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Animal Handling

Revision as of 17:52, 6 January 2015 by BetaNotus (talk | contribs) (Added a link for the Razorslash Panther)
File:Animal Handling (skill).jpg
A player and his Panther pet.

The art of taming animals and teaching them to fight alongside you.

Animal Handling is currently obtained from an altar just outside the graveyard in Serbule (during alpha, later it will available through a quest).

Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)[1]

You will need to know how to charm an animal to get started (most players have learned how to charm rats in the Tutorial Cave). When you have a charmed animal with you, use Tame Pet to make it a permanent pet.

You can have as many pets as you have stable slots. You can buy more stable slots in town.

If your pet dies, you can either try to resuscitate it in the field, or head back to the stable to revive it for a small fee.

There's a lot more to it, and a lot more to come.[2]

Pets Stats

Gathered from chat (needs tidying up):

Stables

At the stable NPC you can rename pets, resuscitate a pet, level your pets up, or release them.

Locations
Serbule Keep
Hogan's Keep : there is a "temporary stable NPC" (Gisli?)

To Get a Cat

Get to level 20 AH, a piece of String, and visit the shrine in the SouthWest of Eltibule (near the Panthers and the boss bears).

Level 20
Charm/Tame a Cat

Abilities

Ability Name Description Level
Tame pet Tame a charmed Pet into becoming your permanent pet. 1
Call Stabled Pet #1 Summon the pet in your stabled slot #1 1
Feed Pet Give your pet a quick snack to bolster it in the middle of combat. Pet regains 15 health/armor 1
Sic 'Em Pet switches to Assist mode and gains +8 speed and +5 damage for 10 seconds 4
That'll Do Pet regains 70 health/armor. May be placed on the side bar, and must be used out of combat 5
Get It Off Me Pet switches to Guard Me mode, taunts for 300% more and gains +4 slashing/piercing/crushing mitigation for 30 seconds. Potency depends on Loyalty 6
Monstrous Rage Pet's next attack deals +20 extra damage 7
Shrill Command Use your stern gaze and loud voice to surprise a foe. Deals 10 Psychic base damage at range 8
That'll Do 2 Pet regains 105 health/armor. May be placed on the side bar, and must be used out of combat 11
Feed Pet 2 Give your pet a quick snack to bolster it in the middle of combat. Pet regains 35 health/armor 13
Sic 'Em 2 Pet switches to Assist mode and gains +9 speed and +10 damage for 10 seconds 14
Call Stabled Pet #2 Summon the pet in your stabled slot #2 15
Get It Off Me 2 Pet switches to Guard Me mode, taunts for 310% more and gains +8 slashing/piercing/crushing mitigation for 30 seconds. Potency depends on Loyalty 16
Monstrous Rage 2 Pet's next attack deals +40 extra damage 17
Shrill Command 2 Use your stern gaze and loud voice to surprise a foe. Deals 15 Psychic base damage at range 18
Nimble Limbs Pet gains +50% projectile evasion for 10 seconds 20
That'll Do 3 Pet regains 150 health/armor. May be placed on the side bar, and must be used out of combat 21
Feed Pet 3 Give your pet a quick snack to bolster it in the middle of combat. Pet regains 70 health/armor 23
Sic 'Em 3 Pet switches to Assist mode and gains +10 speed and +18 damage for 10 seconds 24
Get It Off Me 3 Pet switches to Guard Me mode, taunts for 320% more and gains +12 slashing/piercing/crushing mitigation for 30 seconds. Potency depends on Loyalty 26
Monstrous Rage 3 Pet's next attack deals +80 extra damage 27
Shrill Command 3 Use your stern gaze and loud voice to surprise a foe. Deals 25 Psychic base damage at range 28
Nimble Limbs 2 Pet gains +60% projectile evasion and +33% burst evasion for 10 seconds 30
That'll Do 4 Pet regains 190 health/armor. May be placed on the side bar, and must be used out of combat 31
Feed Pet 4 Give your pet a quick snack to bolster it in the middle of combat. Pet regains 105 health/armor 33
Call Stabled Pet #3 Summon the pet in your stabled slot #3 34
Sic 'Em 4 Pet switches to Assist mode and gains +11 speed and +26 damage for 10 seconds 35
Get It Off Me 4 Pet switches to Guard Me mode, taunts for 330% more and gains +16 slashing/piercing/crushing mitigation for 30 seconds. Potency depends on Loyalty 36
Monstrous Rage 4 Pet's next attack deals +100 extra damage 37
Shrill Command 4 Use your stern gaze and loud voice to surprise a foe. Deals 35 Psychic base damage at range 38
Nimble Limbs 3 Pet gains +70% projectile evasion and +50% burst evasion for 10 seconds 40
That'll Do 5 Pet regains 240 health/armor. May be placed on the side bar, and must be used out of combat 41
Feed Pet 5 Give your pet a quick snack to bolster it in the middle of combat. Pet regains 150 health/armor 43
Sic 'Em 5 Pet switches to Assist mode and gains +12 speed and +35 damage for 10 seconds 44
Call Stabled Pet #4 Summon the pet in your stabled slot #4 45
Get It Off Me 5 Pet switches to Guard Me mode, taunts for 340% more and gains +20 slashing/piercing/crushing mitigation for 30 seconds. Potency depends on Loyalty 46
Monstrous Rage 5 Pet's next attack deals +130 extra damage 47
Shrill Command 5 Use your stern gaze and loud voice to surprise a foe. Deals 45 Psychic base damage at range 48
Nimble Limbs 4 Pet gains +75% projectile evasion and +66% burst evasion for 10 seconds 50
  • Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.

Advanced

Abilities available from Gisli the stable master in Serbule Keep.

Ability Lvl Req Cost Notes
Wild Endurance 17 3100 Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
Wild Endurance 2 32 8600 Order your pet to hold its ground. Pet regenerates 15 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
Wild Endurance 3 47 14100 Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
Unnatural Wrath 15 2900 Your pet takes 50 damage and deals +50 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 2 30 5400 Your pet takes 120 damage and deals +120 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 3 45 13900 Your pet takes 180 damage and deals +180 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it

References

  1. http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes
  2. In-game message as of Sept 2014