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,→Item Tiers
==Item Tiers==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a an {{ItemRarity|Purple }} item . Notice the two intrinsic mods (alpha buildto Inventory Slots and Sprint Speed)listed in white, and the four (due to its rarity tier) additional mods listed in green.]]Items appear to come in six different "qualities". Note this may still change a lot during alphararity tiers, giving them 0-5 [[Treasure Effects|mods]] (plus any intrinsic mods the base item has).
{| class="wikitable"
! Item Tier !! Properties
|-
| style="width:100px;{{ItemColor|0|Light}}font:bold 15px Georgia,serif;"| Common || Those are common, basic items.
|-
| style="color:#04c304;{{ItemColor|1|Light}}font:bold 15px Georgia,serif;"| <!--green-->Uncommon || One extra power, chosen as appropriate for the difficulty of the monsters.
|-
| style="color:#00e7e7;{{ItemColor|2|Light}}font:bold 15px Georgia,serif;"| <!--cyan-->Rare || Two or three extra powers, chosen as appropriate for the difficulty of the monstermodifiers.
|-
| style="color:#ff00ff;{{ItemColor|3|Light}}font:bold 15px Georgia,serif;"| Epic Exceptional || Two to four extra powers, with at least one power significantly more potent than lower tiersThree modifiers.
|-
| style="color{{ItemColor|4|Light}}font:#c3b304bold 15px Georgia,serif;"| Epic || Four modifiers.|-| style="{{ItemColor|5|Light}}font:bold 15px Georgia,serif;"| Legendary || Three to five extra powers, with at least one power significantly more potent than lower tiersFive modifiers.
|}
When a creature is slain, a special effect and distinctive sound indicates that there is '''Rare''', '''Epic''' or '''Legendary''' loot on them.
It is possible for an item to reach more than 5 treasure effects. Crafted gear can be crafted as "max-enchanted". Usually the max-enchanted recipe requires an additional rare gem like {{Item|Winterprize}} or {{Item|Vervadium}}. Using the max-enchanted recipe will give the item one extra mod. For example, a second-from-the-top ({{ItemRarity|p}}) tier item which normally has 4 mods would have 5 if max-enchanted. This allows an item to reach at most 6 modifiers upon being crafted (in the case that it is {{ItemRarity|Legendary}}). [[Augmentation]] (or [[Shamanic Infusion]]) can add one more to reach the upper limit of 7 (looted gear, which can't be max-enchanted, can only reach 6 at most).
==Augments==
: <ability> removes ongoing Poison effects (up to 30 dmg/sec)
====Treasure Generation=Stacking Effects===* "It's far less likely for an item All augments, flat or percent damage increase, stack. Augments with a chance to have more than two skill requirements on it" (Sept. 15 2014 Update)proc each roll their chances and may proc separately.
Skill augments such as "Scintillating Flame restores 20 Power" work as long as the item is equipped, irrelevant if the item's associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have "Archery" active, the mod still applies if you have Fire Magic in use.<!-- hard to describe! -->
; Main hand
: Hammer
: Staff
: Sword
: Beaker
: Dagger
: Cestus/Katar/Knuckles/Fist
: Lute
; Off hand
: Orb : Orbs tend to have an augment that reduces the Power Cost of abilities up to -25%
: Shield
: Bow : Of notice, '''Critical Damage %''' that comes with '''Anatomy''' skills appear to work only for Bows.
: Flask
: Claw
: Horn/Ocarina
: Dirk
; [[Armor]]: [[Belt]] : Lucky Belts attune the random treasure generation.s
: Boots
: Chest
: Legs
: Headgear
: Gloves
: Neck
: Ring
: Earring
: Navel Gem
==Legacy Information==
===Treasure Generation===
* "In October 2016, the dev. changed the gear system to make single skill gear legacy. Now gear is two skill gear or one skill with generics."
===Lucky Belts===
[[Belt|Lucky Belts]] used to attune the random-treasure system to specific skills. Wearing the proper belt made it so that the loot you find was much more likely to enhance your choice of primary and secondary skills. This feature was changed in the 2015-12-06 patch. See the [[Belt]] article for more historical information.
==References==
<references />