Difference between revisions of "Battle Chemistry"

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m (BetaNotus moved page Battle Chemistry (Skill) to Battle Chemistry over a redirect without leaving a redirect)
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[[File:Battle Chemistry (skill).jpg|thumb|right|300px|]]
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__NOTOC__
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{{Skill infobox
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|title            = Battle Chemistry
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|image            =[[File:BattleChemistry_skill.png|300px]] <!-- You can leave this blank -->
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|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
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|skilltype        = Combat Skills <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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|maxlevel        = 50 <!-- List without bonus levels -->
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|req              =  <!-- Any other skills needed to gain this skill -->
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|skilltrainers    =
 
{{Quote|
 
{{Quote|
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Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.
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}}
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== {{msg:BASEPAGENAME}} Overview==
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'''Battle Chemistry''' is not going to have a filled out skill page, because it's going to be redesigned soon!
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=== In-Game Description ===
 
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
 
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
}}
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=== Training {{msg:BASEPAGENAME}} ===
Using various secondary skills, '''Battle Chemistry''' creates explosive concoctions as well as mutagenic injectors to improve you abilities and lay waste to groups. It is also one of the costliest skills in the game, with [[Fire Magic]] close behind.
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<!-- A list of methods to learn and level the skill -->
 
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* A temporary NPC in the back of [[Marna]]'s shop in [[Serbule]] can teach you [[Battle Chemistry]].
The skill gives access to [[Golems]]
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== Related Skills ==
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'''Sub-Skills:'''
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* None
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'''Secondary:'''
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* [[Engineering]] - A related skill, that deals with the creation of [[Golems]].
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* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.
  
==Equipment==
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== {{msg:BASEPAGENAME}} Basic Abilities==
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As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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(Under Construction)!
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=== {{msg:BASEPAGENAME}} Advanced Abilities===
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Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
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(Under Construction)!
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{{:{{msg:BASEPAGENAME}}/Abilities}}
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== {{msg:BASEPAGENAME}} Mechanics ==
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<! --
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=== Mechanic 1===
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Doing la-di-dah allows for this and that.
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-->
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===Equipment===
 
* {{belt|Lucky Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism)
 
* {{belt|Lucky Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism)
 
* {{belt|Lucky Belt of The Support Archer}} ('''Battle Chemistry''', Archery)
 
* {{belt|Lucky Belt of The Support Archer}} ('''Battle Chemistry''', Archery)
 
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''')
 
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''')
  
==Bonus Sources==
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{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
You can get 3 additional levels from the following rewards:
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
* Pathology 30
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== Trivia ==
* Alchemy 25
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Up until early 2017, [[Battle Chemistry]] incorporated golems, a mechanic that was broken off and turned into [[Engineering]].
* Alchemy 45
 
 
 
 
 
==Abilities==
 
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
 
{{:Battle Chemistry Abilities}}
 
 
 
 
[[Category:Skills]][[Category:Combat Skills]]
 
[[Category:Skills]][[Category:Combat Skills]]

Revision as of 22:10, 2 January 2017

{{Skill infobox |title = Battle Chemistry |image =300px |caption = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. |skilltype = Combat Skills |maxlevel = 50 |req = |skilltrainers =

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Battle Chemistry Overview

Battle Chemistry is not going to have a filled out skill page, because it's going to be redesigned soon!

In-Game Description

Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.

Training Battle Chemistry

Related Skills

Sub-Skills:

  • None

Secondary:

  • Engineering - A related skill, that deals with the creation of Golems.
  • Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.

Battle Chemistry Basic Abilities

As you level Battle Chemistry, you will learn the following abilities: (Under Construction)!

Battle Chemistry Advanced Abilities

Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!

Battle Chemistry Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2171.png 1 Toxin Bomb Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 15 Poison
Enrages: 200%
Power Cost: 15
AoE: 10
Cooldown: 15
Leveling
icon_2178.png 2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 15 Nature
Enrages: 200%
Power Cost: 13
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 3 Acid Bomb Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 17 Acid
Armor Dmg: 17 Acid
Enrages: 200%
Power Cost: 16
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 25 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 16
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 4 Freezing Mist Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 15 Cold Power Cost: 22
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 38 Health Power Cost: 13
Range: 10
Cooldown: 15
Training: Zealo
icon_3651.png 5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 6 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 6 Mutation: Extra Toes Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +5% damage.
Sprint Speed Bonus 2 (out-of-combat only)
Can Be On Sidebar
Power Cost: 10
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 7 Mutation: Extra Skin Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 8 Mutation: Extra Heart Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +22
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 10 Toxin Bomb 2 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 33 Poison
Enrages: 200%
Power Cost: 20
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 32 Nature
Enrages: 200%
Power Cost: 17
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 38 Acid
Armor Dmg: 38 Acid
Enrages: 200%
Power Cost: 21
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 35 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 22
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 14 Freezing Mist 2 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 37 Cold Power Cost: 30
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 51 Health Power Cost: 18
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 15 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 16 Mutation: Extra Toes 2 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +10% damage.
Sprint Speed Bonus 2 (out-of-combat only)
Can Be On Sidebar
Power Cost: 14
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 17 Mutation: Extra Skin 2 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 14
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 18 Mutation: Extra Heart 2 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +30
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 20 Toxin Bomb 3 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 56 Poison
Enrages: 200%
Power Cost: 25
AoE: 10
Cooldown: 15
Leveling
icon_2178.png 22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 50 Nature
Enrages: 200%
Power Cost: 22
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 64 Acid
Armor Dmg: 64 Acid
Enrages: 200%
Power Cost: 26
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 45 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 27
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 24 Freezing Mist 3 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 64 Cold Power Cost: 37
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 65 Health Power Cost: 23
Range: 10
Cooldown: 15
Training: Zealo
icon_2174.png 25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2183.png 26 Mutation: Extra Toes 3 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +12% damage.
Sprint Speed Bonus 3 (out-of-combat only)
Can Be On Sidebar
Power Cost: 17
Range: 10
Cooldown: 10
Training: Chemist
icon_3651.png 26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 26 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2179.png 27 Mutation: Extra Skin 3 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 17
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 28 Mutation: Extra Heart 3 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +36
Can Be On Sidebar
Power Cost: 18
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 30 Toxin Bomb 4 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 86 Poison
Enrages: 200%
Power Cost: 30
AoE: 10
Cooldown: 15
Leveling
icon_3460.png 30 Trigger Golem Order your golem to immediately run through its instruction set and use an ability. (You can use the golem conditional "Owner has triggered golem" to add a special instruction for this situation. Remember that it will still follow its rules from first to last, so if you want the rule to always trigger, it should be the first rule.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 15
Training: Chemist
icon_2174.png 31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 78 Nature
Enrages: 200%
Power Cost: 27
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 96 Acid
Armor Dmg: 96 Acid
Enrages: 200%
Power Cost: 32
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 60 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 33
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 34 Freezing Mist 4 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 99 Cold Power Cost: 45
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 78 Health Power Cost: 28
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 16
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 37 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 36 Mutation: Extra Toes 4 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +15% damage.
Sprint Speed Bonus 3 (out-of-combat only)
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 37 Mutation: Extra Skin 4 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 38 Mutation: Extra Heart 4 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +42
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Zealo
icon_2174.png 39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2171.png 40 Toxin Bomb 5 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 130 Poison
Enrages: 200%
Power Cost: 36
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Gift: Leonard Allenson
icon_2178.png 42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 120 Nature
Enrages: 200%
Power Cost: 31
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 147 Acid
Armor Dmg: 147 Acid
Enrages: 200%
Power Cost: 37
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 70 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 38
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 44 Freezing Mist 5 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 154 Cold Power Cost: 52
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 91 Health Power Cost: 32
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 18
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 58 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 46 Mutation: Extra Toes 5 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +17% damage.
Sprint Speed Bonus 4 (out-of-combat only)
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 47 Mutation: Extra Skin 5 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 48 Mutation: Extra Heart 5 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +48
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 50 Toxin Bomb 6 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 200 Poison
Enrages: 200%
Power Cost: 40
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 181 Nature
Enrages: 200%
Power Cost: 35
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2184.png 53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 220 Acid
Armor Dmg: 220 Acid
Enrages: 200%
Power Cost: 42
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2175.png 54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 80 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 42
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2176.png 54 Freezing Mist 6 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 228 Cold Power Cost: 58
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2243.png 54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 104 Health Power Cost: 36
Range: 10
Cooldown: 15
Training: Zealo
icon_3651.png 55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 85 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Mox Warcut
icon_2183.png 56 Mutation: Extra Toes 6 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +20% damage.
Sprint Speed Bonus 4 (out-of-combat only)
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png 57 Mutation: Extra Skin 6 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png 58 Mutation: Extra Heart 6 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +54
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 60 Toxin Bomb 7 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 273 Poison
Enrages: 200%
Power Cost: 45
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2172.png 60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 21
AoE: 10
Cooldown: 45
Training: Mox Warcut
icon_2174.png 61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2178.png 62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 242 Nature
Enrages: 200%
Power Cost: 39
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2243.png 62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 115 Health Power Cost: 39
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2184.png 63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 293 Acid
Armor Dmg: 293 Acid
Enrages: 200%
Power Cost: 47
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png 63 Freezing Mist 7 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 293 Cold Power Cost: 64
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2175.png 64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 90 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 47
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_3651.png 65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 111 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Mox Warcut
icon_2183.png 66 Mutation: Extra Toes 7 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +22% damage.
Sprint Speed Bonus 5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png 67 Mutation: Extra Skin 7 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png 68 Mutation: Extra Heart 7 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +60
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2171.png 70 Toxin Bomb 8 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 348 Poison
Enrages: 200%
Power Cost: 50
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2174.png 71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2178.png 72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 309 Nature
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2243.png 72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 128 Health Power Cost: 43
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2184.png 73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 373 Acid
Armor Dmg: 373 Acid
Enrages: 200%
Power Cost: 52
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png 73 Freezing Mist 8 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 373 Cold Power Cost: 72
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2175.png 74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 100 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 52
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2172.png 75 Haste Concoction 5 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +12 for 10 seconds. Power Cost: 24
AoE: 10
Cooldown: 45
Training: Bendith the Banished
icon_3651.png 75 Toxic Irritant 8 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 141 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Bendith the Banished
icon_2183.png 76 Mutation: Extra Toes 8 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +25% damage.
Sprint Speed Bonus 5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2179.png 77 Mutation: Extra Skin 8 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +24, Indirect Damage Mitigation +8
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2182.png 78 Mutation: Extra Heart 8 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +68
Can Be On Sidebar
Power Cost: 34
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2171.png 80 Toxin Bomb 9 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 436 Poison
Enrages: 200%
Power Cost: 56
AoE: 10
Cooldown: 15
Training: Bendith the Banished
icon_2174.png 81 Create Greater Golem You concoct an automaton that can be given eight commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Bendith the Banished
icon_2178.png 82 Mycotoxin Formula 9 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 383 Nature
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 16
Training: Bendith the Banished
icon_2243.png 82 Healing Injection 9 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 141 Health Power Cost: 48
Range: 10
Cooldown: 15
Training: Bendith the Banished
icon_2184.png 83 Acid Bomb 9 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 460 Acid
Armor Dmg: 460 Acid
Enrages: 200%
Power Cost: 57
AoE: 10
Cooldown: 15
Training: Bendith the Banished
icon_2175.png 84 Healing Mist 9 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 110 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 58
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Healing Mist 9
icon_2176.png 84 Freezing Mist 9 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 470 Cold Power Cost: 80
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Freezing Mist 9
icon_3651.png 85 Toxic Irritant 9 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 173 Acid Power Cost: 0
Range: 10
Cooldown: 5
Item: Battle Chemistry: Toxic Irritant 9
icon_2183.png 86 Mutation: Extra Toes 9 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +28% damage.
Sprint Speed Bonus 5.5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 36
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Toes 9
icon_2179.png 87 Mutation: Extra Skin 9 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +27, Indirect Damage Mitigation +9
Can Be On Sidebar
Power Cost: 37
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Skin 9
icon_2182.png 88 Mutation: Extra Heart 9 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +74
Can Be On Sidebar
Power Cost: 37
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Heart 9
icon_2171.png 90 Toxin Bomb 10 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 526 Poison
Enrages: 200%
Power Cost: 61
AoE: 10
Cooldown: 15
Item: Battle Chemistry: Toxin Bomb 10
icon_2172.png 90 Haste Concoction 6 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +12 for 13 seconds. Power Cost: 28
AoE: 10
Cooldown: 45
Item: Battle Chemistry: Haste Concoction 6
icon_2174.png 91 Create Heightened Golem You concoct an automaton that can be given nine commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Item: Battle Chemistry: Create Basic Golem
icon_2178.png 92 Mycotoxin Formula 10 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 460 Nature
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 16
Item: Battle Chemistry: Mycotoxin Formula 10
icon_2243.png 92 Healing Injection 10 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 154 Health Power Cost: 53
Range: 10
Cooldown: 15
Item: Battle Chemistry: Healing Injection 10
icon_2184.png 93 Acid Bomb 10 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 552 Acid
Armor Dmg: 552 Acid
Enrages: 200%
Power Cost: 63
AoE: 10
Cooldown: 15
Item: Battle Chemistry: Acid Bomb 10
icon_2175.png 94 Healing Mist 10 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 120 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 63
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Healing Mist 10
icon_2176.png 94 Freezing Mist 10 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 561 Cold Power Cost: 88
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Freezing Mist 10
icon_3651.png 95 Toxic Irritant 10 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 206 Acid Power Cost: 0
Range: 10
Cooldown: 5
Item: Battle Chemistry: Toxic Irritant 10

Battle Chemistry Mechanics

<! --

Mechanic 1

Doing la-di-dah allows for this and that. -->

Equipment


Battle Chemistry Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95

Battle Chemistry Level Up Rewards

Level Reward
1 Gain Ability: Toxin Bomb
2 Access to new cross-discipline chemical concoction (in Mycology)
3 Access to new cross-discipline chemical concoction (in Fishing)
4 Access to new cross-discipline chemical concoction (in First Aid)
5 Gain Ability: Toxic Irritant
6 Access to new cross-discipline chemical concoction (in Unarmed)
7 Access to new cross-discipline chemical concoction (in Cooking)
9 Access to new cross-discipline chemical concoction (in Lore)
10 Gain Ability: Toxin Bomb 2
11 +1 to Sigil Scripting
Gain Ability: Create Primitive Golem
12 Access to new cross-discipline chemical concoction (in Mycology)
13 Access to new cross-discipline chemical concoction (in Fishing)
14 Access to new cross-discipline chemical concoction (in First Aid)
15 Gain Ability: Toxic Irritant 2
Access to new cross-discipline chemical concoction (in Meditation)
16 Access to new cross-discipline chemical concoction (in Unarmed)
17 Access to new cross-discipline chemical concoction (in Unarmed)
19 Access to new cross-discipline chemical concoction (in Lore)
20 +1 to Fire Magic
Gain Ability: Toxin Bomb 3
21 Access to new cross-discipline chemical concoction
22 Access to new cross-discipline chemical concoction (in Mycology)
23 Access to new cross-discipline chemical concoction (in Fishing)
24 Access to new cross-discipline chemical concoction (in First Aid)
25 Gain Ability: Create Simple Golem
26 Gain Ability: Toxic Irritant 3
Access to new cross-discipline chemical concoction (in Unarmed)
27 Access to new cross-discipline chemical concoction (in Cooking)
29 Access to new cross-discipline chemical concoction (in Lore)
30 +1 to Ice Magic
Gain Ability: Toxin Bomb 4
31 Gain Ability: Create Basic Golem
32 Access to new cross-discipline chemical concoction (in Mycology)
33 Access to new cross-discipline chemical concoction (in Fishing)
34 Access to new cross-discipline chemical concoction (in First Aid)
35 Gain Ability: Toxic Irritant 4
Access to new cross-discipline chemical concoction (in Meditation)
36 Access to new cross-discipline chemical concoction (in Unarmed)
37 Access to new cross-discipline chemical concoction (in Cooking)
39 Gain Ability: Create Standard Golem
40 +1 to Fire Magic
Gain Ability: Toxin Bomb 5
41 +1 to Shamanic Infusion
42 Access to new cross-discipline chemical concoction (in Mycology)
43 Access to new cross-discipline chemical concoction (in Fishing)
44 Access to new cross-discipline chemical concoction (in First Aid)
45 Gain Ability: Toxic Irritant 5
Access to new cross-discipline chemical concoction (in Meditation)
46 Access to new cross-discipline chemical concoction (in Unarmed)
47 Access to new cross-discipline chemical concoction (in Cooking)
49 Access to new cross-discipline chemical concoction (in Lore)
50 Gain Ability: Toxin Bomb 6
51 Gain Ability: Create Improved Golem
55 +1 to Ice Magic

Trivia

Up until early 2017, Battle Chemistry incorporated golems, a mechanic that was broken off and turned into Engineering.