Difference between revisions of "Game updates/2018-05-27"

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(Added patch notes.)
 
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Latest revision as of 12:52, 27 May 2018

May 27 Update

This is a hotfix update to fix some bugs in Friday's major update. (A "hotfix" is just our term for any update that doesn't require you to download a new game client.)

- "Bleeder Shiv" incorrectly boosted direct Poison damage by +500%. It was supposed to be a flat +5 boost. But while fixing the bug it was revised so that it no longer does any direct poison boost, instead it boosts indirect poison a bit more.
- Note: the previous patch notes were incorrect; you DO earn extra XP for re-exploring Eltibule, but this is "phantom XP" that will disappear in a later update (when we make the Cartography skill do something meaningful).
- Fixed data bug that prevented bard+priest gear from being generated.
- Righteous Flame specified that it restored 0 Body Heat (which is true, but it doesn't need to tell you that).
- The max-enchanted recipes for some items had the wrong prerequisites. This included: Crafted Cloth Shirts, Camouflaged Shirts, Cow Barding, Snail Coats, Bard Gloves, Crafted Winter Boots, and Spring Fairy Pants.
- Fire Rats had the wrong internal settings. They now have fiery attacks, fire resistance, and if tamed they don't turn into a normal rat. (Previously-tamed rats are unchanged.)
- Gloria Stonecurl was not appropriately peeved by the presence of necromancy pets.
- Some weapons could not be augmented (this is fixed retroactively for existing weapons): Mutterer's Katar, Flask of Chills, Pounding Cestus.
- The recipe "Amazing Cloth Pants (Max-Enchanted)" created max::-enchanted Great Cloth Pants instead.
- The recipe to install Dirk augments required Fire Dust instead of Fish Scales, which is what off-hand weapons are supposed to use for some reason.
- Added the missing augmentation-installation recipes for bardic lutes and horns.
- The various recipes for Bard Leggings generated lower::-level gear effects than intended. (This can't be fixed retroactively; existing items are unchanged.)
- Previously, pets could attack monsters that were 'mezzed' if at least half the mezz duration had elapsed (the same time in which players can break the mezz). Now pets never directly attack mezzed or feared targets. Note that as a side effect, this means you cannot order your pet to attack a mezzed or feared enemy; pets now consider them "invalid targets".
- Fixed a bug that prevented monsters in some areas from fighting. (Fixed in an earlier reboot.)

We'll have a bunch more bug fixes in a full client update soon.

Click here to return to the Game Updates page.