Difference between revisions of "Mentalism"
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− | + | [[File:Mentalism (skill).jpg|thumb|right|300px|]] | |
− | + | {{Quote| | |
+ | The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | ||
+ | }} | ||
+ | '''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. | ||
+ | ==Trainers== | ||
+ | * [[Echur]] in [[Serbule Keep]] after completing a few errands. | ||
+ | * Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. | ||
==Abilities== | ==Abilities== | ||
− | <!-- | + | <!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --> |
{{:Mentalism Abilities}} | {{:Mentalism Abilities}} | ||
[[Category:Skills]][[Category:Combat Skills]] | [[Category:Skills]][[Category:Combat Skills]] |
Revision as of 09:43, 18 September 2014
“The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
Mentalism is a skill that makes use of Psychic energy to both attack and support.
Trainers
- Echur in Serbule Keep after completing a few errands.
- Further skills are purchasable from Mu in Myconian Cave with sufficient favor.