Difference between revisions of "First Aid"
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Revision as of 09:56, 23 January 2017
“The ability to use first aid kits to heal yourself or others.
First Aid provides a simple heal skill that is available to all player characters regardless of their primary or secondary skills. The skill requires First Aid Kits. As the skill improves, the First Aid Kits also need to be upgraded.
The skill also grants Treat Disease ability starting at level 15, which removes one basic disease from yourself or an ally.
Contents
Advanced Abilities
First Aid Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 50 Health | Power Cost: 12 Range: 5 Cooldown: 30 |
Leveling | ||
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 40 Health to You and Nearby Allies | Power Cost: 8 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 70 Health | Power Cost: 17 Range: 5 Cooldown: 30 |
Leveling | ||
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 60 Health to You and Nearby Allies | Power Cost: 11 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 19 Range: 5 Cooldown: 20 |
Leveling | |||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 90 Health | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling | ||
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 80 Health to You and Nearby Allies | Power Cost: 13 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. | Power Cost: 17 Range: 5 Cooldown: 30 Channel Time: 2 |
Training: Yalox | ||
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 110 Health | Power Cost: 25 Range: 5 Cooldown: 30 |
Leveling | ||
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 20 |
Gift: Glowing Sphere | ||
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 100 Health to You and Nearby Allies | Power Cost: 16 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 28 Range: 5 Cooldown: 20 |
Leveling | |||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 130 Health | Power Cost: 30 Range: 5 Cooldown: 30 |
Leveling | ||
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 120 Health to You and Nearby Allies | Power Cost: 19 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 73 Range: 5 Cooldown: 900 |
Training: Yagreet | |||
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 150 Health | Power Cost: 34 Range: 5 Cooldown: 30 |
Training: Yagreet | ||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 34 Range: 5 Cooldown: 20 |
Leveling | |||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. | Power Cost: 25 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Yalox | ||
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 140 Health to You and Nearby Allies | Power Cost: 22 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Guild) | |||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Hardcore, Guild) | |||
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Animal, Guild) | |||
55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 23 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | |||
55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 23 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 87 Range: 5 Cooldown: 900 |
Training: Mox Warcut | |||
60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 175 Health | Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 52 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | First Aid Bomb 7 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 165 Health to You and Nearby Allies | Power Cost: 24 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 7 | ||
65 | Treat Disease 4 | Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 40 Range: 5 Cooldown: 20 |
Training: Leah Bowman | |||
70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. | Power Cost: 31 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Mox Warcut | ||
70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 200 Health | Power Cost: 42 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 58 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | ||
70 | First Aid Bomb 8 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 190 Health to You and Nearby Allies | Power Cost: 27 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 8 | ||
80 | Field Prophylactic | Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. | For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation | Power Cost: 64 Range: 5 Cooldown: 900 |
Training: Backfat | ||
80 | First Aid 9 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 225 Health | Power Cost: 47 Range: 5 Cooldown: 30 |
Training: Backfat | ||
80 | First Aid Bomb 9 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 215 Health to You and Nearby Allies | Power Cost: 30 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 9 | ||
90 | Resuscitate 3 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with all of their Max Health. | Power Cost: 117 Range: 5 Cooldown: 900 |
Item: First Aid: Resuscitate 3 | |||
90 | First Aid 10 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 250 Health | Power Cost: 52 Range: 5 Cooldown: 30 |
Item: First Aid: First Aid 10 | ||
90 | First Aid Bomb 10 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 240 Health to You and Nearby Allies | Power Cost: 33 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 10 | ||
90 | Field Surgery 4 | Use 3 Astounding First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 750 Health and regenerates 15 Health per second for 30 seconds. | Power Cost: 38 Range: 5 Cooldown: 30 Channel Time: 3 |
Item: First Aid: Field Surgery 4 |
First Aid Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the First Aid skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
---|---|---|---|---|---|---|---|
40 | Amazing First Aid Kit (Combo Method) | 200 | 20 | Good First Aid Kit x1 Expert's First Aid Kit x1 |
Amazing First Aid Kit x1 | Combine the best of two lesser kits to create a really great first aid kit. | Training: Yagreet |
50 | Astounding First Aid Kit (Combo Method) | 250 | 25 | Expert's First Aid Kit x1 Master First Aid Kit x1 |
Astounding First Aid Kit x1 | Combine the best of two lesser kits to create a really great first aid kit. | Training: Mox Warcut |
First Aid Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: First Aid |
10 | Gain Ability: First Aid 2 |
15 | Gain Ability: Treat Disease |
20 | Gain Ability: First Aid 3 |
25 | +1 to Armor Patching |
30 | Gain Ability: First Aid 4 |
35 | Gain Ability: Treat Disease 2 |
40 | Gain Ability: First Aid 5 |
45 | +1 to Priest |
50 | Gain Ability: Treat Disease 3 |