Difference between revisions of "Lycanthropy"
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==Overview== | ==Overview== | ||
− | A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from it at will, with the following limitations: | + | A Lycanthrope's Beast form makes for a very powerful animal form. '''You'll be able to change to and from it at will''', with the following limitations: |
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you've killed enough enemies (the higher your level, the less kills you'll require). | * You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you've killed enough enemies (the higher your level, the less kills you'll require). | ||
* During the full moon, you will be forcefully turned into your beast form, and won't be able to turn back until it's all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight. | * During the full moon, you will be forcefully turned into your beast form, and won't be able to turn back until it's all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight. |
Revision as of 07:02, 9 September 2015
Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.
“Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
Overview
A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from it at will, with the following limitations:
- You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you've killed enough enemies (the higher your level, the less kills you'll require).
- During the full moon, you will be forcefully turned into your beast form, and won't be able to turn back until it's all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.
- Remember that turning into a lycanthrope is a PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE and won't be made reversible either. This means you'll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it's highly advised to carefully consider the pros and cons before making the decision.
While you're in beast form, you will have the following abilities, among others:
- The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special "pack attack" that will deal increased damage for each werewolf attacking the same enemy. As you find Lycanthrope gear, you will gain several combos from it, similar to unarmed meditation or sword calligraphy ones, that will give you even more effects and aoe options.
- The ability to howl, eventually gaining a morale boost buff from it that will increase your damage and regeneration. (Supposedly improves with the Howling subskill, altho the means to level up this subskill consistently and its effects are rather obscure).
- The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism subskill (the more you feed on enemies, the higher this subskill will go).
- During the four days before full moon, and the first three days of it (when you're already force-shapeshifted), you'll receive the Lunacy buff, which increases your max health by +30. (Both in your humanoid and beast forms)
- You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you'll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon
- Keep in mind that, once you become a werewolf, you'll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.
Description
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
How to Obtain
- Harry the Wolf
- Harry the Wolf in Serbule Keep may know a thing or two about Werewolves. Hint
Abilities
As you level your Lycanthropy, you will learn the following abilities:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
Claw | Claw your enemy. | Slashing | 0 |
Bite | Bite your enemy. | Crushing | 2 |
Pack Attack | Bite your enemy. If other werewolves Pack Attack the same target within a few seconds, they deal extra damage (+15). | Crushing | 3 |
Pouncing Rake | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 5 |
Howl | Howl to raise your spirits. Boosts your in-combat health and power regeneration for 10 seconds. When used out of combat, engages the Howl skill. | N/A | 7 |
Bite 2 | Bite your enemy. | Crushing | 10 |
Claw 2 | Claw your enemy. | Slashing | 15 |
Pack Attack 2 | Bite your enemy. If other werewolves Pack Attack the same target within a few seconds, they deal extra damage (+20). | Crushing | 20 |
Pouncing Rake 2 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 25 |
Bite 3 | Bite your enemy. | Crushing | 28 |
Claw 3 | Claw your enemy. | Slashing | 30 |
Howl 2 | Howl to raise your spirits. Boosts your in-combat health and power regeneration for 10 seconds. When used out of combat, engages the Howl skill. | N/A | 35 |
Pack Attack 3 | Bite your enemy. If other werewolves Pack Attack the same target within a few seconds, they deal extra damage (+30). | Crushing | 40 |
Pouncing Rake 3 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 45 |
Bite 4 | Bite your enemy. | Crushing | 46 |
Claw 4 | Claw your enemy. | Slashing | 48 |
Howl 3 | Howl to raise your spirits. Boosts your in-combat health and power regeneration for 10 seconds. When used out of combat, engages the Howl skill. | N/A | 50 |
Advanced
The following skills you'll only be able to learn from several scrolls found out in the world, or as monster drops:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
Pouncing Rend | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 6 |
Pouncing Rend 2 | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 26 |
Pouncing Rend 3 | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 46 |
Pouncing Rend 3+ | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 50 |
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you're a werewolf yourself. Jace Soral will teach you several alchemical recipes for poisoned weapons effective against werewolves. Sanja, the pack leader, will teach you the following skills. Both will require favor to be learned:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
See Red | Go into a berzerk rage, dealing extra damage but weakening your defenses. (+5% piercing damage, -5 piercing mitigation) | N/A | 9 |
See Red 2 | Go into a berzerk rage, dealing extra damage but weakening your defenses. (+5% piercing & slashing damage, -5 piercing & slashing mitigation) | N/A | 29 |
See Red 3 | Go into a berzerk rage, dealing extra damage but weakening your defenses. (+10% piercing & slashing damage, -10 piercing & slashing mitigation) | N/A | 49 |
Double Claw | Attack with repeated mauling claws in a way that's sure to get attention. Damage reduced based on the foe's remaining armor. (+20 additional taunt) | Slashing (Reduced by armor) | 13 |
Double Claw 2 | Attack with repeated mauling claws in a way that's sure to get attention. Damage reduced based on the foe's remaining armor. (+40 additional taunt) | Slashing (Reduced by armor) | 22 |
Double Claw 3 | Attack with repeated mauling claws in a way that's sure to get attention. Damage reduced based on the foe's remaining armor. (+60 additional taunt) | Slashing (Reduced by armor) | 42 |
Sanguine Fangs | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 15 health damage over 15 seconds) | Piercing | 8 |
Sanguine Fangs 2 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 20 health damage over 10 seconds) | Piercing | 18 |
Sanguine Fangs 3 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 27 health damage over 9 seconds) | Piercing | 29 |
Sanguine Fangs 4 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 32 health damage over 8 seconds) | Piercing | 44 |
Smell Fear | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -60 rage) | Crushing | 14 |
Smell Fear 2 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -100 rage) | Crushing | 27 |
Smell Fear 3 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -150 rage) | Crushing | 41 |
Also, completing a quest with Jace Soral to defeat Bleddyn the werewolf will grant you the following alternative shapeshifting ability:
Ability Name | Description | Level |
---|---|---|
Become Winter Wolf | Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) | 0 |
Complete Ability List
Click "Expand" on the box below to view a complete list of Abilities for the Lycanthropy skill. Werewolf Abilities
Lycanthropy Mechanics
Combos
Equipping certain pieces of gear will grant you the ability to use combos much like when you do calligraphy or meditate. (This list could use some completing, as I don't have all of the data myself)
Combo Name | Sequence | Effect | Max Level | Gear |
---|---|---|---|---|
Savaging Blows | Claw + Claw + Bite | Last attack will deal extra damage | 10 | Boots |
Deadly Rending | Claw + Bite + Pouncing Rake | Last attack will deal 6-60 extra armor damage | 10 | Main hand, Off hand, Leggings |
Sanguine Horror | Howl + Pouncing Rake + Claw + Sanguine Fangs | Last attack will restore 20-110 health to you | 10 | Chest |
Pack Protection | Bite + Claw + Pouncing Rake + Pack Attack | Last attack will restore ?-120 armor to you | 10 | Gauntlets, Boots |
Gore Master | Pack Attack + Claw + Pouncing Rake | Last attack will deal extra damage and hit all targets within 5 metres (also stunning or armor damaging them) | 10 | Gauntlets |
Survival Master | Howl + Claw + Pouncing Rake + Bite | Last attack will restore 10-100 health and armor to you | 10 | Amulet, Leggings |
Fireteeth | Pouncing Rake + Claw + Bite | Last attack will ignite the target/s, dealing fire damage over time | 5 | Boots |
Incitement | Howl + Pouncing Rake + Claw + Bite | Last attack will deal extra damage and hit all targets within 10 meters | 5 | Gauntlets |
- NOTE: If you have the same combo available from several pieces of gear, regardless of them being different or the same levels, performing it will trigger the combo multiple times (as many as times you have it). It's not certain if this is intended or not, although it has been reported.
- While not a combo itself, it has to be noted you can get the ability to turn your Bite skill into aoe through a gear effect from gauntlets. This also turns certain combos, like Fireteeth and Savaging Blows, aoe.
Altar of Norala
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in Kur mountains. They may use it to perform several tasks for the goddess of the hunt, Norala, which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms. (More detailed list of tasks and bonuses to come on the next full moon)
Ability Name | Description | Level |
---|---|---|
Hunting Speed | Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. | 1 |
Hunting Speed 2 | Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. | 1 |
Hunting Speed 3 | Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. | 1 |
Special Equipment
- Lucky Belt of the Werewolf (Lycanthropy) Hint
- Lucky Belt of the Pack Leader (Lycanthropy, Animal Handling) Hint
- Lucky Belt of the Cunning Wolf (Lycanthropy, Psychology) Hint