Difference between revisions of "Stringed Instruments"

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__NOTOC__
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{{Skill infobox
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|title            = Stringed Instruments
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|image            = [[File:Empty_Placeholder.png]]
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|caption          = Skill in performing with stringed instruments such as harps, lutes, and guitars.
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|skilltype        = Other Skill
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|maxlevel        = 20
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|req              = N/A
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|skilltrainers    = N/A
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}}
 
{{Quote|
 
{{Quote|
Skills in performing with stringed instruments such as harps, lutes, and guitars.
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Skill in performing with stringed instruments such as harps, lutes, and guitars.
 
}}
 
}}
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== {{msg:BASEPAGENAME}} Overview==
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[[Stringed Instruments]] is one of three musical instrument Sub-skills of [[Performance]].
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=== In-Game Description ===
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Skill in performing with stringed instruments such as harps, lutes, and guitars.
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=== Training {{msg:BASEPAGENAME}} ===
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* [[Stringed Instruments]] is unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped
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* {{Item|Classic Lute}}  unlocks the skill at Level 0.
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* {{Item|Harp}} unlocks Level 11-20 abilities.
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== Connected Skills ==
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===== Sub-Skills: =====
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* None
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===== Secondary Skills: =====
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* [[Performance]] - Performance is the parent skill of [[Stringed Instruments]].
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===== Related Skills: =====
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* [[Percussion Instruments]] - Skill in performing with percussion instruments such as drums, bells, and dulcimers.
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* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
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* [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others.
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===== Synergy Levels: =====
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There are no Bonus [[Synergy Levels]] for [[Stringed Instruments]].
  
==Learning==
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{{:{{msg:BASEPAGENAME}}/Abilities}}
To learn the Stringed Instruments skill all you need to do is find an instrument that fits your level requirements. (Some have no requirements at all!)
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== {{msg:BASEPAGENAME}} Mechanics ==
Your first {{Item|Classic Lute}} can be purchased from Marna in Serbule.
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=== Music ===
 
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Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers.
==Leveling==
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=== Gardening ===
To level the Stringed Instruments skill all you need to do is play a stringed instrument.
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Playing music while [[Gardening]] can increase the chances for a larger crop harvest.
==[[Stringed Instruments/Abilities|Stringed Instruments Complete Ability List]]==
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=== Finding Instruments ===
<!-- This table is from patch v288, August 28, 2017 -->
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* {{Item|Classic Lute}} - Purchased from [[Marna]].
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
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* {{Item|Harp}} - Found as a drop from Bosses in [[Kur Tower]] and [[Necromancer's Courtyard]].
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
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===Equipment===
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
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<dpl>
|-
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  category  = Items/TeacherInstrument
| <span class="extimage64px">{{Ability icon|Lute 1}}</span>&nbsp; || 1 || Lute 1 || Play a lute. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Lute
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  notcategory = Items/Ocarina
|-
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  notcategory = Items/Tuba
| <span class="extimage64px">{{Ability icon|Lute 2}}</span>&nbsp; || 2 || Lute 2 || Play a lute. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Lute
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  notcategory = Items/Dulcimer
|-
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  notcategory = Items/FairyChime
| <span class="extimage64px">{{Ability icon|Lute 3}}</span>&nbsp; || 4 || Lute 3 || Play a lute. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Lute
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  notcategory = Items/Drum
|-
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  reset      = categories
| <span class="extimage64px">{{Ability icon|Lute 4}}</span>&nbsp; || 6 || Lute 4 || Play a lute. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Lute
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  columns = 3
|-
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  mode = userformat
| <span class="extimage64px">{{Ability icon|Lute 5}}</span>&nbsp; || 8 || Lute 5 || Play a lute. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Lute
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  format = ,\n* {{Item|%PAGE%}},,
|-
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  allowcachedresults=true
| <span class="extimage64px">{{Ability icon|Lute 6}}</span>&nbsp; || 10 || Lute 6 || Play a lute. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Lute
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</dpl>
|-
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
| <span class="extimage64px">{{Ability icon|Harp 1}}</span>&nbsp; || 11 || Harp 1 || Play a harp. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Harp
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== Stringed Instruments Experience Table ==
|-
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{{Spoiler|Click Expand to view the Experience Table for Stringed Instruments|
| <span class="extimage64px">{{Ability icon|Harp 2}}</span>&nbsp; || 12 || Harp 2 || Play a harp. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Harp
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{{:Xptables/PerformanceSkill}}
|-
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}}
| <span class="extimage64px">{{Ability icon|Harp 3}}</span>&nbsp; || 14 || Harp 3 || Play a harp. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Harp
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== Trivia ==
|-
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* [[Stringed Instruments]] was the first of the Performance skills.
| <span class="extimage64px">{{Ability icon|Harp 4}}</span>&nbsp; || 16 || Harp 4 || Play a harp. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Harp
 
|-
 
| <span class="extimage64px">{{Ability icon|Harp 5}}</span>&nbsp; || 18 || Harp 5 || Play a harp. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Harp
 
|-
 
| <span class="extimage64px">{{Ability icon|Harp 6}}</span>&nbsp; || 20 || Harp 6 || Play a harp. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Harp
 
|}
 
  
==Instruments==
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[[Category:Skills]]
{| {{STDT}}
 
|- style="text-align:left;background: #ec81bf;"
 
! Instrument !! style="width:30%;"|Levels !! |
 
|-
 
|Lute||1-10  ||
 
|-
 
|Harp ||10-20 ||
 

Latest revision as of 12:29, 15 December 2023

Button Cyan.png
Stringed Instruments
Empty Placeholder.png
Skill in performing with stringed instruments such as harps, lutes, and guitars.
Skill Type:
Other Skill
Max Level:
20
Requirements:
N/A
Skill Trainers:
N/A

Skill in performing with stringed instruments such as harps, lutes, and guitars.

Stringed Instruments Overview

Stringed Instruments is one of three musical instrument Sub-skills of Performance.

In-Game Description

Skill in performing with stringed instruments such as harps, lutes, and guitars.

Training Stringed Instruments

  • Stringed Instruments is unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped
  • unlocks the skill at Level 0.
  • unlocks Level 11-20 abilities.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
Related Skills:
  • Percussion Instruments - Skill in performing with percussion instruments such as drums, bells, and dulcimers.
  • Wind Instruments - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
  • Interpretive Dance - Skill in dancing to music in a way that entertains or moves others.
Synergy Levels:

There are no Bonus Synergy Levels for Stringed Instruments.


Stringed Instruments Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3512.png 1 Lute 1 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3513.png 2 Lute 2 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3514.png 4 Lute 3 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3515.png 6 Lute 4 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3516.png 8 Lute 5 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3517.png 10 Lute 6 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3564.png 11 Harp 1 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3565.png 12 Harp 2 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3566.png 14 Harp 3 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3567.png 16 Harp 4 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3568.png 18 Harp 5 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3569.png 20 Harp 6 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling

Stringed Instruments Mechanics

Music

Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers.

Gardening

Playing music while Gardening can increase the chances for a larger crop harvest.

Finding Instruments

Equipment


Stringed Instruments Level Up Rewards

Level Reward
1 +1 to Performance
Gain Ability: Lute 1
2 Gain Ability: Lute 2
4 Gain Ability: Lute 3
6 Gain Ability: Lute 4
8 Gain Ability: Lute 5
10 +1 to Performance
Gain Ability: Lute 6
11 Gain Ability: Harp 1
12 Gain Ability: Harp 2
14 Gain Ability: Harp 3
15 +1 to Performance
16 Gain Ability: Harp 4
18 Gain Ability: Harp 5
20 +1 to Performance
Gain Ability: Harp 6

Stringed Instruments Experience Table

Click Expand to view the Experience Table for Stringed Instruments

Level Experience Total Experience
1 10 10
2 50 60
3 100 160
4 150 310
5 200 510
6 250 760
7 300 1060
8 350 1410
9 400 1810
10 500 2310
11 600 2910
12 700 3610
13 800 4410
14 900 5310
15 1000 6310
16 1100 7410
17 1200 8610
18 1300 9910
19 1400 11310
20 1500 12810
21 1500 14310
22 1500 15810
23 1500 17310
24 1500 18810
25 1500 20310
26 1500 21810
27 1500 23310
28 1500 24810
29 1500 26310
30 1500 27810

Trivia