The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivate.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
30 |
Warning Jolt |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 31 Electricity Taunts: 124 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling
|
|
31 |
Conditioning Shock |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 69 Electricity |
Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
32 |
Apprehend |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 66 Fire |
Power Cost: 31 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
33 |
Lethal Force |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity Enrages: 200% |
Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
34 |
Privacy Field |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 37 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
35 |
Coordinated Assault |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +85 damage |
|
Power Cost: 46 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
36 |
Controlled Burn |
Ignite all nearby problems. |
Restores: 2 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages: 200% |
Power Cost: 34 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
37 |
Aggression Deterrent |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 82 Acid |
Power Cost: 21 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
38 |
Stun Trap |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) |
|
Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
40 |
Warning Jolt 2 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 47 Electricity Taunts: 188 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
40 |
Pursuit Mode |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 12 seconds. Can Be On Sidebar |
|
Power Cost: 36 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
41 |
Conditioning Shock 2 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 103 Electricity |
Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
42 |
Apprehend 2 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 102 Fire |
Power Cost: 37 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
43 |
Lethal Force 2 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity Enrages: 200% |
Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
44 |
Privacy Field 2 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 55 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 44 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
46 |
Controlled Burn 2 |
Ignite all nearby problems. |
Restores: 3 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages: 200% |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
47 |
Aggression Deterrent 2 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 128 Acid |
Power Cost: 24 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
48 |
Stun Trap 2 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) |
|
Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
50 |
Warning Jolt 3 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 72 Electricity Taunts: 288 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
50 |
Coordinated Assault 2 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +144 damage |
|
Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
51 |
Conditioning Shock 3 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 154 Electricity |
Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
52 |
Apprehend 3 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 154 Fire |
Power Cost: 41 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
53 |
Lethal Force 3 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity Enrages: 200% |
Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
54 |
Privacy Field 3 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 82 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 49 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
56 |
Controlled Burn 3 |
Ignite all nearby problems. |
Restores: 4 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
57 |
Aggression Deterrent 3 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 180 Acid |
Power Cost: 27 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
58 |
Stun Trap 3 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) |
|
Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
60 |
Warning Jolt 4 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 98 Electricity Taunts: 392 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
60 |
Pursuit Mode 2 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 24 seconds. Can Be On Sidebar |
|
Power Cost: 45 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
61 |
Conditioning Shock 4 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 206 Electricity |
Power Cost: 39 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
62 |
Apprehend 4 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 206 Fire |
Power Cost: 46 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
63 |
Lethal Force 4 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity Enrages: 200% |
Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
64 |
Privacy Field 4 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 108 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 55 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
65 |
Coordinated Assault 3 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +223 damage |
|
Power Cost: 66 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
66 |
Controlled Burn 4 |
Ignite all nearby problems. |
Restores: 5 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
67 |
Aggression Deterrent 4 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 233 Acid |
Power Cost: 30 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
68 |
Stun Trap 4 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) |
|
Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
70 |
Warning Jolt 5 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 125 Electricity Taunts: 500 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
71 |
Conditioning Shock 5 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 262 Electricity |
Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
72 |
Apprehend 5 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 262 Fire |
Power Cost: 51 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
73 |
Lethal Force 5 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
74 |
Privacy Field 5 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 138 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
76 |
Controlled Burn 5 |
Ignite all nearby problems. |
Restores: 6 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Barnaby
|
|
77 |
Aggression Deterrent 5 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 294 Acid |
Power Cost: 33 AoE: 6 Cooldown: 8 |
Training: Tangle
|
|
78 |
Stun Trap 5 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) |
|
Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
80 |
Warning Jolt 6 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 157 Electricity Taunts: 628 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
80 |
Pursuit Mode 3 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 36 seconds. Can Be On Sidebar |
|
Power Cost: 56 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
80 |
Coordinated Assault 4 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +314 damage |
|
Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
81 |
Conditioning Shock 6 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 325 Electricity |
Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
82 |
Apprehend 6 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 326 Fire |
Power Cost: 57 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
83 |
Lethal Force 6 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity Enrages: 200% |
Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
84 |
Privacy Field 6 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 169 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 67 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 6
|
|
86 |
Controlled Burn 6 |
Ignite all nearby problems. |
Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 352 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 12 |
Item: Warden: Controlled Burn 6
|
|
87 |
Aggression Deterrent 6 |
Emit a wave of acid to gently discourage engagement. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 358 Acid |
Power Cost: 37 AoE: 6 Cooldown: 8 |
Item: Warden: Aggression Deterrent 6
|
|
88 |
Stun Trap 6 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) |
|
Power Cost: 83 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Warden: Stun Trap 6
|
|
90 |
Warning Jolt 7 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 189 Electricity Taunts: 756 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Item: Warden: Warning Jolt 7
|
|
91 |
Conditioning Shock 7 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 390 Electricity |
Power Cost: 52 Range: 5 Cooldown: 10 |
Item: Warden: Conditioning Shock 7
|
|
92 |
Apprehend 7 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward |
Damage: 391 Fire |
Power Cost: 62 Range: 30 Cooldown: 8 |
Item: Warden: Apprehend 7
|
|
93 |
Lethal Force 7 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1151 Electricity Enrages: 200% |
Power Cost: 121 Range: 5 Cooldown: 45 |
Item: Warden: Lethal Force 7
|
|
94 |
Privacy Field 7 |
Electrify your skin. Melee attackers take damage when they hit you. |
Melee Damagers Suffer: 202 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
|
Power Cost: 72 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 7
|
|
95 |
Coordinated Assault 5 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +412 damage |
|
Power Cost: 89 AoE: 20 Cooldown: 30 |
Item: Warden: Coordinated Assault 5
|
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Wardens |
Level 100 - Warden Base Damage +50% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Warden Damage +5
- Warden Base Damage +10%
- Warden Base Damage +15%
- Warden Base Damage +20%
- Warden Base Damage +25%
- Warden Base Damage +30%
- Warden Base Damage +35%
- Warden Base Damage +40%
- Warden Base Damage +45%
- Warden Base Damage +50%
|
|
of Prolonged Agony |
Level 100 - Indirect Fire Damage +42% when Warden is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +10% when Warden is active
- Indirect Fire Damage +11% when Warden is active
- Indirect Fire Damage +12% when Warden is active
- Indirect Fire Damage +13% when Warden is active
- Indirect Fire Damage +14% when Warden is active
- Indirect Fire Damage +15% when Warden is active
- Indirect Fire Damage +16% when Warden is active
- Indirect Fire Damage +17% when Warden is active
- Indirect Fire Damage +18% when Warden is active
- Indirect Fire Damage +19% when Warden is active
- Indirect Fire Damage +20% when Warden is active
- Indirect Fire Damage +22% when Warden is active
- Indirect Fire Damage +24.5% when Warden is active
- Indirect Fire Damage +27% when Warden is active
- Indirect Fire Damage +29.5% when Warden is active
- Indirect Fire Damage +32% when Warden is active
- Indirect Fire Damage +34.49% when Warden is active
- Indirect Fire Damage +37% when Warden is active
- Indirect Fire Damage +39.5% when Warden is active
- Indirect Fire Damage +42% when Warden is active
|
|
|
Level 100 - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +21% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +22% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +23% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active
|
|
|
Level 100 - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +21% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +22% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +23% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active
|
|
|
Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Warning Jolt restores 1 Power, and ability range is increased 5 meters
- Warning Jolt restores 2 Power, and ability range is increased 5 meters
- Warning Jolt restores 3 Power, and ability range is increased 5 meters
- Warning Jolt restores 4 Power, and ability range is increased 5 meters
- Warning Jolt restores 5 Power, and ability range is increased 5 meters
- Warning Jolt restores 6 Power, and ability range is increased 5 meters
- Warning Jolt restores 7 Power, and ability range is increased 5 meters
- Warning Jolt restores 8 Power, and ability range is increased 5 meters
- Warning Jolt restores 9 Power, and ability range is increased 5 meters
- Warning Jolt restores 10 Power, and ability range is increased 5 meters
|
|
|
Level 100 - Warning Jolt restores 20 Armor and taunts +500 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Warning Jolt restores 1 Armor and taunts +25
- Warning Jolt restores 2 Armor and taunts +50
- Warning Jolt restores 3 Armor and taunts +75
- Warning Jolt restores 4 Armor and taunts +100
- Warning Jolt restores 5 Armor and taunts +125
- Warning Jolt restores 6 Armor and taunts +150
- Warning Jolt restores 7 Armor and taunts +175
- Warning Jolt restores 8 Armor and taunts +200
- Warning Jolt restores 9 Armor and taunts +225
- Warning Jolt restores 10 Armor and taunts +250
- Warning Jolt restores 11 Armor and taunts +275
- Warning Jolt restores 12 Armor and taunts +300
- Warning Jolt restores 13 Armor and taunts +325
- Warning Jolt restores 14 Armor and taunts +350
- Warning Jolt restores 15 Armor and taunts +375
- Warning Jolt restores 16 Armor and taunts +400
- Warning Jolt restores 17 Armor and taunts +425
- Warning Jolt restores 18 Armor and taunts +450
- Warning Jolt restores 19 Armor and taunts +475
- Warning Jolt restores 20 Armor and taunts +500
|
|
|
Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
- Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
- Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
- Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
- Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
- Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
- Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
- Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
- Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
- Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
- Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
- Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
- Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
- Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
- Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
- Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
- Warning Jolt restores 17 Armor and boosts the damage of your Core Attacks +52 for 8 seconds
- Warning Jolt restores 18 Armor and boosts the damage of your Core Attacks +55 for 8 seconds
- Warning Jolt restores 19 Armor and boosts the damage of your Core Attacks +58 for 8 seconds
- Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds
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Level 100 - Conditioning Shock Damage +58% |
Uncommon |
MainHand, Head |
Click Expand to reveal
- Conditioning Shock Damage +8%
- Conditioning Shock Damage +10%
- Conditioning Shock Damage +12%
- Conditioning Shock Damage +14%
- Conditioning Shock Damage +16%
- Conditioning Shock Damage +18%
- Conditioning Shock Damage +20%
- Conditioning Shock Damage +22%
- Conditioning Shock Damage +25%
- Conditioning Shock Damage +28%
- Conditioning Shock Damage +31%
- Conditioning Shock Damage +34%
- Conditioning Shock Damage +37%
- Conditioning Shock Damage +40%
- Conditioning Shock Damage +43%
- Conditioning Shock Damage +46%
- Conditioning Shock Damage +49%
- Conditioning Shock Damage +52%
- Conditioning Shock Damage +55%
- Conditioning Shock Damage +58%
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Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +70 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +74 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +78 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds
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Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner |
Uncommon |
Ring |
Click Expand to reveal
- Conditioning Shock deals +6 damage and reuse time is 1 second sooner
- Conditioning Shock deals +10 damage and reuse time is 1 second sooner
- Conditioning Shock deals +14 damage and reuse time is 1 second sooner
- Conditioning Shock deals +18 damage and reuse time is 1 second sooner
- Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +70 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +74 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +78 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner
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Level 100 - Conditioning Shock causes target's next ability to deal -60 damage |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Conditioning Shock causes target's next ability to deal -3 damage
- Conditioning Shock causes target's next ability to deal -6 damage
- Conditioning Shock causes target's next ability to deal -9 damage
- Conditioning Shock causes target's next ability to deal -12 damage
- Conditioning Shock causes target's next ability to deal -15 damage
- Conditioning Shock causes target's next ability to deal -18 damage
- Conditioning Shock causes target's next ability to deal -21 damage
- Conditioning Shock causes target's next ability to deal -24 damage
- Conditioning Shock causes target's next ability to deal -27 damage
- Conditioning Shock causes target's next ability to deal -30 damage
- Conditioning Shock causes target's next ability to deal -33 damage
- Conditioning Shock causes target's next ability to deal -36 damage
- Conditioning Shock causes target's next ability to deal -39 damage
- Conditioning Shock causes target's next ability to deal -42 damage
- Conditioning Shock causes target's next ability to deal -45 damage
- Conditioning Shock causes target's next ability to deal -48 damage
- Conditioning Shock causes target's next ability to deal -51 damage
- Conditioning Shock causes target's next ability to deal -54 damage
- Conditioning Shock causes target's next ability to deal -57 damage
- Conditioning Shock causes target's next ability to deal -60 damage
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Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
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Level 100 - Conditioning Shock and Apprehend deal +105 damage |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Conditioning Shock and Apprehend deal +10 damage
- Conditioning Shock and Apprehend deal +15 damage
- Conditioning Shock and Apprehend deal +20 damage
- Conditioning Shock and Apprehend deal +25 damage
- Conditioning Shock and Apprehend deal +30 damage
- Conditioning Shock and Apprehend deal +35 damage
- Conditioning Shock and Apprehend deal +40 damage
- Conditioning Shock and Apprehend deal +45 damage
- Conditioning Shock and Apprehend deal +50 damage
- Conditioning Shock and Apprehend deal +55 damage
- Conditioning Shock and Apprehend deal +60 damage
- Conditioning Shock and Apprehend deal +65 damage
- Conditioning Shock and Apprehend deal +70 damage
- Conditioning Shock and Apprehend deal +75 damage
- Conditioning Shock and Apprehend deal +80 damage
- Conditioning Shock and Apprehend deal +85 damage
- Conditioning Shock and Apprehend deal +90 damage
- Conditioning Shock and Apprehend deal +95 damage
- Conditioning Shock and Apprehend deal +100 damage
- Conditioning Shock and Apprehend deal +105 damage
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Level 100 - Apprehend Damage +58% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Apprehend Damage +8%
- Apprehend Damage +10%
- Apprehend Damage +12%
- Apprehend Damage +14%
- Apprehend Damage +16%
- Apprehend Damage +18%
- Apprehend Damage +20%
- Apprehend Damage +22%
- Apprehend Damage +25%
- Apprehend Damage +28%
- Apprehend Damage +31%
- Apprehend Damage +34%
- Apprehend Damage +37%
- Apprehend Damage +40%
- Apprehend Damage +43%
- Apprehend Damage +46%
- Apprehend Damage +49%
- Apprehend Damage +52%
- Apprehend Damage +55%
- Apprehend Damage +58%
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Level 100 - Apprehend costs -47 Power |
Uncommon |
Necklace |
Click Expand to reveal
- Apprehend costs -2 Power
- Apprehend costs -4 Power
- Apprehend costs -6 Power
- Apprehend costs -8 Power
- Apprehend costs -10 Power
- Apprehend costs -12 Power
- Apprehend costs -14 Power
- Apprehend costs -16 Power
- Apprehend costs -18 Power
- Apprehend costs -20 Power
- Apprehend costs -22 Power
- Apprehend costs -24 Power
- Apprehend costs -26 Power
- Apprehend costs -29 Power
- Apprehend costs -32 Power
- Apprehend costs -35 Power
- Apprehend costs -38 Power
- Apprehend costs -41 Power
- Apprehend costs -44 Power
- Apprehend costs -47 Power
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Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +121 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +130 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +139 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds
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Level 100 - Apprehend deals +100 damage, and damage type is changed to Electricity |
Uncommon |
Head |
Click Expand to reveal
- Apprehend deals +5 damage, and damage type is changed to Electricity
- Apprehend deals +10 damage, and damage type is changed to Electricity
- Apprehend deals +15 damage, and damage type is changed to Electricity
- Apprehend deals +20 damage, and damage type is changed to Electricity
- Apprehend deals +25 damage, and damage type is changed to Electricity
- Apprehend deals +30 damage, and damage type is changed to Electricity
- Apprehend deals +35 damage, and damage type is changed to Electricity
- Apprehend deals +40 damage, and damage type is changed to Electricity
- Apprehend deals +45 damage, and damage type is changed to Electricity
- Apprehend deals +50 damage, and damage type is changed to Electricity
- Apprehend deals +55 damage, and damage type is changed to Electricity
- Apprehend deals +60 damage, and damage type is changed to Electricity
- Apprehend deals +65 damage, and damage type is changed to Electricity
- Apprehend deals +70 damage, and damage type is changed to Electricity
- Apprehend deals +75 damage, and damage type is changed to Electricity
- Apprehend deals +80 damage, and damage type is changed to Electricity
- Apprehend deals +85 damage, and damage type is changed to Electricity
- Apprehend deals +90 damage, and damage type is changed to Electricity
- Apprehend deals +95 damage, and damage type is changed to Electricity
- Apprehend deals +100 damage, and damage type is changed to Electricity
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Level 100 - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) |
Uncommon |
Chest |
Click Expand to reveal
- Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +42 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +44 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +46 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
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Level 100 - Apprehend Damage +98. Non-Elite targets do not call for help. |
Rare |
Legs |
Click Expand to reveal
- Apprehend Damage +6. Non-Elite targets do not call for help.
- Apprehend Damage +10. Non-Elite targets do not call for help.
- Apprehend Damage +14. Non-Elite targets do not call for help.
- Apprehend Damage +18. Non-Elite targets do not call for help.
- Apprehend Damage +22. Non-Elite targets do not call for help.
- Apprehend Damage +26. Non-Elite targets do not call for help.
- Apprehend Damage +30. Non-Elite targets do not call for help.
- Apprehend Damage +34. Non-Elite targets do not call for help.
- Apprehend Damage +38. Non-Elite targets do not call for help.
- Apprehend Damage +42. Non-Elite targets do not call for help.
- Apprehend Damage +46. Non-Elite targets do not call for help.
- Apprehend Damage +50. Non-Elite targets do not call for help.
- Apprehend Damage +56. Non-Elite targets do not call for help.
- Apprehend Damage +62. Non-Elite targets do not call for help.
- Apprehend Damage +68. Non-Elite targets do not call for help.
- Apprehend Damage +74. Non-Elite targets do not call for help.
- Apprehend Damage +80. Non-Elite targets do not call for help.
- Apprehend Damage +86. Non-Elite targets do not call for help.
- Apprehend Damage +92. Non-Elite targets do not call for help.
- Apprehend Damage +98. Non-Elite targets do not call for help.
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Level 100 - Lethal Force Damage +54% |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Lethal Force Damage +5%
- Lethal Force Damage +7%
- Lethal Force Damage +9%
- Lethal Force Damage +11%
- Lethal Force Damage +13%
- Lethal Force Damage +15%
- Lethal Force Damage +17%
- Lethal Force Damage +19%
- Lethal Force Damage +21%
- Lethal Force Damage +24%
- Lethal Force Damage +27%
- Lethal Force Damage +30%
- Lethal Force Damage +33%
- Lethal Force Damage +36%
- Lethal Force Damage +39%
- Lethal Force Damage +42%
- Lethal Force Damage +45%
- Lethal Force Damage +48%
- Lethal Force Damage +51%
- Lethal Force Damage +54%
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Level 100 - Lethal Force Damage +200 and Power Cost -60 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Lethal Force Damage +10 and Power Cost -3
- Lethal Force Damage +20 and Power Cost -6
- Lethal Force Damage +30 and Power Cost -9
- Lethal Force Damage +40 and Power Cost -12
- Lethal Force Damage +50 and Power Cost -15
- Lethal Force Damage +60 and Power Cost -18
- Lethal Force Damage +70 and Power Cost -21
- Lethal Force Damage +80 and Power Cost -24
- Lethal Force Damage +90 and Power Cost -27
- Lethal Force Damage +100 and Power Cost -30
- Lethal Force Damage +110 and Power Cost -33
- Lethal Force Damage +120 and Power Cost -36
- Lethal Force Damage +130 and Power Cost -39
- Lethal Force Damage +140 and Power Cost -42
- Lethal Force Damage +150 and Power Cost -45
- Lethal Force Damage +160 and Power Cost -48
- Lethal Force Damage +170 and Power Cost -51
- Lethal Force Damage +180 and Power Cost -54
- Lethal Force Damage +190 and Power Cost -57
- Lethal Force Damage +200 and Power Cost -60
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Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- Lethal Force deals +13 damage and reuse time is -3 seconds
- Lethal Force deals +26 damage and reuse time is -3 seconds
- Lethal Force deals +39 damage and reuse time is -3 seconds
- Lethal Force deals +52 damage and reuse time is -3 seconds
- Lethal Force deals +65 damage and reuse time is -3 seconds
- Lethal Force deals +78 damage and reuse time is -4 seconds
- Lethal Force deals +91 damage and reuse time is -4 seconds
- Lethal Force deals +104 damage and reuse time is -4 seconds
- Lethal Force deals +117 damage and reuse time is -4 seconds
- Lethal Force deals +130 damage and reuse time is -4 seconds
- Lethal Force deals +143 damage and reuse time is -5 seconds
- Lethal Force deals +156 damage and reuse time is -5 seconds
- Lethal Force deals +169 damage and reuse time is -5 seconds
- Lethal Force deals +182 damage and reuse time is -5 seconds
- Lethal Force deals +195 damage and reuse time is -5 seconds
- Lethal Force deals +208 damage and reuse time is -5 seconds
- Lethal Force deals +221 damage and reuse time is -5 seconds
- Lethal Force deals +234 damage and reuse time is -5 seconds
- Lethal Force deals +247 damage and reuse time is -5 seconds
- Lethal Force deals +260 damage and reuse time is -5 seconds
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Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Lethal Force deals 40 additional Fire damage over 8 seconds
- Lethal Force deals 80 additional Fire damage over 8 seconds
- Lethal Force deals 120 additional Fire damage over 8 seconds
- Lethal Force deals 160 additional Fire damage over 8 seconds
- Lethal Force deals 200 additional Fire damage over 8 seconds
- Lethal Force deals 240 additional Fire damage over 8 seconds
- Lethal Force deals 280 additional Fire damage over 8 seconds
- Lethal Force deals 320 additional Fire damage over 8 seconds
- Lethal Force deals 360 additional Fire damage over 8 seconds
- Lethal Force deals 400 additional Fire damage over 8 seconds
- Lethal Force deals 440 additional Fire damage over 8 seconds
- Lethal Force deals 480 additional Fire damage over 8 seconds
- Lethal Force deals 520 additional Fire damage over 8 seconds
- Lethal Force deals 560 additional Fire damage over 8 seconds
- Lethal Force deals 600 additional Fire damage over 8 seconds
- Lethal Force deals 640 additional Fire damage over 8 seconds
- Lethal Force deals 680 additional Fire damage over 8 seconds
- Lethal Force deals 720 additional Fire damage over 8 seconds
- Lethal Force deals 760 additional Fire damage over 8 seconds
- Lethal Force deals 800 additional Fire damage over 8 seconds
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Level 100 - Controlled Burn Damage +58% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Controlled Burn Damage +8%
- Controlled Burn Damage +10%
- Controlled Burn Damage +12%
- Controlled Burn Damage +14%
- Controlled Burn Damage +16%
- Controlled Burn Damage +18%
- Controlled Burn Damage +20%
- Controlled Burn Damage +22%
- Controlled Burn Damage +25%
- Controlled Burn Damage +28%
- Controlled Burn Damage +31%
- Controlled Burn Damage +34%
- Controlled Burn Damage +37%
- Controlled Burn Damage +40%
- Controlled Burn Damage +43%
- Controlled Burn Damage +46%
- Controlled Burn Damage +49%
- Controlled Burn Damage +52%
- Controlled Burn Damage +55%
- Controlled Burn Damage +58%
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Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Controlled Burn deals 6 indirect Fire damage over 12 seconds
- Controlled Burn deals 30 indirect Fire damage over 12 seconds
- Controlled Burn deals 54 indirect Fire damage over 12 seconds
- Controlled Burn deals 78 indirect Fire damage over 12 seconds
- Controlled Burn deals 102 indirect Fire damage over 12 seconds
- Controlled Burn deals 126 indirect Fire damage over 12 seconds
- Controlled Burn deals 150 indirect Fire damage over 12 seconds
- Controlled Burn deals 174 indirect Fire damage over 12 seconds
- Controlled Burn deals 198 indirect Fire damage over 12 seconds
- Controlled Burn deals 222 indirect Fire damage over 12 seconds
- Controlled Burn deals 246 indirect Fire damage over 12 seconds
- Controlled Burn deals 270 indirect Fire damage over 12 seconds
- Controlled Burn deals 294 indirect Fire damage over 12 seconds
- Controlled Burn deals 318 indirect Fire damage over 12 seconds
- Controlled Burn deals 342 indirect Fire damage over 12 seconds
- Controlled Burn deals 366 indirect Fire damage over 12 seconds
- Controlled Burn deals 390 indirect Fire damage over 12 seconds
- Controlled Burn deals 414 indirect Fire damage over 12 seconds
- Controlled Burn deals 438 indirect Fire damage over 12 seconds
- Controlled Burn deals 462 indirect Fire damage over 12 seconds
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Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Controlled Burn deals +8 damage and taunts +25 to all targets
- Controlled Burn deals +16 damage and taunts +50 to all targets
- Controlled Burn deals +24 damage and taunts +75 to all targets
- Controlled Burn deals +32 damage and taunts +100 to all targets
- Controlled Burn deals +40 damage and taunts +125 to all targets
- Controlled Burn deals +48 damage and taunts +150 to all targets
- Controlled Burn deals +56 damage and taunts +175 to all targets
- Controlled Burn deals +64 damage and taunts +200 to all targets
- Controlled Burn deals +72 damage and taunts +225 to all targets
- Controlled Burn deals +80 damage and taunts +250 to all targets
- Controlled Burn deals +88 damage and taunts +275 to all targets
- Controlled Burn deals +96 damage and taunts +300 to all targets
- Controlled Burn deals +104 damage and taunts +325 to all targets
- Controlled Burn deals +112 damage and taunts +350 to all targets
- Controlled Burn deals +120 damage and taunts +375 to all targets
- Controlled Burn deals +128 damage and taunts +400 to all targets
- Controlled Burn deals +136 damage and taunts +425 to all targets
- Controlled Burn deals +144 damage and taunts +450 to all targets
- Controlled Burn deals +152 damage and taunts +475 to all targets
- Controlled Burn deals +160 damage and taunts +500 to all targets
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Level 100 - Controlled Burn and Aggression Deterrent cost -37 Power |
Uncommon |
Feet |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent cost -8 Power
- Controlled Burn and Aggression Deterrent cost -10 Power
- Controlled Burn and Aggression Deterrent cost -11 Power
- Controlled Burn and Aggression Deterrent cost -13 Power
- Controlled Burn and Aggression Deterrent cost -14 Power
- Controlled Burn and Aggression Deterrent cost -16 Power
- Controlled Burn and Aggression Deterrent cost -17 Power
- Controlled Burn and Aggression Deterrent cost -19 Power
- Controlled Burn and Aggression Deterrent cost -20 Power
- Controlled Burn and Aggression Deterrent cost -22 Power
- Controlled Burn and Aggression Deterrent cost -23 Power
- Controlled Burn and Aggression Deterrent cost -25 Power
- Controlled Burn and Aggression Deterrent cost -26 Power
- Controlled Burn and Aggression Deterrent cost -28 Power
- Controlled Burn and Aggression Deterrent cost -29 Power
- Controlled Burn and Aggression Deterrent cost -31 Power
- Controlled Burn and Aggression Deterrent cost -32 Power
- Controlled Burn and Aggression Deterrent cost -34 Power
- Controlled Burn and Aggression Deterrent cost -35 Power
- Controlled Burn and Aggression Deterrent cost -37 Power
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Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent deal +10 damage
- Controlled Burn and Aggression Deterrent deal +16 damage
- Controlled Burn and Aggression Deterrent deal +22 damage
- Controlled Burn and Aggression Deterrent deal +28 damage
- Controlled Burn and Aggression Deterrent deal +34 damage
- Controlled Burn and Aggression Deterrent deal +40 damage
- Controlled Burn and Aggression Deterrent deal +46 damage
- Controlled Burn and Aggression Deterrent deal +52 damage
- Controlled Burn and Aggression Deterrent deal +58 damage
- Controlled Burn and Aggression Deterrent deal +64 damage
- Controlled Burn and Aggression Deterrent deal +70 damage
- Controlled Burn and Aggression Deterrent deal +76 damage
- Controlled Burn and Aggression Deterrent deal +84 damage
- Controlled Burn and Aggression Deterrent deal +92 damage
- Controlled Burn and Aggression Deterrent deal +100 damage
- Controlled Burn and Aggression Deterrent deal +108 damage
- Controlled Burn and Aggression Deterrent deal +116 damage
- Controlled Burn and Aggression Deterrent deal +124 damage
- Controlled Burn and Aggression Deterrent deal +132 damage
- Controlled Burn and Aggression Deterrent deal +140 damage
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Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) |
Uncommon |
Head, Ring |
Click Expand to reveal
- Stun Trap deals +10 damage to all nearby targets (when it activates)
- Stun Trap deals +20 damage to all nearby targets (when it activates)
- Stun Trap deals +38 damage to all nearby targets (when it activates)
- Stun Trap deals +56 damage to all nearby targets (when it activates)
- Stun Trap deals +74 damage to all nearby targets (when it activates)
- Stun Trap deals +92 damage to all nearby targets (when it activates)
- Stun Trap deals +110 damage to all nearby targets (when it activates)
- Stun Trap deals +128 damage to all nearby targets (when it activates)
- Stun Trap deals +146 damage to all nearby targets (when it activates)
- Stun Trap deals +164 damage to all nearby targets (when it activates)
- Stun Trap deals +182 damage to all nearby targets (when it activates)
- Stun Trap deals +200 damage to all nearby targets (when it activates)
- Stun Trap deals +218 damage to all nearby targets (when it activates)
- Stun Trap deals +236 damage to all nearby targets (when it activates)
- Stun Trap deals +254 damage to all nearby targets (when it activates)
- Stun Trap deals +272 damage to all nearby targets (when it activates)
- Stun Trap deals +290 damage to all nearby targets (when it activates)
- Stun Trap deals +308 damage to all nearby targets (when it activates)
- Stun Trap deals +326 damage to all nearby targets (when it activates)
- Stun Trap deals +344 damage to all nearby targets (when it activates)
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Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Stun Trap deals +5% damage to all nearby targets (when it activates)
- Stun Trap deals +10% damage to all nearby targets (when it activates)
- Stun Trap deals +12.5% damage to all nearby targets (when it activates)
- Stun Trap deals +15% damage to all nearby targets (when it activates)
- Stun Trap deals +17.5% damage to all nearby targets (when it activates)
- Stun Trap deals +20% damage to all nearby targets (when it activates)
- Stun Trap deals +22.5% damage to all nearby targets (when it activates)
- Stun Trap deals +25% damage to all nearby targets (when it activates)
- Stun Trap deals +27.5% damage to all nearby targets (when it activates)
- Stun Trap deals +30% damage to all nearby targets (when it activates)
- Stun Trap deals +32.5% damage to all nearby targets (when it activates)
- Stun Trap deals +35% damage to all nearby targets (when it activates)
- Stun Trap deals +37.5% damage to all nearby targets (when it activates)
- Stun Trap deals +40% damage to all nearby targets (when it activates)
- Stun Trap deals +42.5% damage to all nearby targets (when it activates)
- Stun Trap deals +45% damage to all nearby targets (when it activates)
- Stun Trap deals +47.5% damage to all nearby targets (when it activates)
- Stun Trap deals +50% damage to all nearby targets (when it activates)
- Stun Trap deals +52.5% damage to all nearby targets (when it activates)
- Stun Trap deals +55% damage to all nearby targets (when it activates)
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Level 100 - Stun Trap reuse timer is 12 seconds faster |
Uncommon |
Necklace |
Click Expand to reveal
- Stun Trap reuse timer is 1 second faster
- Stun Trap reuse timer is 2 seconds faster
- Stun Trap reuse timer is 3 seconds faster
- Stun Trap reuse timer is 4 seconds faster
- Stun Trap reuse timer is 4.5 seconds faster
- Stun Trap reuse timer is 5 seconds faster
- Stun Trap reuse timer is 5.5 seconds faster
- Stun Trap reuse timer is 6 seconds faster
- Stun Trap reuse timer is 6.5 seconds faster
- Stun Trap reuse timer is 7 seconds faster
- Stun Trap reuse timer is 7.5 seconds faster
- Stun Trap reuse timer is 8 seconds faster
- Stun Trap reuse timer is 8.5 seconds faster
- Stun Trap reuse timer is 9 seconds faster
- Stun Trap reuse timer is 9.5 seconds faster
- Stun Trap reuse timer is 10 seconds faster
- Stun Trap reuse timer is 10.5 seconds faster
- Stun Trap reuse timer is 11 seconds faster
- Stun Trap reuse timer is 11.5 seconds faster
- Stun Trap reuse timer is 12 seconds faster
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Chest |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Legs |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
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Level 100 - Privacy Field deals +48% damage to melee attackers |
Uncommon |
Head, Hands |
Click Expand to reveal
- Privacy Field deals +8% damage to melee attackers
- Privacy Field deals +10% damage to melee attackers
- Privacy Field deals +12% damage to melee attackers
- Privacy Field deals +14% damage to melee attackers
- Privacy Field deals +16% damage to melee attackers
- Privacy Field deals +18% damage to melee attackers
- Privacy Field deals +20% damage to melee attackers
- Privacy Field deals +22% damage to melee attackers
- Privacy Field deals +24% damage to melee attackers
- Privacy Field deals +26% damage to melee attackers
- Privacy Field deals +28% damage to melee attackers
- Privacy Field deals +30% damage to melee attackers
- Privacy Field deals +32% damage to melee attackers
- Privacy Field deals +34% damage to melee attackers
- Privacy Field deals +36% damage to melee attackers
- Privacy Field deals +38% damage to melee attackers
- Privacy Field deals +40.5% damage to melee attackers
- Privacy Field deals +43% damage to melee attackers
- Privacy Field deals +45.5% damage to melee attackers
- Privacy Field deals +48% damage to melee attackers
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Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away |
Epic |
Feet |
Click Expand to reveal
- Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +6 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +8 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +12 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +14 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +16 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +18 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +20 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +22 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +24 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +26 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +28 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +30 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +32 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +34 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +36 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +38 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away
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Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you |
Epic |
Necklace |
Click Expand to reveal
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 4 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 5 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 6 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 7 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 8 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 10 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 12 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 14 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 16 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 18 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 20 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 22 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 24 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 25 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 27 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 29 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 30 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 32 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you
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Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 |
Epic |
OffHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +11
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +13
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +15
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +17
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +19
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +21
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +23
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +25
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +27
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +29
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +31
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +33
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +35
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +37
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +39
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +41
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +43
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +45
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47
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Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 |
Epic |
MainHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +12
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +14
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +18
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +20
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +24
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +26
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +30
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +32
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +36
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +38
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +44
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48
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Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds |
Epic |
Chest, Ring |
Click Expand to reveal
- When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 8 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 12 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 16 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 20 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 24 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 28 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 32 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 36 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 40 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 44 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 48 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 52 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 56 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 60 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 68 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 76 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds
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Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds |
Epic |
Head |
Click Expand to reveal
- Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -13 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -15 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -17 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -19 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds
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Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds |
Epic |
OffHand |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Health +5 for 30 seconds
- Coordinated Assault increases all allies' Max Health +7 for 30 seconds
- Coordinated Assault increases all allies' Max Health +9 for 30 seconds
- Coordinated Assault increases all allies' Max Health +11 for 30 seconds
- Coordinated Assault increases all allies' Max Health +13 for 30 seconds
- Coordinated Assault increases all allies' Max Health +15 for 30 seconds
- Coordinated Assault increases all allies' Max Health +18 for 30 seconds
- Coordinated Assault increases all allies' Max Health +21 for 30 seconds
- Coordinated Assault increases all allies' Max Health +24 for 30 seconds
- Coordinated Assault increases all allies' Max Health +27 for 30 seconds
- Coordinated Assault increases all allies' Max Health +30 for 30 seconds
- Coordinated Assault increases all allies' Max Health +33 for 30 seconds
- Coordinated Assault increases all allies' Max Health +36 for 30 seconds
- Coordinated Assault increases all allies' Max Health +39 for 30 seconds
- Coordinated Assault increases all allies' Max Health +42 for 30 seconds
- Coordinated Assault increases all allies' Max Health +45 for 30 seconds
- Coordinated Assault increases all allies' Max Health +48 for 30 seconds
- Coordinated Assault increases all allies' Max Health +51 for 30 seconds
- Coordinated Assault increases all allies' Max Health +54 for 30 seconds
- Coordinated Assault increases all allies' Max Health +57 for 30 seconds
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Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds |
Rare |
Necklace |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +71 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +75 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +79 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +83 for 30 seconds
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Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
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Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds |
Epic |
Hands, Feet |
Click Expand to reveal
- Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +9 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
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Level 100 - Aggression Deterrent Damage +55% |
Uncommon |
OffHand, Head |
Click Expand to reveal
- Aggression Deterrent Damage +5%
- Aggression Deterrent Damage +7%
- Aggression Deterrent Damage +9%
- Aggression Deterrent Damage +11%
- Aggression Deterrent Damage +13%
- Aggression Deterrent Damage +15%
- Aggression Deterrent Damage +17%
- Aggression Deterrent Damage +19%
- Aggression Deterrent Damage +22%
- Aggression Deterrent Damage +25%
- Aggression Deterrent Damage +28%
- Aggression Deterrent Damage +31%
- Aggression Deterrent Damage +34%
- Aggression Deterrent Damage +37%
- Aggression Deterrent Damage +40%
- Aggression Deterrent Damage +43%
- Aggression Deterrent Damage +46%
- Aggression Deterrent Damage +49%
- Aggression Deterrent Damage +52%
- Aggression Deterrent Damage +55%
|
|
of Hot Acid |
Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 40 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 56 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 72 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 88 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 104 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 120 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 136 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 152 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 168 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 184 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 200 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 216 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 232 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 248 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 280 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 296 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 312 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds
|
|
|
Level 100 - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Aggression Deterrent Range +1. Aggression Deterrent Damage +5
- Aggression Deterrent Range +1. Aggression Deterrent Damage +7
- Aggression Deterrent Range +1. Aggression Deterrent Damage +9
- Aggression Deterrent Range +1. Aggression Deterrent Damage +11
- Aggression Deterrent Range +2. Aggression Deterrent Damage +13
- Aggression Deterrent Range +2. Aggression Deterrent Damage +15
- Aggression Deterrent Range +2. Aggression Deterrent Damage +17
- Aggression Deterrent Range +2. Aggression Deterrent Damage +19
- Aggression Deterrent Range +3. Aggression Deterrent Damage +21
- Aggression Deterrent Range +3. Aggression Deterrent Damage +23
- Aggression Deterrent Range +3. Aggression Deterrent Damage +25
- Aggression Deterrent Range +3. Aggression Deterrent Damage +27
- Aggression Deterrent Range +4. Aggression Deterrent Damage +29
- Aggression Deterrent Range +4. Aggression Deterrent Damage +31
- Aggression Deterrent Range +4. Aggression Deterrent Damage +33
- Aggression Deterrent Range +4. Aggression Deterrent Damage +35
- Aggression Deterrent Range +5. Aggression Deterrent Damage +37
- Aggression Deterrent Range +5. Aggression Deterrent Damage +39
- Aggression Deterrent Range +5. Aggression Deterrent Damage +41
- Aggression Deterrent Range +5. Aggression Deterrent Damage +43
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|