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Animal Handling

Revision as of 01:53, 9 March 2016 by Extractum11 (talk | contribs) (Just tried, multiple pets works)
File:Animal Handling (skill).jpg
A player and his Panther pet.

The art of taming animals and teaching them to fight alongside you.

Animal Handling is currently obtained from an altar just outside the graveyard, in the south/west of Serbule (during alpha, later it will available through a quest).

Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)[1]

You will need to know how to charm an animal to get started (players can learn how to charm rats on Anagoge Island). When you have a charmed animal with you, use Tame Pet to make it a permanent pet.

You can have as many pets as you have stable slots. You can buy more stable slots in town.

If your pet dies, you can either try to resuscitate it in the field using a First Aid Kit, or head back to the stable to revive it for a small fee.

To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill.

There's a lot more to it, and a lot more to come.[2]

Pets Stats

Gathered from chat (needs tidying up):

  • At skill 50 Hissy (It's combat level is 55 even if the current max level of animal handling is 50) has 582 Armor, 916 health, and a Rage meter of 1077, with no special abilities.
  • At skill 50 Old Fangsworth has 279 Armor, 906 health, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damage.
  • At skill 50 the Razorslash Panther has 200 Armor and 706 Health, with no special abilities.
  • At skill 50 the Fey Panther Groupie has 200 Armor and 800 Health, with Slashing Damage, Heavy Slashing Damage and Ranged Heal abilities. Its heal affects the player, the pet, other pets and the players group.
  • At skill 50 the Giant Rat has 200 Armor and 306 Health (Same with Giant Plains Rat)
  • At skill 50 the Sewer Rat has 279 Armor and 506 Health

Stables

Stables are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.

Stable Locations
Gisli in Serbule Keep
A "Temporary Stable NPC" in Hogan's Keep

So I heard you want to train more than Rats... How about a cat? (Level 20)

Once you reach Level 20 Animal Handling, you can begin to charm Cat mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!

You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need level 50 Animal Handling to tame it.

Resting among the Fey Panther and Bear Groupiepopulation in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a cat.

The shrine will present you with a riddle, and ask for an item to be sacrificed.

Click to see the item required for the Cat Shrine

Anchor Runes

Prodigies well versed in Animal Handling may learn the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.

Shadowy deer formed Constructs such as the Misery Yak are the only source of this item at this time.

Abilities

Animal Handling Abilities

  • Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.

Advanced

Abilities available from Gisli the stable master in Serbule Keep.

Ability Lvl Req Cost Notes
Wild Endurance 17 3100 Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
Wild Endurance 2 32 8600 Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
Wild Endurance 3 47 14100 Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
Unnatural Wrath 15 2900 Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 2 30 5400 Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 3 45 13900 Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it

References

  1. http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes
  2. In-game message as of Sept 2014