908
edits
Changes
changed up for mastercraft/fortold and moved old refernce to max-enchanted to legacy
==Item Tiers==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a an {{ItemRarity|Purple }} item . Notice the two intrinsic mods (alpha buildto Inventory Slots and Sprint Speed)listed in white, and the four (due to its rarity tier) additional mods listed in green.]]Items appear to come in six different "qualities". Note this may still change a lot during alphararity tiers, giving them 0-5 [[Treasure Effects|mods]] (plus any intrinsic mods the base item has).
{| class="wikitable"
! Item Tier !! Properties
|-
| style="width:100px;{{ItemColor|0|Light}}font:bold 15px Georgia,serif;"| Common || Those are common, basic items.
|-
| style="{{ItemColor|1|Light}}font:bold 15px Georgia,serif;"| <!--green-->Uncommon || One extra power, chosen as appropriate for the difficulty of the monsters.
|-
| style="width:100px;{{ItemColor|2|Light}}font:bold 15px Georgia,serif;"| Common <!--cyan-->Rare || Those are common, basic itemsTwo modifiers.
|-
| style="color:#04c304;{{ItemColor|3|Light}}font:bold 15px Georgia,serif;"| <!--green-->Uncommon Exceptional || One extra power, chosen as appropriate for the difficulty of the monstersThree modifiers.
|-
| style="color:#00e7e7;{{ItemColor|4|Light}}font:bold 15px Georgia,serif;"| <!--cyan-->Rare Epic || Two or three extra powers, chosen as appropriate for the difficulty of the monsterFour modifiers.
|-
| style="color:#ff00ff;{{ItemColor|5|Light}}font:bold 15px Georgia,serif;"| Epic Legendary || Two to four extra powers, with at least one power significantly more potent than lower tiersFive modifiers.
|-
| style="color:#c3b304;{{ItemColor|5|Light}}font:bold 15px Georgia,serif;"| Legendary Mastercrafted or Fortold || Three to five extra powers, Five modifiers with at least one power significantly more potent than lower tiers160 crafting points.
|}
When a creature is slain, a special effect and distinctive sound indicates that there is '''Rare''', '''Epic''' or '''Legendary''' loot on them.
After an items is dropped or crafted one additional mod may be added using [[Augmentation]] (or [[Shamanic Infusion]]) without changing the Rarity.
==Augments==
: <ability> also restores 30 armor to you
: <ability> removes ongoing Poison effects (up to 30 dmg/sec)
===Stacking Effects===
===How Skill Augments Apply===
; Main hand
: Hammer
: Staff
: Sword
: Beaker
: Dagger
: Cestus/Katar/Knuckles/Fist
: Lute
; Off hand
: Orb : Orbs tend to have an augment that reduces the Power Cost of abilities up to -25%
: Shield
: Bow : Of notice, '''Critical Damage %''' that comes with '''Anatomy''' skills appear to work only for Bows.
: Flask
: Claw
: Horn/Ocarina
: Dirk
; [[Armor]]: [[Belt]] : Lucky Belts attune the random treasure generation.s
: Boots
: Chest
: Legs
: Headgear
: Gloves
: Neck
: Ring
: Earring
: Navel Gem
==Legacy Information==
===Treasure Generation===
* "In October 2016, the dev. changed the gear system to make single skill gear legacy. Now gear is two skill gear or one skill with generics."
===Lucky Belts===
[[Belt|Lucky Belts]] used to attune the random-treasure system to specific skills. Wearing the proper belt made it so that the loot you find was much more likely to enhance your choice of primary and secondary skills. This feature was changed in the 2015-12-06 patch. See the [[Belt]] article for more historical information.
==Previous Max Enchanted==
It was possible for an item to reach more than 5 treasure effects. Crafted gear can be crafted as "max-enchanted". Using the max-enchanted recipe gave the item one extra mod. For example, a second-from-the-top ({{ItemRarity|p}}) tier item which normally has 4 mods would have 5 if max-enchanted. This allowed an item to reach at most 6 modifiers upon being crafted (in the case that it is {{ItemRarity|Legendary}}). [[Augmentation]] (or [[Shamanic Infusion]]) was then used to reach the upper limit of 7 (looted gear, which can't be max-enchanted, can only reach 6 at most).
==References==
<references />