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Broken Bone

Revision as of 17:19, 25 January 2026 by Frsknrd (talk | contribs) (clarified that the stretchy spine mutation was replaced by a treasure effect, added aforementioned treasure effect)
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Broken Bone
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A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.
Type:

Broken Bone is an Advanced Disease.

Cures

  • First Aid 55: Set Broken Bone (requires a Master First Aid Kit [225c buy / 150c sell] with 33% chance to consume the kit).
  • First Aid 50: Treat Disease 3 (consumes an Expert First Aid Kit or better [150c buy / 100c sell]).
  • First Aid 30: Moss Bone Repair (consumes one Tundra Lichen - learn from Glowing Sphere quest in the yeti cave).
  • Battle Chemistry 40: Treasure Effect Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time
  • Battle Chemistry 36: Stretchy Spine (Cures broken bones over time - Stretchy Spine Level 2 required to cure broken bones, with higher levels healing them more frequently). (Deprecated, replaced by above treasure effect)
  • Priest 8: Treasure Effect for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance).

Sources