Difference between revisions of "General gameplay tips/Inventory and Items"
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===Equipment Mods=== | ===Equipment Mods=== | ||
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+ | Most equipment comes with mods on it. The number that they can have is based on their rarity, while their effectiveness is based on their level. So while a level 5 mod might increase a skill's damage by 25% a level 60 will increase it by 125%. | ||
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+ | Mods can and will determine most of what your build does once a player is able to obtain skill specific gear. To clarify: low level players should not worry about min/maxing their equipment, just use equipment that is appropriate for your skills levels. | ||
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+ | Once a player reaches mid range levels players can keep an eye out for equipment that has mods that will synergize well together. As mobs become harder players will need to have more power available to them to be able to deal with higher damage and stronger defensive abilities. | ||
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+ | At high levels mods can make a build do load of damage, be able to take lots of damage, or heal away any damage taken. It just depends on what the player decides, and what mods they can obtain. | ||
===Save everything!=== | ===Save everything!=== |
Revision as of 18:43, 24 May 2016
Storage basics
- Hulon in Serbule Keep is the vaultmaster. You can use storeage in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.
- Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: Storage
- Some skills, like Endurance, also give the players inventory slots as part of their level up reward.
Combat Items
- Currently, items come in 5 flavors, Common, Uncomon, Rare, Exceptional, Epic, Legendary, see Items.
- When a mob is killed that has an item that is Rare, Exceptional, Epic, or Legendary a small effect will play with a sound effect.
- Belts are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing.
- Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to activate each roll their own chance separately. (So if you have two items that have 15% chance to activate, they each will activate 15% of the time.)
Loot
Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), skinning, butchering, and so on. Most of these items are available from the townsfolk of Serbule Keep.
See the following (mild) spoiler for a list of such items, or see the relevant skill pages.
- Autopsy Kit
- Allows figuring out "how someone or something died" with the pathology skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related Anatomy skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.
- Butcher Knife
- Allows butchering of corpses for organs and meat. Can be bought from Fainor.
- Handsaw
- Allows harvesting wood. A Handsaw can be bought from Therese in Serbule.
- Shovel
- Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.
- Simple Skinning Knife
- Allows removing fur or skin of an animal with the skinning skill.
Equipment Mods
Most equipment comes with mods on it. The number that they can have is based on their rarity, while their effectiveness is based on their level. So while a level 5 mod might increase a skill's damage by 25% a level 60 will increase it by 125%.
Mods can and will determine most of what your build does once a player is able to obtain skill specific gear. To clarify: low level players should not worry about min/maxing their equipment, just use equipment that is appropriate for your skills levels.
Once a player reaches mid range levels players can keep an eye out for equipment that has mods that will synergize well together. As mobs become harder players will need to have more power available to them to be able to deal with higher damage and stronger defensive abilities.
At high levels mods can make a build do load of damage, be able to take lots of damage, or heal away any damage taken. It just depends on what the player decides, and what mods they can obtain.
Save everything!
- Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you favor(see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto.
- If you still are not sure or want to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for.
- For those what are worried about running out of room on their characters personal inv space, certain armor mod, skills and potions(temporally) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run.