucky Belt of the Monk increases damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.
Lucky Belt of the Sneak increases damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.
Unarmed Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Unarmed Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Front Kick |
3 | Gain Ability: Barrage |
5 | Gain Ability: Cobra Strike |
7 | Gain Ability: Hip Throw |
9 | Gain Ability: Punch 2 |
10 | +1 to Rabbit |
12 | Gain Ability: Front Kick 2 |
15 | Gain Ability: Barrage 2 |
16 | +1 to Deer |
19 | Gain Ability: Punch 3 |
20 | Gain Ability: Cobra Strike 2 |
21 | +1 to Staff |
23 | +1 to Endurance |
24 | Gain Ability: Front Kick 3 |
25 | Gain Ability: Hip Throw 2 |
26 | +1 to Hammer |
27 | +1 to Cow |
28 | Gain Ability: Barrage 3 |
33 | +1 to Knife Fighting |
35 | Gain Ability: Front Kick 4 |
36 | Gain Ability: Punch 4 |
37 | Gain Ability: Hip Throw 3 |
38 | +1 to Rabbit |
40 | Gain Ability: Cobra Strike 3 |
43 | +1 to Meditation |
45 | Gain Ability: Barrage 4 |
46 | +1 to Staff |
48 | Gain Ability: Punch 5 |
49 | +1 to Spirit Fox Gain Ability: Front Kick 5 |
50 | Gain Ability: Hip Throw 4 |
55 | +1 to Knife Fighting |