Difference between revisions of "Silvia"

From Project: Gorgon Wiki
Jump to: navigation, search
(Location)
m
Line 5: Line 5:
 
|caption          =Graceful... but not too graceful.
 
|caption          =Graceful... but not too graceful.
 
|zone            =[[Sun Vale]]
 
|zone            =[[Sun Vale]]
|location        = North end of the area<br> near re the teleportation pad.
+
|location        = North end of the main island<br> at the druid camp.
 
|beastspeak      = Yes
 
|beastspeak      = Yes
 
|skilltrainer    =[[Druid]]
 
|skilltrainer    =[[Druid]]

Revision as of 05:28, 8 January 2020

Button Blue.png
Silvia
300px
Graceful... but not too graceful.
Region:
Location:
North end of the main island
at the druid camp.
Beast Speak:
Yes
Skill Trainer:
[[Category:Sun Vale NPCs]]

The winter court fairies are not behaving respectably. I understand having a blood feud or whatever with the other fairies, but they attack anything on sight! They are a pest. A powerful one.

Silvia is an Elven druid.

Location

Sun Vale
Located at the large tree on the north end of the island, Silvia is down below the mushroom circle near the fire.

Small Talk [view/edit]

  • Loves Chest Armor
  • Likes Fruit Dishes Hint
  • Loves Equipment with Druid Prerequisites Hint


Training

Druid
Fill With Bile at [Friends]
Fill With Bile 2, Fill With Bile 3, Fill With Bile 4 at at least [Close Friends]
Energize at [Close Friends]
Energize 2, Energize 3 at at least [Close Friends]
Cloud Natural Senses, Cloud Natural Senses 2, Cloud Natural Senses 3
Toxinball at [Neutral]
Toxinball 2 at [Comfortable]
Toxinball 3, Toxinball 4, Toxinball 5, Toxinball 6 at at least [Friends]

Services

Storage - Friends
20 slots at [Friends].
24 slots at [Close Friends].
28 slots at [Best Friends].
32 slots at [Like Family].
36 slots at [Soul Mates].

Events

Winter Celebration
[Friends] Favor - x3
[Like Family] Favor - x5


Conversations

Welcome to our Glade.

Can you answer some questions for me?

What question did you need answered?

History of this island.
I'm no sage, but I can recite what I was taught as a young elf: thousands of years ago, prior to the Elf-Orc wars, this was a pirate outpost. During the wars it was held by the orcs. After the war, it was abandoned for thusands of years, until it was claimed by priests of Arisetsu.
The priests opened the portal to the fae realm.
The priests let the fairies in?
Yes. it's written in the books of Arisetsu that the goddess herself directed the creation of four fae portals in four isolated lands. This is one of them.
Once the portal opened, many kinds of fae came out. At first, these creatures were treated as guests by the priests. But after only a few decades, the priests left, never to return.
Why did the priests of Arisetsu leave?
I do not know. I am a Priest of Dreva, not Arisetsu. Their concerns are not my concerns. Their hopes are not my hopes.
But surely you have a guess?
Perhaps the fairies proved too hostile. Perhaps Arisetsu herself called her priests away to some more important issue. All I know is that Dreva would NEVER have allowed this gateway to open, polluting our world with creatures from another realm. Nature from one land is not to be intertwined with the nature of another!
The fae Portal
The Nexus portal was opened by priests of Arisetsu, Goddess of the Sun, about four thousand years ago. The first arrivals were trolls and Autumn fairies, who apparently lived her in peace for a time. Then the priests left -- or were killed -- and the portal remained open.
Can the portal be closed?
No! Do not attempt to close it! You'll only make things worse!
The sages of Verta tried to close it a hundred years ago. No sooner had the portal collapsed than dozens of new portals erupted throughout Alharth! When those new portals were closed, yet more opened, and so on, until eventually the sages managed to reopen this portal.
The Fae Nexus presses heavily on our reality here, and that magical pressure must be released -- it cannot be contained. This island's portal acts as a pressure valve.
Many of those unintended portals remain open to this day, hidden in caves or beneath oceans. I believe those other portals could be closed, so long as this main portal remains open. But this one must not be damaged.
So the portal has remained open for thousands of years?
Yes, it was open, but largely dormant. The other side of the portal opens up into a maze of passages that often shift and change. We think the tunnels leading to this portal were blocked off for thousands of years. Some trolls managed to find their way here, as well as various fae flora and fauna, but no fairies came through. Until two years ago.
The fairies
The handful of fairies here are refugees. They came through the Nexus portal a few years ago and asked for asylum, which we eventually granted. They are sometimes difficult guests, but they are extremely respectful of nature.
What about the Winter fairies?
The Winter Court has taken control of the portal, and new Winter fairy troops arrive daily. They are dangerous enemies that attack any mortal on sight. But... the issue is under control, for now.
Under control? How?
The Winter Court has established a beachhead here, but they cannot easily expand. They are attacked by the Ranalon daily -- yes, the same Ranalon that are foes of Dreva.
So the Ranalon are warring against the Winter Court?
The Ranalon simply want to control the island. They attack the Winter Court, but they also attack everyone else: us, Animal Town, even the wild trolls.
So far, the Winter Court and the Ranalon are keeping each other busy. Both sides have a seemingly-endless supply of troops.
We druids step in when one side or the other gains more ground, but otherwise we are content to let them waste resources on each other.
The Ranalon
These Ranalon are followers of Enoyos, the cruel and crafty God of the Sea. They arrived here about eleven years ago, and immediately began construction and preparations for war. But at first they seemed friendly.
I should explain that there were no Ranalon on this continent yet, and the elves of Verta are peace-lovers to a fault. We had been warned about Ranalon from our brethren across the sea, but these creatures professed to be different from the Ranalon of Fosulf. They were friendly and seemed content to populate only a few of the smaller islands. There was even trade between the Ranalon and mainland Verta.
What happened next?
One day, the Ranalon attacked without warning. The handful of elves who lived on these islands were slain.
Soon, Dreva notified me of the need for Druid presence here, and so we came. For a few exhausting years, we fought to keep the Ranalon off the main island. Then fairies started coming out of the portal, and thins became much more complicated.
More complicated?
The Winter Court also began attacking us, and soon we were no longer in full control of the island. We quickly became locked in a three-way battle for control: the Winter Court, the Ranalon, and us.
We druids are few in number, but we are each quite strong. We still control more than half of the island. And we have backup: hundreds of other druids can fly to our aid at a moment's notice.
It may sound odd, but this is actually a time of relative calm: our enemies fight among themselves more than they fight us. They each assume they can easily kill us later. In other words, they badly underestimate us. It is good to be underestimated!
OF course, this calm won't last forever, but nothing lasts forever. Life is always changing, and a druid takes pleasure in the moment.
Animal Town
Ah yes, 'Animal Town.' These talking animals are refugees from a world that does not accept them. Because they are respectful of nature, they are welcome to live here, the same as the fairy refugees are. Until the Winter Court and the Ranalon are run off, Animal Town is under our protection.
And what happens after the battles end?
When Dreva calls us to a new mission, we will leave this island, ant the refugees will have to survive on their own. We're doing our best to prepare Animal Town not just to survive, but to thrive in the future.
But we speak of a nebulous time period -- it will likely take many years to completely eradicate the Ranalon and Winter Fae presence.
The Druids
We are the chosen warriors of Dreva, the God of Balance. It's our job to make sure that nature isn't irrevocably altered by outside influence -- such as by other gods. We have unique powers, as well as unique responsibilities.
Could I become a Druid?
Perhaps. You seem worthy to me, but it is not my decision.
You can use our altar over there: it will see into your past. If Dreva deems you worthy, you can become a Druid today. With some practice, you'll soon be able to turn into a deer, and then a raven, and eventually more exotic creatures.
Be aware that this is a lifelong burden. Dreva will often call upon you to right wrongs, and you MUST come when summoned. And there is no way to stop being a Druid -- even in death you will be intertwined with Dreva's spirit.

Silvia