Difference between revisions of "User:Alleryn"
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*101: Bugfixes run 10/4/2020: | *101: Bugfixes run 10/4/2020: | ||
** Add keyword values to Gifting table. | ** Add keyword values to Gifting table. | ||
− | ** Recipes for the keyword Crystal are numerous and clog the readability of some recipe outputs (notably those for [[Vervadium]], [[Glowy Yellow Crystal]], and [[Winterprize]]). Separate these out. Also separate out the keywords CheapMeat, Equipment, and the various keywords for each equipment slot, not counting the belt or racial slot (these two slots do not have analagous keywords, augementation recipes, or shamanic infusion recipes), namely MainHand, OffHand, Head, Chest, Legs, Hands, Feet, Necklace, Ring. Also the keyword Shield, due to the many shield-wax recipes should be separated. | + | ** Recipes for the keyword {{ItemCategory|Crystal}} are numerous and clog the readability of some recipe outputs (notably those for [[Vervadium]], [[Glowy Yellow Crystal]], and [[Winterprize]]). Separate these out. Also separate out the keywords {{ItemCategory|CheapMeat}}, {{ItemCategory|Equipment}}, and the various keywords for each equipment slot, not counting the belt or racial slot (these two slots do not have analagous keywords, augementation recipes, or shamanic infusion recipes), namely {{ItemCategory|MainHand}}, {{ItemCategory|OffHand}}, {{ItemCategory|Head}}, {{ItemCategory|Chest}}, {{ItemCategory|Legs}}, {{ItemCategory|Hands}}, {{ItemCategory|Feet}}, {{ItemCategory|Necklace}}, {{ItemCategory|Ring}}. Also the keyword {{ItemCategory|Shield}}, due to the many shield-wax recipes should be separated. |
** Items with zero value like temporary fairy items should not produce information that they make good gifts. | ** Items with zero value like temporary fairy items should not produce information that they make good gifts. | ||
** Add some more info for some recipe results, including Meditation, Calligraphy, and recipes that produce CraftingEnhanceItem or AddItemTSysPower ResultEffects (will parse the description string and make the most (subjectively, i guess) important parts bold for ease of reading). Also fix the recipe for Rum-Glazed Shrimp, the only recipe (as of v338) to use the ResultEffects ConsumeItemUses, which should convey that it consumes only 2 doses of the rum barrel (it already says this in the description, but Allybot's recipe output doesn't display that info). | ** Add some more info for some recipe results, including Meditation, Calligraphy, and recipes that produce CraftingEnhanceItem or AddItemTSysPower ResultEffects (will parse the description string and make the most (subjectively, i guess) important parts bold for ease of reading). Also fix the recipe for Rum-Glazed Shrimp, the only recipe (as of v338) to use the ResultEffects ConsumeItemUses, which should convey that it consumes only 2 doses of the rum barrel (it already says this in the description, but Allybot's recipe output doesn't display that info). |
Revision as of 11:17, 15 December 2020
Last updated September 2020
Contents
Introduction
I'm alleryn in PG. Welcome to my user page. Feel free to contact me in-game, on the Discord at alleryn#6872, or on my talk page.
AllyBot
Maintains:
- For item pages:
- Recipes using given item as ingredient and Recipes producing given item
- Quests that require a given item, and Quests that reward a given item
- Npcs whose Favor is affected by gifting a given item
- Abilities that consume given item as ammo
- Hardcore_Mode#List_of_Items_Usable_Only_in_Hardcore_Mode
- Gourmand/Edibles, Gourmand/Meals, Gourmand/Snacks, Gourmand/Instant-Snacks
Version History
- 105: Development Version
- todo:
- add Template:Attribute icon and Template:Attribute label to maintained pages.
- Some category ingredients display incorrectly, e.g. Category:Items/CheapMeat butchering recipe shows Cheap Meat (stack of 60) x60 (with the x60 displayed redundantly). (I don't really have a good excuse for not having fixed this bug yet... but i guess it's pretty minor).
- done:
- add Daisy_(Lute) to list of maintained item pages (already manually edited, AllyBot should not have any immediate effect).
- todo:
- 104: Updating to v341. Run 12/11/2020.
- 103: Updating to v340. Run 11/7/2020.
- 102: Updating to v339. Run 10/15/2020.
- 101: Bugfixes run 10/4/2020:
- Add keyword values to Gifting table.
- Recipes for the keyword Crystals are numerous and clog the readability of some recipe outputs (notably those for Vervadium, Glowy Yellow Crystal, and Winterprize). Separate these out. Also separate out the keywords Cheap Meat, Pieces of Equipment, and the various keywords for each equipment slot, not counting the belt or racial slot (these two slots do not have analagous keywords, augementation recipes, or shamanic infusion recipes), namely Items Wielded in the Main Hand, Items Wielded in the Off Hand, Items Worn on the Head, Chest Armor, Items Worn on the Legs, Items Worn on the Hands, Foot gear, Necklaces, Rings. Also the keyword Shields, due to the many shield-wax recipes should be separated.
- Items with zero value like temporary fairy items should not produce information that they make good gifts.
- Add some more info for some recipe results, including Meditation, Calligraphy, and recipes that produce CraftingEnhanceItem or AddItemTSysPower ResultEffects (will parse the description string and make the most (subjectively, i guess) important parts bold for ease of reading). Also fix the recipe for Rum-Glazed Shrimp, the only recipe (as of v338) to use the ResultEffects ConsumeItemUses, which should convey that it consumes only 2 doses of the rum barrel (it already says this in the description, but Allybot's recipe output doesn't display that info).
- Recipes that don't behave deterministically, such as those that produce Surveying and Treasure Cartography maps (ResultEffects start with "Create"), as well as those that generate any enchanted item (ResultEffects are TSysCraftedEquipment or GiveTSysItem -- these are exactly those recipes (as of v338) which have "ProtoResults"), do not display properly or at all (the result item is missing). Also applies to ExtractTSysPower (extract augment recipes) which should display the augment type they create, e.g. Main-Hand Augment.
- Guild quests for keyword item (e.g. the prisms in Guild:Reclaiming_Lydia_(10-person)) should be found now.
- Some work orders being placed in Quest Fulfillment table instead of Work Order section (happens when the work order is for an item with a given keyword instead of a specific item, e.g. the Lead Figurine work order. In addition to displaying incorrectly, this generates broken links. See, e.g. Lead_Figurine_of_an_Ogre#Quest_Fulfillment.)
- With addition of ability pages, ability consumption section can link to abilities.
- Edibles page should display skills correctly now (i.e. Ice Conjuration instead of (linkless) IceConjuration).
- Meals, Snacks, and Instant-Snacks pages should have {{Item|}} Template replaced, so they can be embedded in the Gourmand page without exceeding the transclusion (node) limit.
- Recipes that produce poisoned foods will no longer have erroneous links to the non-poisoned food pages. Instead in place of a link, there will be text reading 'Poisoned Food (no wiki page)'.
- 100: First version run 9/16/2020.
Scope
- Currently handles all item pages, apart from those where two items have the same name (a handful of these are handled by a special case, since they were deemed too important to skip). This functionality can be added in the future.
- Skips items with "EquipSlot:" and with "Lint_NotObtainable" in "Keywords" (because they are numerous, and generally uninteresting since they can't be obtained in game by any normal means). Most of these do not have wiki pages at all, with the exception of a few admin items, the starting underwear, and a few other random uninteresting items (or maybe this is one of those 'only interesting because it would otherwise be uniquely uninteresting in a swath of interesting' type of deals (see https://en.wikipedia.org/wiki/Interesting_number_paradox), but probably not) like HumanClothBoots1.
Known Bugs/Potential Improvements
- Medium Priority (may be added eventually if i have spare time)
- Notes about unobtainable (Lint_NotObtainable) items, to avoid confusion (although this info is already present in the item infobox)
- Does not correctly find all npc names that it should (affects Quests section)
- Low Priority (unlikely to be added, unless someone thinks it's important)
- Sometimes the Ability Consumption script will report some misleading data, as the "AmmoDescription" in abilities.json is not always precise. For example, Basic Shot will report consuming "Beginner's Arrow (or better)", correctly, but Multishot will report consuming "Beginner's Arrow x5" even though it can also use "(or better)" arrows.
- Purchase info for work orders (from w.o. board), i.e. automatically add to Purchasing section which work order board the work order can be purchased from (info is currently available at the page for the item in the Quest Fulfillment section; this would add the info also to Purchasing section at the page for the work order for the item.
Other Projects
- Updating Merchants.
- Completed:
- Basic restructuring via templates.
- Added/converted rows for all vendors on what was Category:Vendor (now Category:Shopkeeper).
- Prettying it up
- Left/right/mid alignments
- Recoloring of region name bars
- To do:
- Confirmation and data entry (ongoing). All help is greatly appreciated :)
- Completed:
- Maintaining Nature_Appreciation#Bouquets,_Arrangements,_and_Displays section. I have a script to generate most of the data.
- Future project(s):
- Sidebar page. Some info already available: User:Alleryn/Sandbox/Sidebar_Abilities
- Updates to Fairy page. Scripts to generate info on FaeMetalArmor and Help the Hive Quests
-
Update Bartering templates to use {{msg:BASEPAGENAME}}(It turns out this was a bad idea, because it didn't play well with dpl).
Unmaintained Scripts
- Template:Attribute icon and Template:Attribute label. I have scripts to generate these, but at this time i do not run them. Feel free to contact me if you would like me to update either of these pages, or if you would like the source code i use to generate those pages.
Notes
Putting this here because i'm not sure where to put it:
- There are some idiosyncrasies between various usages of keywords. One thing to notice is that recipes.json and npcs.json sometimes use a keyword of the form "EquipmentSlot:x", e.g., "EquipmentSlot:Ring". There are even some npcs who like items with the keyword "Ring" and others who like items with the keyword "EquipmentSlot:Ring". However items.json does not have any keywords like "EquipmentSlot:x". Items instead will usually (or maybe always) have two identical keywords, for example most (or all rings) have "Ring" listed twice in their keywords (and similarly for other slots). Here on the wiki, there is just one item category for Ring.
Other Info
If you are curious what i'm failing horribly to get working ingeniously figuring out how to do, you can check out my /Sandbox. (Really this link is mostly here for my own convenience).