Difference between revisions of "Borghild"

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m (NPCs: added dpl for bosses and mobs. most mobs still need info.)
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====Bosses====
 
====Bosses====
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category = Borghild Bosses
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====Foes====
 
====Foes====
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* [[Skeleton Fire Master]] ([[Image:Rage-icon-20px.gif|16px]] Heavy Ranged Fire Damage)
 
* [[Skeleton Fire Master]] ([[Image:Rage-icon-20px.gif|16px]] Heavy Ranged Fire Damage)
 
* [[Skeleton Swordsman]]
 
* [[Skeleton Swordsman]]
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category = Borghild Creatures
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[[Category:Dungeons]][[Category:Serbule Dungeons]]
 
[[Category:Dungeons]][[Category:Serbule Dungeons]]

Revision as of 15:25, 2 May 2015

Button Green.png
name
File:Borghild (map).png
Map of Borghild (click for larger size)
Connects to
Area Level
40
Serbule Gallery 2.jpg
The large gate entrance, with a teleportation circle nearby.

Borghild is an ancient burial site. Twenty years ago, the Duke of Serbule led an adventuring team into it, but never returned.

— Loading Screen

Borghild, also known as the Deathrap Dungeon is accessed through the giant gate in the northeast past of Serbule. Look for a crack on the left side of the door to get in.

Fifteen centuries ago, Borghild was a Dwarven city-fortress. After the Dwarves abandoned it, Humans, Orcs, Hags, more Dwarves, and beasts took up residence inside for periods of time. Now... it's filled with ghosts. Around 500 years ago, the Dwarves controlled Borghild again. Twenty years ago, the Duke of Serbule adventured into the massive tomb, and died there.

This dungeon is challenging due to different type of dangerous enemies which can all gang on you at a moment's notice. The Faces of Death move slowly but will kill you instantly once they are in contact. They have to be dealt with at range. Injector Bugs use a powerful poison attack, so you have to stun them or control their rage or keep them at range. Greedy Ghosts have to be stunned once before they take any significant damage.

Points of Interest

Main hall

In the central court are old caskets which can be looted for Bone Meal, and various Skulls.

Lower floor

At the opposite end of the first room is a locked door, which states:

Try as you might, you cannot open the door, because the lower floor hasn't been Implemented yet.

NPCs

Bosses

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Foes