November 9 Update
This is a bug-fix patch for yesterday's big update. Please read those notes below!
- - Cure Disease no longer cures the full bat form, only the lead-up disease. To cure full bat form, get a potion from Harry the Wolf. HOWEVER! That's only for new infections. If you are already infected and/or fully batted, the version of the disease YOU have is still cured by Cure Disease! You need to get cured and then get re-infected in order to get the non-cure-diseaseable version.
- - Fixed players' ability to knock back monsters
- - The Serbule fountain was tweaked to work as water again when you're standing in it
- - You no longer get a message about speed-hacking when you try to remove gear in combat. (You still can't remove gear in combat, but you get the right error message.)
- - The Sand Seer (fire magic NPC) should now show up in the desert
- - The original animal curses (spider, pig, deer, cow) did not have the final version of their gear stats. Their gear stats have been updated.
- - Undead bosses/elites (such as Ursula and Gajus) now drop bonus halloween loot 100% of the time (was 50%, but that seems pointlessly stingy)
- - Fixed a hole in new yeti cave area
- - Makara, the transmutation NPC, has had her gift preferences tweaked. She no longer appreciates Uncommon (green-label) items, only the good stuff
- - Oriented the desert "map" (or lack thereof) so the damned arrow points in a sane direction
- - Added giant bat stats to client (so you can e.g. see your "Giant Bat Damage Mod" in the persona tab)
- - Reminder: Harry the wolf now sells belts for all animal curse forms, including bats. You can also get the stencil for sigiling special crafting gems for bats. Toolcrafters also have a new recipe or two for bats. (This was all added in yesterday's update, but not mentioned in notes.)