“The art of taming animals and teaching them to fight alongside you.
Animal Handling is currently obtained from an altar just outside the graveyard, in the south/west of Serbule (during alpha, later it will available through a quest).
Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)[1]
You will need to know how to charm an animal to get started (players can learn how to charm rats on Anagoge Island). When you have a charmed animal with you, use Tame Pet to make it a permanent pet.
You can have as many pets as you have stable slots. You can buy more stable slots in town.
If your pet dies, you can either try to resuscitate it in the field using a Good First Aid Kit, or head back to the stable to revive it for a small fee.
To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill.
There's a lot more to it, and a lot more to come.[2]
Pets Stats
( Data after Oct 2016 update )
Rats: (Mostly not interesting in long term, except if Poison resistance or Dmg involved)
- Giant Rat Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.
Special Abilities: Rage debuff, Heal owner.
Weak against Fire Electricity, resist Poison, Trauma.
- Sewer Rat Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.
Special Abilities: Rage debuff, Poison vulnerability debuff.
Weak against Fire Electricity resist Poison, Trauma. 20% Evasion.
Cats: ( Good DPS, Slash oriented, Mind the Poison weakness ! )
- Tiger Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.
Special Abilities: Heavy Slash, Very Heavy Slash.
Weak against Fire Poison Trauma, resist Nature.
- Old Fangsworth Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash.
Special Abilities: Heavy Slash, Slash + root 9".
Weak against Fire Poison Trauma, resist Nature.
- Panther Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.
Special Abilities: Slash vulnerability debuff, Very heavy Slash.
Weak against Fire Poison Trauma, resist Nature.
- Fey Panther Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.
Special Abilities: Heavy Slash, Heal owner 150.
Weak against Fire Poison Trauma, resist Nature (very).
- Fey Panther Groupie Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.
Special Abilities: Heavy Slash, Heal owner 150.
Weak against Fire Poison Trauma, resist Nature (very).
- Razorslash Panther Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.
Special Abilities: Slash vulne debuff 12% 8", Slash + Root 8".
Weak against Poison Trauma.
Bears: ( Some are DPS, some Tanky oriented. Weaknesses against Electricity & Acid. )
- Angry Bear Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush.
Special Abilities: Slash + Self-heal 100, Heavy Crush.
Weak againt Electricity Acid, resist Crush Trauma.
- Bear Groupie Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Heavy Crush.
Weak againt Electricity Acid, resist Crush Trauma.
- The Mangler Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Heavy Crush.
Weak againt Electricity Acid, resist CrushTrauma. Expect same stats for all "green bears".
- Trained Crushing Bear Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Crush + Stun.
Weak againt Electricity Acid, resist Crush Trauma.
- Graz Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush.
Special Abilities: Slash + Self-Heal100, Crush + Stun.
Weak againt Electricity Acid, resist Crush Trauma. Mini-boss in Goblin dunjeon.
- Ice Bear Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
Weak againt Electricity Acid, resist Crush Trauma Ice (very). Same for both White bears.
Grinmalkins:
- Grimalkin Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.
Special Abilities: DOT trauma 15 for 20", Lure away.
Weak against Ice, resist Poison Trauma.
- Hissy Tamed at level 5?: ? Armor, ? Health, ? Dmg, Slash / Crush.
Special Abilities: ?
Weak against ?
Stables
Stables are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
- Stable Locations
- Gisli in Serbule Keep
- A "Temporary Stable NPC" in Hogan's Keep
So I heard you want to train more than Rats... How about a cat? (Level 20)
Once you reach Level 20 Animal Handling, you can begin to charm Cat mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!
You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need level 50 Animal Handling to tame it.
Resting among the Fey Panther and Bear Groupiepopulation in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a cat.
The shrine will present you with a riddle, and ask for an item to be sacrificed.
Anchor Runes
Prodigies well versed in Animal Handling may learn the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.
Shadowy deer formed Constructs such as the Misery Yak are the only source of this item at this time.
Abilities
- Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.
Advanced
Abilities available from Gisli the stable master in Serbule Keep.
Ability | Lvl Req | Cost | Notes |
---|---|---|---|
Wild Endurance | 17 | 3100 | Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds |
Wild Endurance 2 | 32 | 8600 | Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds |
Wild Endurance 3 | 47 | 14100 | Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds |
Unnatural Wrath | 15 | 2900 | Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 2 | 30 | 5400 | Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 3 | 45 | 13900 | Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
References
- ↑ http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes
- ↑ In-game message as of Sept 2014