Tailoring
Tailoring
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Skill Type: | Trade Skill
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Max Level: | 80
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Requirements: | |
Skill Trainers: |
“Tailoring has two aspects: first, you use it to turn textiles into clothing. Second, you can use tailoring to make clothing and leather armor more comfortable, more useful, or more stylish.
Tailoring Overview
Tailoring is the craft that turns raw textiles into cloth equipment. You can also give certain enhancements to cloth and leather gear, such as pockets (extra inventory space) and elemental damages.
In-Game Description
Tailoring has two aspects: first, you use it to turn textiles into clothing. Second, you can use tailoring to make clothing and leather armor more comfortable, more useful, or more stylish.
Training Tailoring
- Thimble Pete will teach you Tailoring
- Legs will teach Tailoring recipes to players in animal form for Spider Casings. She also teaches textile recipes for various spider silk.
- Shirogin will unlock levels 51-60 and levels 61-70 and teaches 51+ Tailoring recipes.
- Elaina can also unlock levels 51-60 and 61-70, as well as teach many Tailoring recipes.
- Gurki can teach you how to make camo clothing and add pockets to clothes.
- Eveline Rastin can teach you how to make nimble clothing and masquerade masks.
- Felmer will unlock levels 71-80 and teaches 80+ Tailoring recipes.
Connected Skills
Sub-Skills:
- N/A
Secondary Skills:
- Textile Creation - Used in the creation of many ingredients used by Tailoring.
Related Skills:
- Spider - Many spiders are natural tailors.
Synergy Levels:
Bonus Synergy Levels for Tailoring can be obtained from the following skills and levels:
- Leatherworking
- Level 30, Level 45
- Tanning
- Level 40
- Textile Creation
- Level 30, Level 50
- Toolcrafting
- Level 45
Tailoring Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Tailoring skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | [Expand] Source |
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0 | Beginner's Tailoring Practice (Yarn) | 50 | 10 | ![]() |
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Practice tailoring with yarn. The resulting items are junk, but it's good practice. | Training: Elaina Training: Thimble Pete |
1 | Shoddy Cloth Cowl | 40 | 10 | ![]() ![]() |
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Level 5 cowl. Pretty horrible quality. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
1 | Shoddy Cloth Gloves | 40 | 10 | ![]() ![]() |
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Level 5 gloves. Not to be worn in public. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
1 | Shoddy Cloth Pants | 40 | 10 | ![]() ![]() |
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Level 5 pants. Not to be worn in public. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
1 | Shoddy Cloth Shirt | 40 | 10 | ![]() ![]() |
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Level 5 shirt. Not to be worn in public. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
1 | Shoddy Cloth Slippers | 40 | 10 | ![]() ![]() |
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Level 5 slippers. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
1 | Shoddy Spider Casing | 40 | 10 | ![]() ![]() |
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Pieces of chitin and scraps of metal are held together with thick webbing. This would fit on a spider. | Training: Legs |
3 | Shoddy Cloth Gloves (Enchanted) | 48 | 12 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 5 gloves, infused with magic. WHY?! Oh, right. For practice. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
3 | Shoddy Cloth Pants (Enchanted) | 48 | 12 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 5 pants, infused with magic. WHY?! Oh, right. For practice. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
3 | Shoddy Cloth Shirt (Enchanted) | 48 | 12 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 5 shirt, infused with magic. WHY?! Oh, right. For practice. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
3 | Shoddy Cloth Slippers (Enchanted) | 48 | 12 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 5 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
3 | Shoddy Spider Casing (Enchanted) | 48 | 12 | ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and scraps of metal are held together with thick webbing. This would fit on a spider. | Training: Legs |
4 | Beginner's Tailoring Practice (Spider Silk) | 50 | 20 | ![]() |
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Practice tailoring with spider silk. The resulting items are junk, but it's good practice. | Training: Elaina |
4 | Shoddy Cloth Cowl (Enchanted) | 64 | 16 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 5 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
5 | Add Pockets To Cloth Pants | 80 | 20 | ![]() ![]() Cloth Pants x1 |
Add Pockets To Cloth Pants | Add +2 inventory slots to cloth pants. Consumes 12 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
5 | Neophyte's Tailoring Practice | 50 | 20 | ![]() |
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Practice tailoring on a bolt of cloth. The resulting items are junk, but it's good practice. | Training: Elaina Training: Thimble Pete |
10 | Add Pockets To Cloth Shirt | 160 | 40 | ![]() ![]() Cloth Shirt x1 |
Add Pockets To Cloth Shirt | Add +2 inventory slots to a cloth shirt. Consumes 12 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
10 | Novice's Tailoring Practice | 50 | 40 | ![]() ![]() |
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Practice tailoring on cloth. The resulting items are not particularly useful, but it's good practice. | Training: Elaina Training: Thimble Pete |
10 | Rough Cloth Cowl | 160 | 40 | ![]() ![]() |
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Level 10 cowl. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
10 | Rough Cloth Gloves | 160 | 40 | ![]() ![]() |
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Level 10 gloves. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
10 | Rough Cloth Pants | 160 | 40 | ![]() ![]() |
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Level 10 pants. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
10 | Rough Cloth Shirt | 160 | 40 | ![]() ![]() |
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Level 10 shirt. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
10 | Rough Cloth Slippers | 160 | 40 | ![]() ![]() |
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Level 10 slippers. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
10 | Rough Spider Casing | 160 | 40 | ![]() ![]() ![]() |
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Pieces of chitin and scraps of metal are held together with thick webbing. This should make a spider somewhat tougher. | Training: Legs |
13 | Rough Cloth Gloves (Enchanted) | 208 | 52 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 10 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
13 | Rough Cloth Pants (Enchanted) | 208 | 52 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 10 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
13 | Rough Cloth Shirt (Enchanted) | 208 | 52 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 10 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
13 | Rough Cloth Slippers (Enchanted) | 208 | 52 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 10 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
13 | Rough Spider Casing (Enchanted) | 208 | 52 | ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and scraps of metal are held together with thick webbing. This should make a spider somewhat tougher. | Training: Legs |
14 | Rough Cloth Cowl (Enchanted) | 224 | 56 | ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 10 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
15 | Add Pockets To Leather Pants | 240 | 60 | ![]() ![]() Leather Pants x1 |
Add Pockets To Leather Pants | Add +1 inventory slot to leather pants. Consumes 12 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
18 | Enhance Darkness Damage of Cloth Pants | 288 | 72 | ![]() ![]() ![]() Cloth Pants x1 |
Enhance Darkness Damage of Cloth Pants | Add +2% Direct Darkness damage to cloth pants. Consumes 20 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
20 | Add Pockets To Leather Shirt | 320 | 80 | ![]() ![]() Leather Shirt x1 |
Add Pockets To Leather Shirt | Add +1 inventory slot to a leather shirt. Consumes 12 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
20 | Crude Cloth Cowl | 320 | 80 | ![]() ![]() ![]() |
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Level 20 cowl. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
20 | Crude Cloth Gloves | 320 | 80 | ![]() ![]() ![]() |
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Level 20 gloves. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
20 | Crude Cloth Pants | 320 | 80 | ![]() ![]() ![]() |
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Level 20 pants. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
20 | Crude Cloth Shirt | 320 | 80 | ![]() ![]() ![]() |
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Level 20 shirt. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
20 | Crude Cloth Slippers | 320 | 80 | ![]() ![]() ![]() |
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Level 20 slippers. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
20 | Crude Spider Casing | 320 | 80 | ![]() ![]() ![]() |
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Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders. | Training: Legs |
22 | Camouflaged Crude Pants (Enchanted) | 352 | 88 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 20 pants altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Crude Pants Training: Gurki |
23 | Crude Cloth Gloves (Enchanted) | 368 | 92 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 20 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
23 | Crude Cloth Pants (Enchanted) | 368 | 92 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 20 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
23 | Crude Cloth Shirt (Enchanted) | 368 | 92 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 20 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
23 | Crude Cloth Slippers (Enchanted) | 368 | 92 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 20 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
23 | Crude Spider Casing (Enchanted) | 368 | 92 | ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders. | Training: Legs |
23 | Enhance Darkness Damage of Cloth Shirt | 368 | 92 | ![]() ![]() ![]() Cloth Shirt x1 |
Enhance Darkness Damage of Cloth Shirt | Add +2% Direct Darkness damage to a cloth shirt. Consumes 20 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
24 | Crude Cloth Cowl (Enchanted) | 384 | 96 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 20 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
25 | Camouflaged Crude Shirt (Enchanted) | 400 | 100 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 20 shirt altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Crude Shirt Training: Gurki |
25 | Enhance Fire Damage of Cloth Pants | 400 | 100 | ![]() ![]() ![]() Cloth Pants x1 |
Enhance Fire Damage of Cloth Pants | Add +2% Direct Fire damage to cloth pants. Consumes 20 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
28 | Enhance Cold Damage of Cloth Pants | 448 | 112 | ![]() ![]() ![]() Cloth Pants x1 |
Enhance Cold Damage of Cloth Pants | Add +2% Direct Cold damage to cloth pants. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Cold Damage to Cloth Pants |
30 | Crude Cargo Pants | 512 | ?? | ![]() ![]() ![]() |
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A pants designed for storage-type characters. (Must be near a tanning rack, for some reason.) | Training: Thimble Pete |
30 | Crude Cargo Shirt | 512 | ?? | ![]() ![]() ![]() |
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A Shirt designed for storage-type characters. (Must be near a tanning rack, for some reason.) | Training: Thimble Pete |
30 | Decent Bat Witch Hat (Enchanted) | 480 | 120 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. | Quest: Zhia Lian Event: A Hat Fit for a Bat |
30 | Decent Cloth Pants (Enchanted) | 480 | 120 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 30 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
30 | Decent Cloth Shirt (Enchanted) | 480 | 120 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 30 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
30 | Decent Cloth Slippers (Enchanted) | 480 | 120 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 30 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
30 | Decent Spider Casing (Enchanted) | 480 | 120 | ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders. | Training: Legs |
30 | Enhance Fire Damage of Cloth Shirt | 480 | 120 | ![]() ![]() ![]() Cloth Shirt x1 |
Enhance Fire Damage of Cloth Shirt | Add +2% Direct Fire damage to a cloth shirt. Consumes 20 Craft Points. (Must be near a tanning rack.) | Training: Gurki |
31 | Decent Nimble Coat (Enchanted) | 496 | 124 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. | Training: Eveline Rastin |
31 | Decent Nimble Cowl (Enchanted) | 496 | 124 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. | Training: Eveline Rastin |
31 | Decent Nimble Gloves (Enchanted) | 496 | 124 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. | Training: Eveline Rastin |
31 | Decent Nimble Pants (Enchanted) | 496 | 124 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. | Training: Eveline Rastin |
31 | Decent Nimble Shoes (Enchanted) | 496 | 124 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. | Training: Eveline Rastin |
32 | Camouflaged Decent Pants (Enchanted) | 512 | 128 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 30 pants altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Decent Pants Training: Gurki |
32 | Camouflaged Decent Pants (Max-Enchanted) | 512 | 128 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 30 pants altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Decent Pants |
32 | Decent Nimble Coat (Max-Enchanted) | 512 | 128 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
32 | Decent Nimble Cowl (Max-Enchanted) | 512 | 128 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
32 | Decent Nimble Gloves (Max-Enchanted) | 512 | 128 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
32 | Decent Nimble Pants (Max-Enchanted) | 512 | 128 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
32 | Decent Nimble Shoes (Max-Enchanted) | 512 | 128 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
33 | Decent Cloth Gloves (Enchanted) | 528 | 132 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 30 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
33 | Enhance Cold Damage of Cloth Shirt | 528 | 132 | ![]() ![]() ![]() Cloth Shirt x1 |
Enhance Cold Damage of Cloth Shirt | Add +2% Direct Cold damage to a cloth shirt. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Cold Damage to Cloth Shirt |
34 | Decent Cloth Cowl (Enchanted) | 544 | 136 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
Decent ![]() |
Level 30 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
35 | Camouflaged Decent Shirt (Enchanted) | 560 | 140 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 30 shirt altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Decent Shirt Training: Gurki |
35 | Enhance Electricity Damage of Cloth Pants | 560 | 140 | ![]() ![]() ![]() Cloth Pants x1 |
Enhance Electricity Damage of Cloth Pants | Add +2% Direct Electricity damage to cloth pants. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Electricity Damage to Cloth Pants |
38 | Enhance Psychic Damage of Cloth Pants | 608 | 152 | ![]() ![]() ![]() Cloth Pants x1 |
Enhance Psychic Damage of Cloth Pants | Add +2% Direct Psychic damage to cloth pants. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Psychic Damage to Cloth Pants |
40 | Enhance Electricity Damage of Cloth Shirt | 640 | 160 | ![]() ![]() ![]() Cloth Shirt x1 |
Enhance Electricity Damage of Cloth Shirt | Add +2% Direct Electricity damage to a cloth shirt. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Electricity Damage to Cloth Shirt |
40 | Nice Bat Witch Hat (Enchanted) | 640 | 160 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. | Item: Tailoring: Nice Bat Witch Hat |
40 | Nice Cloth Pants (Enchanted) | 640 | 160 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
40 | Nice Cloth Pants (Max-Enchanted) | 640 | 160 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
![]() |
Level 40 pants, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Thimble Pete |
40 | Nice Cloth Shirt (Enchanted) | 640 | 160 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
40 | Nice Cloth Shirt (Max-Enchanted) | 640 | 160 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 shirt, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Thimble Pete |
40 | Nice Cloth Slippers (Enchanted) | 640 | 160 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
40 | Nice Cloth Slippers (Max-Enchanted) | 640 | 160 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
![]() |
Level 40 slippers, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Thimble Pete |
40 | Nice Spider Casing (Enchanted) | 640 | 160 | ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. | Training: Legs |
41 | Nice Fiery Masquerade Mask (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. | Item: Tailoring: Nice Fiery Masquerade Mask |
41 | Nice Forest Masquerade Mask (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. | Item: Tailoring: Nice Forest Masquerade Mask |
41 | Nice Frigid Masquerade Mask (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. | Item: Tailoring: Nice Frigid Masquerade Mask |
41 | Nice Nimble Coat (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. | Training: Eveline Rastin |
41 | Nice Nimble Cowl (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
![]() |
Soft tactical clothing to resist ambushes in comfort. | Training: Eveline Rastin |
41 | Nice Nimble Gloves (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
![]() |
Comfortable and extremely dextrous gloves. | Training: Eveline Rastin |
41 | Nice Nimble Pants (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. | Training: Eveline Rastin |
41 | Nice Nimble Shoes (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. | Training: Eveline Rastin |
41 | Nice Shocking Masquerade Mask (Enchanted) | 656 | 164 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. | Item: Tailoring: Nice Shocking Masquerade Mask |
42 | Camouflaged Nice Pants (Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 pants altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Nice Pants Training: Gurki |
42 | Camouflaged Nice Pants (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 pants altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Nice Pants |
42 | Nice Bat Witch Hat (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Nice Bat Witch Hat |
42 | Nice Fiery Masquerade Mask (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Nice Fiery Masquerade Mask |
42 | Nice Forest Masquerade Mask (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Nice Forest Masquerade Mask |
42 | Nice Frigid Masquerade Mask (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Nice Frigid Masquerade Mask |
42 | Nice Nimble Coat (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
42 | Nice Nimble Cowl (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
42 | Nice Nimble Gloves (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
42 | Nice Nimble Pants (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
42 | Nice Nimble Shoes (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
42 | Nice Shocking Masquerade Mask (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Nice Shocking Masquerade Mask |
42 | Nice Spider Casing (Max-Enchanted) | 672 | 168 | ![]() ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Legs |
43 | Enhance Psychic Damage of Cloth Shirt | 688 | 172 | ![]() ![]() ![]() Cloth Shirt x1 |
Enhance Psychic Damage of Cloth Shirt | Add +2% Direct Psychic damage to a cloth shirt. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Psychic Damage to Cloth Shirt |
43 | Nice Cloth Gloves (Enchanted) | 688 | 172 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
44 | Nice Cloth Cowl (Enchanted) | 704 | 176 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
45 | Camouflaged Nice Shirt (Enchanted) | 720 | 180 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 shirt altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Nice Shirt Training: Gurki |
45 | Camouflaged Nice Shirt (Max-Enchanted) | 720 | 180 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 shirt altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Nice Shirt |
45 | Enhance Nature Damage of Cloth Pants | 720 | 180 | ![]() ![]() ![]() Cloth Pants x1 |
Enhance Nature Damage of Cloth Pants | Add +2% Direct Nature damage to cloth pants. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Nature Damage to Cloth Pants |
45 | Nice Cloth Cowl (Max-Enchanted) | 720 | 180 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 cowl, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Thimble Pete |
45 | Nice Cloth Gloves (Max-Enchanted) | 720 | 180 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 40 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Thimble Pete |
50 | Enhance Nature Damage of Cloth Shirt | 800 | 200 | ![]() ![]() ![]() Cloth Shirt x1 |
Enhance Nature Damage of Cloth Shirt | Add +2% Direct Nature damage to a cloth shirt. Consumes 20 Craft Points. (Must be near a tanning rack.) | Item: Tailoring: Add Nature Damage to Cloth Shirt |
50 | Quality Bat Witch Hat (Enchanted) | 800 | 200 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. | Item: Tailoring: Quality Bat Witch Hat |
50 | Quality Cloth Pants (Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
50 | Quality Cloth Pants (Max-Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 pants, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
50 | Quality Cloth Shirt (Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
50 | Quality Cloth Shirt (Max-Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 shirt, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
50 | Quality Cloth Slippers (Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
50 | Quality Cloth Slippers (Max-Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 slippers, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
50 | Quality Cow Porkpie Hat (Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, although it seems unlikely that an average cow would appreciate the style. (NOTE: only cows can wear this garment.) | Item: Tailoring: Quality Hats for Cows |
50 | Quality Deer Porkpie Hat (Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit a deer for some reason. (NOTE: only deer can wear this garment.) | Item: Tailoring: Quality Hats for Deer |
50 | Quality Pig Porkpie Hat (Enchanted) | 800 | 200 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit snugly around a pig's ears. (NOTE: only pigs can wear this garment.) | Item: Tailoring: Quality Hats for Pigs |
50 | Quality Spider Casing (Enchanted) | 800 | 200 | ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. | Training: Legs |
51 | Quality Fiery Masquerade Mask (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. | Item: Tailoring: Quality Fiery Masquerade Mask |
51 | Quality Forest Masquerade Mask (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. | Item: Tailoring: Quality Forest Masquerade Mask |
51 | Quality Frigid Masquerade Mask (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. | Item: Tailoring: Quality Frigid Masquerade Mask |
51 | Quality Nimble Coat (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. | Training: Eveline Rastin |
51 | Quality Nimble Cowl (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. | Training: Eveline Rastin |
51 | Quality Nimble Gloves (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. | Training: Eveline Rastin |
51 | Quality Nimble Pants (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. | Training: Eveline Rastin |
51 | Quality Nimble Shoes (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. | Training: Eveline Rastin |
51 | Quality Shocking Masquerade Mask (Enchanted) | 816 | 204 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. | Item: Tailoring: Quality Shocking Masquerade Mask |
52 | Camouflaged Quality Pants (Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 pants altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Quality Pants |
52 | Camouflaged Quality Pants (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 pants altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Quality Pants |
52 | Quality Bat Witch Hat (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Quality Bat Witch Hat |
52 | Quality Cow Porkpie Hat (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, although it seems unlikely that an average cow would appreciate the style. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only cows can wear this garment.) | Item: Tailoring: Quality Hats for Cows |
52 | Quality Deer Porkpie Hat (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit a deer for some reason. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only deer can wear this garment.) | Item: Tailoring: Quality Hats for Deer |
52 | Quality Fiery Masquerade Mask (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Quality Fiery Masquerade Mask |
52 | Quality Forest Masquerade Mask (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Quality Forest Masquerade Mask |
52 | Quality Frigid Masquerade Mask (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Quality Frigid Masquerade Mask |
52 | Quality Nimble Coat (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
52 | Quality Nimble Cowl (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
52 | Quality Nimble Gloves (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
52 | Quality Nimble Pants (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
52 | Quality Nimble Shoes (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
52 | Quality Pig Porkpie Hat (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit snugly around a pig's ears. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only pigs can wear this garment.) | Item: Tailoring: Quality Hats for Pigs |
52 | Quality Shocking Masquerade Mask (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Quality Shocking Masquerade Mask |
52 | Quality Spider Casing (Max-Enchanted) | 832 | 208 | ![]() ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Legs |
53 | Quality Cloth Gloves (Enchanted) | 848 | 212 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
54 | Quality Cloth Cowl (Enchanted) | 864 | 216 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
55 | Camouflaged Quality Shirt (Enchanted) | 880 | 220 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 shirt altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Quality Shirt |
55 | Camouflaged Quality Shirt (Max-Enchanted) | 880 | 220 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 shirt altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Quality Shirt |
55 | Quality Cloth Cowl (Max-Enchanted) | 880 | 220 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 cowl, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
55 | Quality Cloth Gloves (Max-Enchanted) | 880 | 220 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 50 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Thimble Pete |
60 | Quality Cargo Pants | 992 | ?? | ![]() ![]() ![]() ![]() |
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A pants designed for storage-type characters. (Must be near a tanning rack, for some reason.) | Training: Gurki |
60 | Quality Cargo Shirt | 992 | ?? | ![]() ![]() ![]() ![]() |
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A Shirt designed for storage-type characters. (Must be near a tanning rack, for some reason.) | Training: Gurki |
60 | Great Bat Witch Hat (Enchanted) | 960 | 240 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. | Item: Tailoring: Great Bat Witch Hat |
60 | Great Cloth Pants (Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
60 | Great Cloth Pants (Max-Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 pants, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
60 | Great Cloth Shirt (Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
60 | Great Cloth Shirt (Max-Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 shirt, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
60 | Great Cloth Slippers (Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
60 | Great Cloth Slippers (Max-Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 slippers, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
60 | Great Cow Porkpie Hat (Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, although it seems unlikely that an average cow would appreciate the style. (NOTE: only cows can wear this garment.) | Item: Tailoring: Great Hats for Cows |
60 | Great Deer Porkpie Hat (Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit a deer for some reason. (NOTE: only deer can wear this garment.) | Item: Tailoring: Great Hats for Deer |
60 | Great Pig Porkpie Hat (Enchanted) | 960 | 240 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit snugly around a pig's ears. (NOTE: only pigs can wear this garment.) | Item: Tailoring: Great Hats for Pigs |
60 | Great Spider Casing (Enchanted) | 960 | 240 | ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. | Training: Legs |
61 | Great Fiery Masquerade Mask (Enchanted) | 976 | 244 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. | Item: Tailoring: Great Fiery Masquerade Mask |
61 | Great Forest Masquerade Mask (Enchanted) | 976 | 244 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. | Item: Tailoring: Great Forest Masquerade Mask |
61 | Great Frigid Masquerade Mask (Enchanted) | 976 | 244 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. | Item: Tailoring: Great Frigid Masquerade Mask |
61 | Great Nimble Coat (Enchanted) | 976 | 244 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. | Training: Eveline Rastin |
61 | Great Nimble Cowl (Enchanted) | 976 | 244 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. | Training: Eveline Rastin |
61 | Great Nimble Gloves (Enchanted) | 976 | 244 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. | Training: Eveline Rastin |
61 | Great Nimble Pants (Enchanted) | 976 | 244 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. | Training: Eveline Rastin |
61 | Great Nimble Shoes (Enchanted) | 976 | 244 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. | Training: Eveline Rastin |
61 | Great Shocking Masquerade Mask (Enchanted) | 976 | 244 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. | Item: Tailoring: Great Shocking Masquerade Mask |
62 | Camouflaged Great Pants (Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 pants altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Great Pants |
62 | Camouflaged Great Pants (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 pants altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Great Pants |
62 | Great Bat Witch Hat (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Great Bat Witch Hat |
62 | Great Cow Porkpie Hat (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, although it seems unlikely that an average cow would appreciate the style. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only cows can wear this garment.) | Item: Tailoring: Great Hats for Cows |
62 | Great Deer Porkpie Hat (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit a deer for some reason. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only deer can wear this garment.) | Item: Tailoring: Great Hats for Deer |
62 | Great Fiery Masquerade Mask (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Great Fiery Masquerade Mask |
62 | Great Forest Masquerade Mask (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Great Forest Masquerade Mask |
62 | Great Frigid Masquerade Mask (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Great Frigid Masquerade Mask |
62 | Great Nimble Coat (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
62 | Great Nimble Cowl (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
62 | Great Nimble Gloves (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
62 | Great Nimble Pants (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
62 | Great Nimble Shoes (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
62 | Great Pig Porkpie Hat (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit snugly around a pig's ears. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only pigs can wear this garment.) | Item: Tailoring: Great Hats for Pigs |
62 | Great Shocking Masquerade Mask (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Great Shocking Masquerade Mask |
62 | Great Spider Casing (Max-Enchanted) | 992 | 248 | ![]() ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Legs |
63 | Great Cloth Gloves (Enchanted) | 1008 | 252 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
64 | Great Cloth Cowl (Enchanted) | 1024 | 256 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
65 | Camouflaged Great Shirt (Enchanted) | 1040 | 260 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 shirt altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Great Shirt |
65 | Camouflaged Great Shirt (Max-Enchanted) | 1040 | 260 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 shirt altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Great Shirt |
65 | Great Cloth Cowl (Max-Enchanted) | 1040 | 260 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 cowl, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
65 | Great Cloth Gloves (Max-Enchanted) | 1040 | 260 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 60 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
70 | Amazing Bat Witch Hat (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. | Item: Tailoring: Amazing Bat Witch Hat |
70 | Amazing Cloth Pants (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
70 | Amazing Cloth Pants (Max-Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 pants, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
70 | Amazing Cloth Shirt (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
70 | Amazing Cloth Shirt (Max-Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 shirt, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
70 | Amazing Cloth Slippers (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
70 | Amazing Cloth Slippers (Max-Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 slippers, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
70 | Amazing Cow Porkpie Hat (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, although it seems unlikely that an average cow would appreciate the style. (NOTE: only cows can wear this garment.) | Item: Tailoring: Amazing Hats for Cows |
70 | Amazing Deer Porkpie Hat (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit a deer for some reason. (NOTE: only deer can wear this garment.) | Item: Tailoring: Amazing Hats for Deer |
70 | Amazing Pig Porkpie Hat (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit snugly around a pig's ears. (NOTE: only pigs can wear this garment.) | Item: Tailoring: Amazing Hats for Pigs |
70 | Amazing Spider Casing (Enchanted) | 1120 | 280 | ![]() ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. | Training: Legs |
71 | Amazing Fiery Masquerade Mask (Enchanted) | 1136 | 284 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. | Item: Tailoring: Amazing Fiery Masquerade Mask |
71 | Amazing Forest Masquerade Mask (Enchanted) | 1136 | 284 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. | Item: Tailoring: Amazing Forest Masquerade Mask |
71 | Amazing Frigid Masquerade Mask (Enchanted) | 1136 | 284 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. | Item: Tailoring: Amazing Frigid Masquerade Mask |
71 | Amazing Nimble Coat (Enchanted) | 1136 | 284 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. | Training: Eveline Rastin |
71 | Amazing Nimble Cowl (Enchanted) | 1136 | 284 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. | Training: Eveline Rastin |
71 | Amazing Nimble Gloves (Enchanted) | 1136 | 284 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. | Training: Eveline Rastin |
71 | Amazing Nimble Pants (Enchanted) | 1136 | 284 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. | Training: Eveline Rastin |
71 | Amazing Nimble Shoes (Enchanted) | 1136 | 284 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. | Training: Eveline Rastin |
71 | Amazing Shocking Masquerade Mask (Enchanted) | 1136 | 284 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. | Item: Tailoring: Amazing Shocking Masquerade Mask |
72 | Amazing Bat Witch Hat (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Amazing Bat Witch Hat |
72 | Amazing Cow Porkpie Hat (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, although it seems unlikely that an average cow would appreciate the style. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only cows can wear this garment.) | Item: Tailoring: Amazing Hats for Cows |
72 | Amazing Deer Porkpie Hat (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit a deer for some reason. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only deer can wear this garment.) | Item: Tailoring: Amazing Hats for Deer |
72 | Amazing Fiery Masquerade Mask (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Amazing Fiery Masquerade Mask |
72 | Amazing Forest Masquerade Mask (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Amazing Forest Masquerade Mask |
72 | Amazing Frigid Masquerade Mask (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Amazing Frigid Masquerade Mask |
72 | Amazing Nimble Coat (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
72 | Amazing Nimble Cowl (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
72 | Amazing Nimble Gloves (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
72 | Amazing Nimble Pants (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
72 | Amazing Nimble Shoes (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Eveline Rastin |
72 | Amazing Pig Porkpie Hat (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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It's a high-quality hat, sized to fit snugly around a pig's ears. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (NOTE: only pigs can wear this garment.) | Item: Tailoring: Amazing Hats for Pigs |
72 | Amazing Shocking Masquerade Mask (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Amazing Shocking Masquerade Mask |
72 | Amazing Spider Casing (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Training: Legs |
72 | Camouflaged Amazing Pants (Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 pants altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Amazing Pants |
72 | Camouflaged Amazing Pants (Max-Enchanted) | 1152 | 288 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 pants altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Amazing Pants |
73 | Amazing Cloth Gloves (Enchanted) | 1168 | 292 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
74 | Amazing Cloth Cowl (Enchanted) | 1184 | 296 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
75 | Amazing Cloth Cowl (Max-Enchanted) | 1200 | 300 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 cowl, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
75 | Amazing Cloth Gloves (Max-Enchanted) | 1200 | 300 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Elaina Training: Shirogin |
75 | Camouflaged Amazing Shirt (Enchanted) | 1200 | 300 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 shirt altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Amazing Shirt |
75 | Camouflaged Amazing Shirt (Max-Enchanted) | 1200 | 300 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 70 shirt altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Amazing Shirt |
80 | Astounding Bat Witch Hat (Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. | Item: Tailoring: Astounding Bat Witch Hat |
80 | Astounding Cloth Pants (Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 pants, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Felmer |
80 | Astounding Cloth Pants (Max-Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 pants, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Felmer |
80 | Astounding Cloth Shirt (Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 shirt, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Felmer |
80 | Astounding Cloth Shirt (Max-Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 shirt, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Felmer |
80 | Astounding Cloth Slippers (Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 slippers, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Felmer |
80 | Astounding Cloth Slippers (Max-Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 slippers, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Felmer |
80 | Astounding Spider Casing (Enchanted) | 1280 | 320 | ![]() ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. | Item: Tailoring: Astounding Spider Casings |
81 | Astounding Fiery Masquerade Mask (Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. | Item: Tailoring: Astounding Fiery Masquerade Mask |
81 | Astounding Forest Masquerade Mask (Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. | Item: Tailoring: Astounding Forest Masquerade Mask |
81 | Astounding Frigid Masquerade Mask (Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. | Item: Tailoring: Astounding Frigid Masquerade Mask |
81 | Astounding Nimble Coat (Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. | Item: Tailoring: Astounding Nimble Coat |
81 | Astounding Nimble Coat (Max-Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Cotton mixed with strategically-cut pieces of fae felt give this coat an incredible range of movement. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Nimble Coat |
81 | Astounding Nimble Cowl (Enchanted) | 1296 | 324 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. | Item: Tailoring: Astounding Nimble Cowl |
81 | Astounding Nimble Cowl (Max-Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Soft tactical clothing to resist ambushes in comfort. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Nimble Cowl |
81 | Astounding Nimble Gloves (Enchanted) | 1296 | 324 | ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. | Item: Tailoring: Astounding Nimble Gloves |
81 | Astounding Nimble Gloves (Max-Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Comfortable and extremely dextrous gloves. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Nimble Gloves |
81 | Astounding Nimble Pants (Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. | Item: Tailoring: Astounding Nimble Pants |
81 | Astounding Nimble Pants (Max-Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Pants so soft, so flexible, it feels like you're wearing nothing... but with plenty of armor, too. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Nimble Pants |
81 | Astounding Nimble Shoes (Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. | Item: Tailoring: Astounding Nimble Shoes |
81 | Astounding Nimble Shoes (Max-Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Perhaps not the most durable shoe, but definitely among the most flexible. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Nimble Shoes |
81 | Astounding Shocking Masquerade Mask (Enchanted) | 1296 | 324 | ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. | Item: Tailoring: Astounding Shocking Masquerade Mask |
82 | Astounding Bat Witch Hat (Max-Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A hat designed to be worn by giant bat magicians. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Bat Witch Hat |
82 | Astounding Fiery Masquerade Mask (Max-Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with fire magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Fiery Masquerade Mask |
82 | Astounding Forest Masquerade Mask (Max-Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with nature magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Forest Masquerade Mask |
82 | Astounding Frigid Masquerade Mask (Max-Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with ice magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Frigid Masquerade Mask |
82 | Astounding Shocking Masquerade Mask (Max-Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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A comfortable mask for wearing to a ball. This one is enchanted with electricity magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Shocking Masquerade Mask |
82 | Astounding Spider Casing (Max-Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() ![]() Auxiliary Crystal x1 |
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Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. | Item: Tailoring: Astounding Spider Casings |
82 | Camouflaged Astounding Pants (Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 pants altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Astounding Pants |
82 | Camouflaged Astounding Pants (Max-Enchanted) | 1312 | 328 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 pants altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Astounding Pants |
83 | Astounding Cloth Gloves (Enchanted) | 1328 | 332 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 gloves, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Felmer |
84 | Astounding Cloth Cowl (Enchanted) | 1344 | 336 | ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 cowl, infused with magic. (Must be near a tanning rack, for some reason.) | Training: Felmer |
85 | Astounding Cloth Cowl (Max-Enchanted) | 1360 | 340 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 cowl, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Felmer |
85 | Astounding Cloth Gloves (Max-Enchanted) | 1360 | 340 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Training: Felmer |
85 | Camouflaged Astounding Shirt (Enchanted) | 1360 | 340 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 shirt altered to make you less obtrusive, and infused with magic. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Astounding Shirt |
85 | Camouflaged Astounding Shirt (Max-Enchanted) | 1360 | 340 | ![]() ![]() ![]() ![]() ![]() ![]() Primary Crystal x1 Auxiliary Crystal x1 |
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Level 80 shirt altered to make you less obtrusive, and infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack, for some reason.) | Item: Tailoring: Camouflaged Astounding Shirt |
Tailoring Mechanics
Ending up with extra textiles
Because multiple Textile Creation recipes create and use odd amounts of fabric (Cotton Thread creates 4 every time, but most recipes using it only require 1), you'll often end up with extra materials while Tailoring. For most equipment recipes, the magic number is 8: every 8 pieces of gear, you'll have no materials left.
Tailoring Level Up Rewards
Level | [Expand] Reward |
---|---|
10 | +1 to Textile Creation |
20 | +1 to Leatherworking |
30 | +1 to Artistry |
40 | +1 to Leatherworking |
50 | +1 to Textile Creation |
60 | +1 to Saddlery |
Tailoring Experience Table
Click Expand to view the Experience Table for Tailoring
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 50 | 60 |
3 | 50 | 110 |
4 | 50 | 160 |
5 | 50 | 210 |
6 | 210 | 420 |
7 | 210 | 630 |
8 | 210 | 840 |
9 | 210 | 1050 |
10 | 210 | 1260 |
11 | 420 | 1680 |
12 | 420 | 2100 |
13 | 420 | 2520 |
14 | 420 | 2940 |
15 | 420 | 3360 |
16 | 680 | 4040 |
17 | 680 | 4720 |
18 | 680 | 5400 |
19 | 680 | 6080 |
20 | 680 | 6760 |
21 | 990 | 7750 |
22 | 990 | 8740 |
23 | 990 | 9730 |
24 | 990 | 10720 |
25 | 990 | 11710 |
26 | 1350 | 13060 |
27 | 1350 | 14410 |
28 | 1350 | 15760 |
29 | 1350 | 17110 |
30 | 1350 | 18460 |
31 | 1760 | 20220 |
32 | 1760 | 21980 |
33 | 1760 | 23740 |
34 | 1760 | 25500 |
35 | 1760 | 27260 |
36 | 2500 | 29760 |
37 | 2500 | 32260 |
38 | 2500 | 34760 |
39 | 2500 | 37260 |
40 | 2500 | 39760 |
41 | 3210 | 42970 |
42 | 3210 | 46180 |
43 | 3210 | 49390 |
44 | 3210 | 52600 |
45 | 3210 | 55810 |
46 | 4440 | 60250 |
47 | 4440 | 64690 |
48 | 4440 | 69130 |
49 | 4440 | 73570 |
50 | 4440 | 78010 |
51 | 7650 | 85660 |
52 | 7650 | 93310 |
53 | 7650 | 100960 |
54 | 7650 | 108610 |
55 | 7650 | 116260 |
56 | 10860 | 127120 |
57 | 10860 | 137980 |
58 | 10860 | 148840 |
59 | 10860 | 159700 |
60 | 10860 | 170560 |
61 | 14100 | 184660 |
62 | 14100 | 198760 |
63 | 14100 | 212860 |
64 | 14100 | 226960 |
65 | 14100 | 241060 |
66 | 17550 | 258610 |
67 | 17550 | 276160 |
68 | 17550 | 293710 |
69 | 17550 | 311260 |
70 | 17550 | 328810 |
71 | 21000 | 349810 |
72 | 21000 | 370810 |
73 | 21000 | 391810 |
74 | 21000 | 412810 |
75 | 21000 | 433810 |
76 | 24750 | 458560 |
77 | 24750 | 483310 |
78 | 24750 | 508060 |
79 | 24750 | 532810 |
80 | 24750 | 557560 |
81 | 28750 | 586310 |
82 | 28750 | 615060 |
83 | 28750 | 643810 |
84 | 28750 | 672560 |
85 | 28750 | 701310 |
86 | 33000 | 734310 |
87 | 33000 | 767310 |
88 | 33000 | 800310 |
89 | 33000 | 833310 |
90 | 33000 | 866310 |
91 | 37500 | 903810 |
92 | 37500 | 941310 |
93 | 37500 | 978810 |
94 | 37500 | 1016310 |
95 | 37500 | 1053810 |
96 | 42500 | 1096310 |
97 | 42500 | 1138810 |
98 | 42500 | 1181310 |
99 | 42500 | 1223810 |
100 | 42500 | 1266310 |
Trivia
Write a little about this history of the skill, or things that don't belong in above areas
Gallery
Be prepared to grow a lot of cotton! You'll also be carding a lot, making thread and yarn. Higher quality clothes look better, have higher armor level and can be enchanted. Dyeing can also enhance the look of your clothes. Not much difference in appearance between Shoddy and Rough clothes; Decent is definitely a jump in aesthetics. Camouflaged shirt/pants have a different look.
Pocket gears: Only purple and yellow will proc plus 8 pocket gear as a mod, which then allows you to get 28 slots on each piece for the top and skirt.
To do the pocket gear for cloth you add bloodstone at the top as primary and for auxiliary slot you add a rubywall gem. then you craft till you hit purple or yellow to get the plus 8 slot mod.
To get the plus 20 slots with the plus 8 mod you go to tailoring and click where it says add pockets to top or legs, drop the gear in to the slot and you add pockets 10 times, 2 per interaction up to 10 times for the plus 20 pockets.