Difference between revisions of "Battle Chemistry"
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− | [[File: | + | __NOTOC__ |
+ | {{Skill infobox | ||
+ | |title = Battle Chemistry | ||
+ | |image =[[File:BattleChemistry_skill.png|300px]] <!-- You can leave this blank --> | ||
+ | |caption = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. | ||
+ | |skilltype = Combat Skills <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> | ||
+ | |maxlevel = 50 <!-- List without bonus levels --> | ||
+ | |req = <!-- Any other skills needed to gain this skill --> | ||
+ | |skilltrainers = | ||
{{Quote| | {{Quote| | ||
+ | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | ||
+ | }} | ||
+ | == {{msg:BASEPAGENAME}} Overview== | ||
+ | '''Battle Chemistry''' is not going to have a filled out skill page, because it's going to be redesigned soon! | ||
+ | === In-Game Description === | ||
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. | Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. | ||
− | }} | + | === Training {{msg:BASEPAGENAME}} === |
− | + | <!-- A list of methods to learn and level the skill --> | |
− | + | * A temporary NPC in the back of [[Marna]]'s shop in [[Serbule]] can teach you [[Battle Chemistry]]. | |
− | + | == Related Skills == | |
+ | '''Sub-Skills:''' | ||
+ | * None | ||
+ | '''Secondary:''' | ||
+ | * [[Engineering]] - A related skill, that deals with the creation of [[Golems]]. | ||
+ | * [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections. | ||
− | ==Equipment== | + | == {{msg:BASEPAGENAME}} Basic Abilities== |
+ | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities: | ||
+ | (Under Construction)! | ||
+ | === {{msg:BASEPAGENAME}} Advanced Abilities=== | ||
+ | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: | ||
+ | (Under Construction)! | ||
+ | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | <! -- | ||
+ | === Mechanic 1=== | ||
+ | Doing la-di-dah allows for this and that. | ||
+ | --> | ||
+ | ===Equipment=== | ||
* {{belt|Lucky Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism) | * {{belt|Lucky Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism) | ||
* {{belt|Lucky Belt of The Support Archer}} ('''Battle Chemistry''', Archery) | * {{belt|Lucky Belt of The Support Archer}} ('''Battle Chemistry''', Archery) | ||
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''') | * {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''') | ||
− | + | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | |
− | + | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | |
− | + | == Trivia == | |
− | + | Up until early 2017, [[Battle Chemistry]] incorporated golems, a mechanic that was broken off and turned into [[Engineering]]. | |
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
[[Category:Skills]][[Category:Combat Skills]] | [[Category:Skills]][[Category:Combat Skills]] |
Revision as of 22:10, 2 January 2017
{{Skill infobox |title = Battle Chemistry |image =300px |caption = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. |skilltype = Combat Skills |maxlevel = 50 |req = |skilltrainers =
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Battle Chemistry Overview
Battle Chemistry is not going to have a filled out skill page, because it's going to be redesigned soon!
In-Game Description
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Training Battle Chemistry
- A temporary NPC in the back of Marna's shop in Serbule can teach you Battle Chemistry.
Related Skills
Sub-Skills:
- None
Secondary:
- Engineering - A related skill, that deals with the creation of Golems.
- Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.
Battle Chemistry Basic Abilities
As you level Battle Chemistry, you will learn the following abilities: (Under Construction)!
Battle Chemistry Advanced Abilities
Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!
Battle Chemistry Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Toxin Bomb | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 15 Poison Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 15 |
Leveling | |
2 | Mycotoxin Formula | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 15 Nature Enrages: 200% |
Power Cost: 13 AoE: 10 Cooldown: 16 |
Training: Chemist | |
3 | Acid Bomb | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 17 Acid Armor Dmg: 17 Acid Enrages: 200% |
Power Cost: 16 AoE: 10 Cooldown: 15 |
Training: Chemist | |
4 | Healing Mist | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 25 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 16 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
4 | Freezing Mist | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 15 Cold | Power Cost: 22 AoE: 10 Cooldown: 30 |
Training: Chemist | |
4 | Healing Injection | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 38 Health | Power Cost: 13 Range: 10 Cooldown: 15 |
Training: Zealo | ||
5 | Toxic Irritant | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 6 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
6 | Mutation: Extra Toes | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +5% damage. Sprint Speed Bonus 2 (out-of-combat only) Can Be On Sidebar |
Power Cost: 10 Range: 10 Cooldown: 10 |
Training: Chemist | ||
7 | Mutation: Extra Skin | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +3, Indirect Damage Mitigation +1 Can Be On Sidebar |
Power Cost: 11 Range: 10 Cooldown: 10 |
Training: Chemist | ||
8 | Mutation: Extra Heart | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +22 Can Be On Sidebar |
Power Cost: 11 Range: 10 Cooldown: 10 |
Training: Zealo | ||
10 | Toxin Bomb 2 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 33 Poison Enrages: 200% |
Power Cost: 20 AoE: 10 Cooldown: 15 |
Leveling | |
11 | Create Primitive Golem | You concoct an automaton that can be given one command. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
12 | Mycotoxin Formula 2 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 32 Nature Enrages: 200% |
Power Cost: 17 AoE: 10 Cooldown: 16 |
Training: Chemist | |
13 | Acid Bomb 2 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 38 Acid Armor Dmg: 38 Acid Enrages: 200% |
Power Cost: 21 AoE: 10 Cooldown: 15 |
Training: Chemist | |
14 | Healing Mist 2 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 35 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 22 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
14 | Freezing Mist 2 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 37 Cold | Power Cost: 30 AoE: 10 Cooldown: 30 |
Training: Chemist | |
14 | Healing Injection 2 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 51 Health | Power Cost: 18 Range: 10 Cooldown: 15 |
Training: Zealo | ||
15 | Haste Concoction | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +6 for 6 seconds. | Power Cost: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
15 | Toxic Irritant 2 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 15 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
16 | Mutation: Extra Toes 2 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +10% damage. Sprint Speed Bonus 2 (out-of-combat only) Can Be On Sidebar |
Power Cost: 14 Range: 10 Cooldown: 10 |
Training: Chemist | ||
17 | Mutation: Extra Skin 2 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +6, Indirect Damage Mitigation +2 Can Be On Sidebar |
Power Cost: 14 Range: 10 Cooldown: 10 |
Training: Chemist | ||
18 | Mutation: Extra Heart 2 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +30 Can Be On Sidebar |
Power Cost: 15 Range: 10 Cooldown: 10 |
Training: Zealo | ||
20 | Toxin Bomb 3 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 56 Poison Enrages: 200% |
Power Cost: 25 AoE: 10 Cooldown: 15 |
Leveling | |
22 | Mycotoxin Formula 3 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 50 Nature Enrages: 200% |
Power Cost: 22 AoE: 10 Cooldown: 16 |
Training: Chemist | |
23 | Acid Bomb 3 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 64 Acid Armor Dmg: 64 Acid Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 15 |
Training: Chemist | |
24 | Healing Mist 3 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 45 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 27 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
24 | Freezing Mist 3 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 64 Cold | Power Cost: 37 AoE: 10 Cooldown: 30 |
Training: Chemist | |
24 | Healing Injection 3 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 65 Health | Power Cost: 23 Range: 10 Cooldown: 15 |
Training: Zealo | ||
25 | Create Simple Golem | You concoct an automaton that can be given two commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
26 | Mutation: Extra Toes 3 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +12% damage. Sprint Speed Bonus 3 (out-of-combat only) Can Be On Sidebar |
Power Cost: 17 Range: 10 Cooldown: 10 |
Training: Chemist | ||
26 | Toxic Irritant 3 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 26 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
27 | Mutation: Extra Skin 3 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +9, Indirect Damage Mitigation +3 Can Be On Sidebar |
Power Cost: 17 Range: 10 Cooldown: 10 |
Training: Chemist | ||
28 | Mutation: Extra Heart 3 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +36 Can Be On Sidebar |
Power Cost: 18 Range: 10 Cooldown: 10 |
Training: Zealo | ||
30 | Toxin Bomb 4 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 86 Poison Enrages: 200% |
Power Cost: 30 AoE: 10 Cooldown: 15 |
Leveling | |
30 | Trigger Golem | Order your golem to immediately run through its instruction set and use an ability. (You can use the golem conditional "Owner has triggered golem" to add a special instruction for this situation. Remember that it will still follow its rules from first to last, so if you want the rule to always trigger, it should be the first rule.) | Can Be On Sidebar | Power Cost: 0 Range: 0 Cooldown: 15 |
Training: Chemist | ||
31 | Create Basic Golem | You concoct an automaton that can be given three commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
32 | Mycotoxin Formula 4 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 78 Nature Enrages: 200% |
Power Cost: 27 AoE: 10 Cooldown: 16 |
Training: Chemist | |
33 | Acid Bomb 4 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 96 Acid Armor Dmg: 96 Acid Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 15 |
Training: Chemist | |
34 | Healing Mist 4 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 60 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 33 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
34 | Freezing Mist 4 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 99 Cold | Power Cost: 45 AoE: 10 Cooldown: 30 |
Training: Chemist | |
34 | Healing Injection 4 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 78 Health | Power Cost: 28 Range: 10 Cooldown: 15 |
Training: Zealo | ||
35 | Haste Concoction 2 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +8 for 8 seconds. | Power Cost: 16 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
35 | Toxic Irritant 4 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 37 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
36 | Mutation: Extra Toes 4 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +15% damage. Sprint Speed Bonus 3 (out-of-combat only) Can Be On Sidebar |
Power Cost: 21 Range: 10 Cooldown: 10 |
Training: Chemist | ||
37 | Mutation: Extra Skin 4 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +12, Indirect Damage Mitigation +4 Can Be On Sidebar |
Power Cost: 21 Range: 10 Cooldown: 10 |
Training: Chemist | ||
38 | Mutation: Extra Heart 4 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +42 Can Be On Sidebar |
Power Cost: 21 Range: 10 Cooldown: 10 |
Training: Zealo | ||
39 | Create Standard Golem | You concoct an automaton that can be given four commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
40 | Toxin Bomb 5 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 130 Poison Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 15 |
Leveling | |
40 | Create Armored Standard Golem | You concoct an automaton that can be given four commands. It is extra-armored against attack. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Gift: Leonard Allenson | ||
42 | Mycotoxin Formula 5 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 120 Nature Enrages: 200% |
Power Cost: 31 AoE: 10 Cooldown: 16 |
Training: Chemist | |
43 | Acid Bomb 5 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 147 Acid Armor Dmg: 147 Acid Enrages: 200% |
Power Cost: 37 AoE: 10 Cooldown: 15 |
Training: Chemist | |
44 | Healing Mist 5 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 70 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 38 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
44 | Freezing Mist 5 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 154 Cold | Power Cost: 52 AoE: 10 Cooldown: 30 |
Training: Chemist | |
44 | Healing Injection 5 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 91 Health | Power Cost: 32 Range: 10 Cooldown: 15 |
Training: Zealo | ||
45 | Haste Concoction 3 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +10 for 10 seconds. | Power Cost: 18 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
45 | Toxic Irritant 5 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 58 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
46 | Mutation: Extra Toes 5 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +17% damage. Sprint Speed Bonus 4 (out-of-combat only) Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Chemist | ||
47 | Mutation: Extra Skin 5 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +15, Indirect Damage Mitigation +5 Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Chemist | ||
48 | Mutation: Extra Heart 5 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +48 Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Zealo | ||
50 | Toxin Bomb 6 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 200 Poison Enrages: 200% |
Power Cost: 40 AoE: 10 Cooldown: 15 |
Leveling | |
51 | Create Improved Golem | You concoct an automaton that can be given five commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
52 | Mycotoxin Formula 6 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 181 Nature Enrages: 200% |
Power Cost: 35 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
53 | Acid Bomb 6 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 220 Acid Armor Dmg: 220 Acid Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
54 | Healing Mist 6 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 80 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 42 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
54 | Freezing Mist 6 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 228 Cold | Power Cost: 58 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | |
54 | Healing Injection 6 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 104 Health | Power Cost: 36 Range: 10 Cooldown: 15 |
Training: Zealo | ||
55 | Toxic Irritant 6 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 85 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Training: Mox Warcut | ||
56 | Mutation: Extra Toes 6 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +20% damage. Sprint Speed Bonus 4 (out-of-combat only) Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
57 | Mutation: Extra Skin 6 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +18, Indirect Damage Mitigation +6 Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
58 | Mutation: Extra Heart 6 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +54 Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Zealo | ||
60 | Toxin Bomb 7 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 273 Poison Enrages: 200% |
Power Cost: 45 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
60 | Haste Concoction 4 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +11 for 10 seconds. | Power Cost: 21 AoE: 10 Cooldown: 45 |
Training: Mox Warcut | ||
61 | Create Augmented Golem | You concoct an automaton that can be given six commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Mox Warcut | ||
62 | Mycotoxin Formula 7 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 242 Nature Enrages: 200% |
Power Cost: 39 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
62 | Healing Injection 7 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 115 Health | Power Cost: 39 Range: 10 Cooldown: 15 |
Training: Mox Warcut | ||
63 | Acid Bomb 7 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 293 Acid Armor Dmg: 293 Acid Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
63 | Freezing Mist 7 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 293 Cold | Power Cost: 64 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | |
64 | Healing Mist 7 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 90 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 47 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
65 | Toxic Irritant 7 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 111 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Training: Mox Warcut | ||
66 | Mutation: Extra Toes 7 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +22% damage. Sprint Speed Bonus 5 (out-of-combat only) Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
67 | Mutation: Extra Skin 7 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +21, Indirect Damage Mitigation +7 Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
68 | Mutation: Extra Heart 7 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +60 Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
70 | Toxin Bomb 8 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 348 Poison Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
71 | Create Superior Golem | You concoct an automaton that can be given seven commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Mox Warcut | ||
72 | Mycotoxin Formula 8 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 309 Nature Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
72 | Healing Injection 8 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 128 Health | Power Cost: 43 Range: 10 Cooldown: 15 |
Training: Mox Warcut | ||
73 | Acid Bomb 8 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 373 Acid Armor Dmg: 373 Acid Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
73 | Freezing Mist 8 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 373 Cold | Power Cost: 72 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | |
74 | Healing Mist 8 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 100 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 52 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
75 | Haste Concoction 5 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +12 for 10 seconds. | Power Cost: 24 AoE: 10 Cooldown: 45 |
Training: Bendith the Banished | ||
75 | Toxic Irritant 8 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 141 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Training: Bendith the Banished | ||
76 | Mutation: Extra Toes 8 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +25% damage. Sprint Speed Bonus 5 (out-of-combat only) Can Be On Sidebar |
Power Cost: 33 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
77 | Mutation: Extra Skin 8 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +24, Indirect Damage Mitigation +8 Can Be On Sidebar |
Power Cost: 33 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
78 | Mutation: Extra Heart 8 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +68 Can Be On Sidebar |
Power Cost: 34 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
80 | Toxin Bomb 9 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 436 Poison Enrages: 200% |
Power Cost: 56 AoE: 10 Cooldown: 15 |
Training: Bendith the Banished | |
81 | Create Greater Golem | You concoct an automaton that can be given eight commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Bendith the Banished | ||
82 | Mycotoxin Formula 9 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 383 Nature Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 16 |
Training: Bendith the Banished | |
82 | Healing Injection 9 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 141 Health | Power Cost: 48 Range: 10 Cooldown: 15 |
Training: Bendith the Banished | ||
83 | Acid Bomb 9 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 460 Acid Armor Dmg: 460 Acid Enrages: 200% |
Power Cost: 57 AoE: 10 Cooldown: 15 |
Training: Bendith the Banished | |
84 | Healing Mist 9 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 110 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 58 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Healing Mist 9 | ||
84 | Freezing Mist 9 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 470 Cold | Power Cost: 80 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Freezing Mist 9 | |
85 | Toxic Irritant 9 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 173 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Item: Battle Chemistry: Toxic Irritant 9 | ||
86 | Mutation: Extra Toes 9 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +28% damage. Sprint Speed Bonus 5.5 (out-of-combat only) Can Be On Sidebar |
Power Cost: 36 Range: 10 Cooldown: 10 |
Item: Battle Chemistry: Mutation: Extra Toes 9 | ||
87 | Mutation: Extra Skin 9 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +27, Indirect Damage Mitigation +9 Can Be On Sidebar |
Power Cost: 37 Range: 10 Cooldown: 10 |
Item: Battle Chemistry: Mutation: Extra Skin 9 | ||
88 | Mutation: Extra Heart 9 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +74 Can Be On Sidebar |
Power Cost: 37 Range: 10 Cooldown: 10 |
Item: Battle Chemistry: Mutation: Extra Heart 9 | ||
90 | Toxin Bomb 10 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 526 Poison Enrages: 200% |
Power Cost: 61 AoE: 10 Cooldown: 15 |
Item: Battle Chemistry: Toxin Bomb 10 | |
90 | Haste Concoction 6 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +12 for 13 seconds. | Power Cost: 28 AoE: 10 Cooldown: 45 |
Item: Battle Chemistry: Haste Concoction 6 | ||
91 | Create Heightened Golem | You concoct an automaton that can be given nine commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Item: Battle Chemistry: Create Basic Golem | ||
92 | Mycotoxin Formula 10 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 460 Nature Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 16 |
Item: Battle Chemistry: Mycotoxin Formula 10 | |
92 | Healing Injection 10 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 154 Health | Power Cost: 53 Range: 10 Cooldown: 15 |
Item: Battle Chemistry: Healing Injection 10 | ||
93 | Acid Bomb 10 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 552 Acid Armor Dmg: 552 Acid Enrages: 200% |
Power Cost: 63 AoE: 10 Cooldown: 15 |
Item: Battle Chemistry: Acid Bomb 10 | |
94 | Healing Mist 10 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 120 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 63 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Healing Mist 10 | ||
94 | Freezing Mist 10 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 561 Cold | Power Cost: 88 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Freezing Mist 10 | |
95 | Toxic Irritant 10 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 206 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Item: Battle Chemistry: Toxic Irritant 10 |
Battle Chemistry Mechanics
<! --
Mechanic 1
Doing la-di-dah allows for this and that. -->
Equipment
- Lucky Belt of The Alchemist (Battle Chemistry, Mentalism)
- Lucky Belt of The Support Archer (Battle Chemistry, Archery)
- Lucky Belt of The Master Exploder (Fire Magic, Battle Chemistry)
Battle Chemistry Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Battle Chemistry Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Toxin Bomb |
2 | Access to new cross-discipline chemical concoction (in Mycology) |
3 | Access to new cross-discipline chemical concoction (in Fishing) |
4 | Access to new cross-discipline chemical concoction (in First Aid) |
5 | Gain Ability: Toxic Irritant |
6 | Access to new cross-discipline chemical concoction (in Unarmed) |
7 | Access to new cross-discipline chemical concoction (in Cooking) |
9 | Access to new cross-discipline chemical concoction (in Lore) |
10 | Gain Ability: Toxin Bomb 2 |
11 | +1 to Sigil Scripting Gain Ability: Create Primitive Golem |
12 | Access to new cross-discipline chemical concoction (in Mycology) |
13 | Access to new cross-discipline chemical concoction (in Fishing) |
14 | Access to new cross-discipline chemical concoction (in First Aid) |
15 | Gain Ability: Toxic Irritant 2 Access to new cross-discipline chemical concoction (in Meditation) |
16 | Access to new cross-discipline chemical concoction (in Unarmed) |
17 | Access to new cross-discipline chemical concoction (in Unarmed) |
19 | Access to new cross-discipline chemical concoction (in Lore) |
20 | +1 to Fire Magic Gain Ability: Toxin Bomb 3 |
21 | Access to new cross-discipline chemical concoction |
22 | Access to new cross-discipline chemical concoction (in Mycology) |
23 | Access to new cross-discipline chemical concoction (in Fishing) |
24 | Access to new cross-discipline chemical concoction (in First Aid) |
25 | Gain Ability: Create Simple Golem |
26 | Gain Ability: Toxic Irritant 3 Access to new cross-discipline chemical concoction (in Unarmed) |
27 | Access to new cross-discipline chemical concoction (in Cooking) |
29 | Access to new cross-discipline chemical concoction (in Lore) |
30 | +1 to Ice Magic Gain Ability: Toxin Bomb 4 |
31 | Gain Ability: Create Basic Golem |
32 | Access to new cross-discipline chemical concoction (in Mycology) |
33 | Access to new cross-discipline chemical concoction (in Fishing) |
34 | Access to new cross-discipline chemical concoction (in First Aid) |
35 | Gain Ability: Toxic Irritant 4 Access to new cross-discipline chemical concoction (in Meditation) |
36 | Access to new cross-discipline chemical concoction (in Unarmed) |
37 | Access to new cross-discipline chemical concoction (in Cooking) |
39 | Gain Ability: Create Standard Golem |
40 | +1 to Fire Magic Gain Ability: Toxin Bomb 5 |
41 | +1 to Shamanic Infusion |
42 | Access to new cross-discipline chemical concoction (in Mycology) |
43 | Access to new cross-discipline chemical concoction (in Fishing) |
44 | Access to new cross-discipline chemical concoction (in First Aid) |
45 | Gain Ability: Toxic Irritant 5 Access to new cross-discipline chemical concoction (in Meditation) |
46 | Access to new cross-discipline chemical concoction (in Unarmed) |
47 | Access to new cross-discipline chemical concoction (in Cooking) |
49 | Access to new cross-discipline chemical concoction (in Lore) |
50 | Gain Ability: Toxin Bomb 6 |
51 | Gain Ability: Create Improved Golem |
55 | +1 to Ice Magic |
Trivia
Up until early 2017, Battle Chemistry incorporated golems, a mechanic that was broken off and turned into Engineering.