Mentalism
From Project: Gorgon Wiki
Revision as of 05:29, 19 October 2014 by Gorgonzola (talk | contribs) (Added note about Phrenology critical-hit chances.)
“The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
Mentalism is a skill that makes use of Psychic energy to both attack and support. It is learned from Echur in Serbule Keep after completing a few errands. Further skills are purchasable from Mu in Myconian Cave with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying Phrenology.
Group Mechanics
If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.
Advanced Abilities
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
Revitalize | Mu | ??? | Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. Special: Target is healed for [15/25/40/60/75]. |
Mind Armor Wave | Mu | ??? | You and any nearby allies become resistant to attacks that invade the mind. Special: +3 [Psychic/and Trauma/and Poison] Mitigation |
Electrify | Mu | ??? | Blast the target with electricity. Damage: [30/50/75/110] Electricity. |
Pain Bubble | Mu | ??? | Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. Special: Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed. |