Battle Chemistry

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Battle Chemistry
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Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
Alchemy 50

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Battle Chemistry Overview

Battle Chemistry is a combat skill usable only by well-practiced Alchemists.

In-Game Description

Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.

Training Battle Chemistry

  • A placeholder NPC in Rahu can teach you Battle Chemistry. It requires 50 Alchemy. He will also teach you most abilities up to level 50.
  • Mox Warcut, an NPC in Gazluk, will raise the Skill Cap to 60 and to 70.
  • Zealo can teach the "Extra Heart" mutation and "Healing Injection".

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.

Bonus ranks to Battle Chemistry can be obtained from the following skills and levels:

Skill Level
Alchemy 25
Sigil Scripting 25
Pathology 30
Alchemy 45

Battle Chemistry Basic Abilities

As you level Battle Chemistry, you will learn the following abilities: (Under Construction)!

Battle Chemistry Advanced Abilities

Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!

Cross Class Abilities

A number of Battle Chemistry abilities require levels in a second skill to learn.

Haste Concoction

  • Haste Concoction 1 requires Meditation ?
  • Haste Concoction 2 requires Meditation 25
  • Haste Concoction 3 requires Meditation 45

Acid Bomb

  • Acid Bomb 4 requires Fishing 35

Healing Mist

  • Healing Mist 4 requires First Aid 30
  • Healing Mist 5 requires First Aid 40


Battle Chemistry Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Battle Chemistry skill.

Icon Level Name Description Special Effects Stats Source
icon_2171.png  1 Toxin Bomb Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 12 Poison
Enrages Target: 2%
Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
Leveling
icon_2178.png  2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 12 Nature
Enrages Target: 2%
Power Cost: 13
Range: 10
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png  3 Acid Bomb Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 12 Acid
Enrages Target: 2%
Power Cost: 11
Range: 10
AoE: 10
Cooldown: 15
Training: Chemist
icon_2176.png  4 Freezing Mist Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 9 Cold Power Cost: 21
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_2243.png  4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 25 Health Power Cost: 13
Range: 10
Cooldown: 15
Training: Zealo
icon_2175.png  4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 25 Health to you and nearby allies Power Cost: 15
Range: 10
AoE: 10
Cooldown: 30
Training: Chemist
icon_3651.png  5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 10 Acid Power Cost: 0
Range: 5
Cooldown: 5
Leveling
icon_2180.png  6 Mutation: Knee Spikes Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +5% damage.
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png  7 Mutation: Extra Skin Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png  8 Mutation: Extra Heart You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3.
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
Training: Zealo
icon_2183.png  9 Mutation: Extra Toes You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +2
Can Be On Sidebar
Power Cost: 13
Range: 10
Cooldown: 10
Training: Chemist
icon_2171.png  10 Toxin Bomb 2 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 26 Poison
Enrages Target: 2%
Power Cost: 19
Range: 10
AoE: 10
Cooldown: 15
Leveling
icon_2174.png  11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png  12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 24 Nature
Enrages Target: 2%
Power Cost: 17
Range: 10
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png  13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 24 Acid
Enrages Target: 2%
Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
Training: Chemist
icon_2176.png  14 Freezing Mist 2 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 22 Cold Power Cost: 29
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_2243.png  14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 35 Health Power Cost: 17
Range: 10
Cooldown: 15
Training: Zealo
icon_2175.png  14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 35 Health to you and nearby allies Power Cost: 21
Range: 10
AoE: 10
Cooldown: 30
Training: Chemist
icon_2172.png  15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png  15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 17 Acid Power Cost: 0
Range: 5
Cooldown: 5
Leveling
icon_2180.png  16 Mutation: Knee Spikes 2 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +10% damage.
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png  17 Mutation: Extra Skin 2 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png  18 Mutation: Extra Heart 2 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
Training: Zealo
icon_2187.png  19 Mutation: Stretchy Spine Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +10.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
Training: Yalox
icon_2171.png  20 Toxin Bomb 3 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 41 Poison
Enrages Target: 2%
Power Cost: 24
Range: 10
AoE: 10
Cooldown: 15
Leveling
icon_2178.png  22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 36 Nature
Enrages Target: 2%
Power Cost: 21
Range: 10
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png  23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 40 Acid
Enrages Target: 2%
Power Cost: 18
Range: 10
AoE: 10
Cooldown: 15
Training: Chemist
icon_2176.png  24 Freezing Mist 3 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 38 Cold Power Cost: 36
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_2243.png  24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 45 Health Power Cost: 22
Range: 10
Cooldown: 15
Training: Zealo
icon_2175.png  24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 45 Health to you and nearby allies Power Cost: 26
Range: 10
AoE: 10
Cooldown: 30
Training: Chemist
icon_2174.png  25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2180.png  26 Mutation: Knee Spikes 3 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +12% damage.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
Training: Chemist
icon_3651.png  26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 26 Acid Power Cost: 0
Range: 5
Cooldown: 5
Leveling
icon_2179.png  27 Mutation: Extra Skin 3 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png  28 Mutation: Extra Heart 3 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
Training: Zealo
icon_2183.png  29 Mutation: Extra Toes 2 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +3
Can Be On Sidebar
Power Cost: 20
Range: 10
Cooldown: 10
Training: Chemist
icon_2171.png  30 Toxin Bomb 4 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 62 Poison
Enrages Target: 2%
Power Cost: 29
Range: 10
AoE: 10
Cooldown: 15
Leveling
icon_3460.png  30 Trigger Golem This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 1
Training: Chemist
icon_2174.png  31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png  32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 55 Nature
Enrages Target: 2%
Power Cost: 25
Range: 10
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png  33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 57 Acid
Enrages Target: 2%
Power Cost: 21
Range: 10
AoE: 10
Cooldown: 15
Training: Chemist
icon_2176.png  34 Freezing Mist 4 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 59 Cold Power Cost: 42
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_2243.png  34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 55 Health Power Cost: 26
Range: 10
Cooldown: 15
Training: Zealo
icon_2175.png  34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 60 Health to you and nearby allies Power Cost: 31
Range: 10
AoE: 10
Cooldown: 30
Training: Chemist
icon_2172.png  35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png  35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +25 Power)
Damage: 35 Acid Power Cost: 0
Range: 5
Cooldown: 5
Leveling
icon_2180.png  36 Mutation: Knee Spikes 4 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +15% damage.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
Training: Chemist
icon_2187.png  36 Mutation: Stretchy Spine 2 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +20. Occasionally cures broken bones.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
Training: Yalox
icon_2179.png  37 Mutation: Extra Skin 4 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png  38 Mutation: Extra Heart 4 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
Training: Zealo
icon_2174.png  39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2174.png  40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Gift: Leonard Allenson
icon_2171.png  40 Toxin Bomb 5 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 93 Poison
Enrages Target: 2%
Power Cost: 33
Range: 10
AoE: 10
Cooldown: 15
Leveling
icon_2178.png  42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 85 Nature
Enrages Target: 2%
Power Cost: 28
Range: 10
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png  43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 88 Acid
Enrages Target: 2%
Power Cost: 23
Range: 10
AoE: 10
Cooldown: 15
Training: Chemist
icon_2176.png  44 Freezing Mist 5 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 92 Cold Power Cost: 46
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_2243.png  44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 65 Health Power Cost: 28
Range: 10
Cooldown: 15
Training: Zealo
icon_2175.png  44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 70 Health to you and nearby allies Power Cost: 34
Range: 10
AoE: 10
Cooldown: 30
Training: Chemist
icon_2172.png  45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 16
Range: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png  45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +27 Power)
Damage: 52 Acid Power Cost: 0
Range: 5
Cooldown: 5
Leveling
icon_2180.png  46 Mutation: Knee Spikes 5 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +17% damage.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png  47 Mutation: Extra Skin 5 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png  48 Mutation: Extra Heart 5 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Zealo
icon_2183.png  49 Mutation: Extra Toes 3 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +4
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2187.png  50 Mutation: Stretchy Spine 3 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +35. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 25
Range: 10
Cooldown: 10
Training: Yalox
icon_2171.png  50 Toxin Bomb 6 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 144 Poison
Enrages Target: 2%
Power Cost: 35
Range: 10
AoE: 10
Cooldown: 15
Leveling
icon_2174.png  51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png  52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 128 Nature
Enrages Target: 2%
Power Cost: 30
Range: 10
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2184.png  53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 132 Acid
Enrages Target: 2%
Power Cost: 25
Range: 10
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png  54 Freezing Mist 6 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 137 Cold Power Cost: 51
Range: 10
AoE: 10
Cooldown: 45
Training: Mox Warcut
icon_2243.png  54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 75 Health Power Cost: 31
Range: 10
Cooldown: 15
Training: Zealo
icon_2175.png  54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 80 Health to you and nearby allies Power Cost: 37
Range: 10
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_3651.png  55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power)
Damage: 73 Acid Power Cost: 0
Range: 5
Cooldown: 5
Training: Mox Warcut
icon_2180.png  56 Mutation: Knee Spikes 6 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +20% damage.
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png  57 Mutation: Extra Skin 6 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png  58 Mutation: Extra Heart 6 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Zealo
icon_2172.png  60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 19
Range: 10
AoE: 10
Cooldown: 45
Training: Mox Warcut
icon_2171.png  60 Toxin Bomb 7 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 196 Poison
Enrages Target: 2%
Power Cost: 40
Range: 10
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2174.png  61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2243.png  62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 85 Health Power Cost: 34
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2178.png  62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 172 Nature
Enrages Target: 2%
Power Cost: 34
Range: 10
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2184.png  63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 176 Acid
Enrages Target: 2%
Power Cost: 29
Range: 10
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png  63 Freezing Mist 7 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 176 Cold Power Cost: 57
Range: 10
AoE: 10
Cooldown: 45
Training: Mox Warcut
icon_2175.png  64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 90 Health to you and nearby allies Power Cost: 41
Range: 10
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2187.png  65 Mutation: Stretchy Spine 4 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +50. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 29
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_3651.png  65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +31 Power)
Damage: 94 Acid Power Cost: 0
Range: 5
Cooldown: 5
Training: Mox Warcut
icon_2180.png  66 Mutation: Knee Spikes 7 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +22% damage.
Can Be On Sidebar
Power Cost: 29
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png  67 Mutation: Extra Skin 7 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png  68 Mutation: Extra Heart 7 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19.
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2183.png  69 Mutation: Extra Toes 4 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +5
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2171.png  70 Toxin Bomb 8 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 251 Poison
Enrages Target: 2%
Power Cost: 44
Range: 10
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2174.png  71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2243.png  72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 95 Health Power Cost: 38
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2178.png  72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 219 Nature
Enrages Target: 2%
Power Cost: 38
Range: 10
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2184.png  73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 224 Acid
Enrages Target: 2%
Power Cost: 32
Range: 10
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png  73 Freezing Mist 8 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 224 Cold Power Cost: 63
Range: 10
AoE: 10
Cooldown: 45
Training: Mox Warcut
icon_2175.png  74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore: 100 Health to you and nearby allies Power Cost: 46
Range: 10
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2172.png  75 Haste Concoction 5 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +12 for 10 seconds. Power Cost: 22
Range: 10
AoE: 10
Cooldown: 45
Training: Bendith the Banished
icon_3651.png  75 Toxic Irritant 8 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power)
Damage: 118 Acid Power Cost: 0
Range: 5
Cooldown: 5
Training: Bendith the Banished
icon_2180.png  76 Mutation: Knee Spikes 8 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +25% damage.
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2179.png  77 Mutation: Extra Skin 8 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +24, Indirect Damage Mitigation +8
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2182.png  78 Mutation: Extra Heart 8 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +9, Out-Of-Combat Power Regeneration +21.
Can Be On Sidebar
Power Cost: 34
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2187.png  80 Mutation: Stretchy Spine 5 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +75. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 34
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2171.png  80 Toxin Bomb 9 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage: 314 Poison
Enrages Target: 2%
Power Cost: 49
Range: 10
AoE: 10
Cooldown: 15
Training: Bendith the Banished
icon_2174.png  81 Create Basic Golem You concoct an automaton that can be given eight commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Bendith the Banished
icon_2243.png  82 Healing Injection 9 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore: 105 Health Power Cost: 42
Range: 10
Cooldown: 15
Training: Bendith the Banished
icon_2178.png  82 Mycotoxin Formula 9 Fling deadly fungal toxins into the air all around you (10m radius). DoT: 0 Fire, 5 times over 10 seconds Damage: 271 Nature
Enrages Target: 2%
Power Cost: 42
Range: 10
AoE: 10
Cooldown: 16
Training: Bendith the Banished
icon_2184.png  83 Acid Bomb 9 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
DoT: 0 Fire, 5 times over 10 seconds Damage Armor: 276 Acid
Enrages Target: 2%
Power Cost: 35
Range: 10
AoE: 10
Cooldown: 15
Training: Bendith the Banished

Battle Chemistry Mechanics

Equipment

Battle Chemistry Treasure Effects

See also: Battle Chemistry/Treasure Effects:By Slot

See also: Battle Chemistry/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Chemist's of Chemistry Level 80 - Battle Chemistry Base Damage +40% Head, MainHand

Click Expand to reveal

  • Level 10
Battle Chemistry Damage +5
  • Level 20
Battle Chemistry Base Damage +10%
  • Level 30
Battle Chemistry Base Damage +15%
  • Level 40
Battle Chemistry Base Damage +20%
  • Level 50
Battle Chemistry Base Damage +25%
  • Level 60
Battle Chemistry Base Damage +30%
  • Level 70
Battle Chemistry Base Damage +35%
  • Level 80
Battle Chemistry Base Damage +40%
Bomber's of Bombing Level 80 - All Bomb Damage +96 MainHand, Ring

Click Expand to reveal

  • Level 5
All Bomb Damage +6
  • Level 10
All Bomb Damage +12
  • Level 15
All Bomb Damage +18
  • Level 20
All Bomb Damage +24
  • Level 25
All Bomb Damage +30
  • Level 30
All Bomb Damage +36
  • Level 35
All Bomb Damage +42
  • Level 40
All Bomb Damage +48
  • Level 45
All Bomb Damage +54
  • Level 50
All Bomb Damage +60
  • Level 55
All Bomb Damage +66
  • Level 60
All Bomb Damage +72
  • Level 65
All Bomb Damage +78
  • Level 70
All Bomb Damage +84
  • Level 75
All Bomb Damage +90
  • Level 80
All Bomb Damage +96
of Toxin Bombs Level 80 - Toxin Bomb Damage +45% Chest, Feet

Click Expand to reveal

  • Level 10
Toxin Bomb Damage +10%
  • Level 20
Toxin Bomb Damage +15%
  • Level 30
Toxin Bomb Damage +20%
  • Level 40
Toxin Bomb Damage +25%
  • Level 50
Toxin Bomb Damage +30%
  • Level 60
Toxin Bomb Damage +35%
  • Level 70
Toxin Bomb Damage +40%
  • Level 80
Toxin Bomb Damage +45%
of Mycotoxins Level 80 - Mycotoxin Formula Damage +52% Chest, Feet

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  • Level 10
Mycotoxin Formula Damage +11%
  • Level 20
Mycotoxin Formula Damage +16%
  • Level 30
Mycotoxin Formula Damage +21%
  • Level 40
Mycotoxin Formula Damage +26%
  • Level 50
Mycotoxin Formula Damage +31%
  • Level 60
Mycotoxin Formula Damage +36%
  • Level 70
Mycotoxin Formula Damage +44%
  • Level 80
Mycotoxin Formula Damage +52%
of Acid Bombs Level 80 - Acid Bomb Damage +43% Chest, Feet

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  • Level 10
Acid Bomb Damage +8%
  • Level 20
Acid Bomb Damage +13%
  • Level 30
Acid Bomb Damage +18%
  • Level 40
Acid Bomb Damage +23%
  • Level 50
Acid Bomb Damage +28%
  • Level 60
Acid Bomb Damage +33%
  • Level 70
Acid Bomb Damage +38%
  • Level 80
Acid Bomb Damage +43%
of Nice Irritants Level 80 - Toxic Irritant boosts your Nice Attack Damage +50 for 8 seconds MainHand, Ring

Click Expand to reveal

  • Level 10
Toxic Irritant boosts your Nice Attack Damage +15 for 8 seconds
  • Level 20
Toxic Irritant boosts your Nice Attack Damage +20 for 8 seconds
  • Level 30
Toxic Irritant boosts your Nice Attack Damage +25 for 8 seconds
  • Level 40
Toxic Irritant boosts your Nice Attack Damage +30 for 8 seconds
  • Level 50
Toxic Irritant boosts your Nice Attack Damage +35 for 8 seconds
  • Level 60
Toxic Irritant boosts your Nice Attack Damage +40 for 8 seconds
  • Level 70
Toxic Irritant boosts your Nice Attack Damage +45 for 8 seconds
  • Level 80
Toxic Irritant boosts your Nice Attack Damage +50 for 8 seconds
of Painful Freezefog Level 80 - Freezing Mist Damage +87% Legs, OffHand

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  • Level 10
Freezing Mist Damage +17%
  • Level 20
Freezing Mist Damage +27%
  • Level 30
Freezing Mist Damage +37%
  • Level 40
Freezing Mist Damage +47%
  • Level 50
Freezing Mist Damage +57%
  • Level 60
Freezing Mist Damage +67%
  • Level 70
Freezing Mist Damage +77%
  • Level 80
Freezing Mist Damage +87%
of Protective Mist Level 80 - Freezing Mist restores 133 Armor to you Necklace, Legs

Click Expand to reveal

  • Level 1
Freezing Mist restores 13 Armor to you
  • Level 10
Freezing Mist restores 21 Armor to you
  • Level 15
Freezing Mist restores 29 Armor to you
  • Level 20
Freezing Mist restores 37 Armor to you
  • Level 25
Freezing Mist restores 45 Armor to you
  • Level 30
Freezing Mist restores 53 Armor to you
  • Level 35
Freezing Mist restores 61 Armor to you
  • Level 40
Freezing Mist restores 69 Armor to you
  • Level 45
Freezing Mist restores 77 Armor to you
  • Level 50
Freezing Mist restores 85 Armor to you
  • Level 55
Freezing Mist restores 93 Armor to you
  • Level 60
Freezing Mist restores 101 Armor to you
  • Level 65
Freezing Mist restores 109 Armor to you
  • Level 70
Freezing Mist restores 117 Armor to you
  • Level 75
Freezing Mist restores 125 Armor to you
  • Level 80
Freezing Mist restores 133 Armor to you
of Healing Vapors Level 80 - Healing Mist heals +82 Health OffHand, Ring

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  • Level 1
Healing Mist heals +7 Health
  • Level 10
Healing Mist heals +12 Health
  • Level 15
Healing Mist heals +17 Health
  • Level 20
Healing Mist heals +22 Health
  • Level 25
Healing Mist heals +27 Health
  • Level 30
Healing Mist heals +32 Health
  • Level 35
Healing Mist heals +37 Health
  • Level 40
Healing Mist heals +42 Health
  • Level 45
Healing Mist heals +47 Health
  • Level 50
Healing Mist heals +52 Health
  • Level 55
Healing Mist heals +57 Health
  • Level 60
Healing Mist heals +62 Health
  • Level 65
Healing Mist heals +67 Health
  • Level 70
Healing Mist heals +72 Health
  • Level 75
Healing Mist heals +77 Health
  • Level 80
Healing Mist heals +82 Health
of Reinforcing Vapors Level 80 - Healing Mist heals +118 Armor MainHand, Necklace

Click Expand to reveal

  • Level 1
Healing Mist heals +13 Armor
  • Level 10
Healing Mist heals +20 Armor
  • Level 15
Healing Mist heals +27 Armor
  • Level 20
Healing Mist heals +34 Armor
  • Level 25
Healing Mist heals +41 Armor
  • Level 30
Healing Mist heals +48 Armor
  • Level 35
Healing Mist heals +55 Armor
  • Level 40
Healing Mist heals +62 Armor
  • Level 45
Healing Mist heals +69 Armor
  • Level 50
Healing Mist heals +76 Armor
  • Level 55
Healing Mist heals +83 Armor
  • Level 60
Healing Mist heals +90 Armor
  • Level 65
Healing Mist heals +97 Armor
  • Level 70
Healing Mist heals +104 Armor
  • Level 75
Healing Mist heals +111 Armor
  • Level 80
Healing Mist heals +118 Armor
of Fiery Bombs Level 80 - All bomb attacks ignite the target, causing them to take 140 fire damage over 10 seconds Legs, Ring

Click Expand to reveal

  • Level 10
All bomb attacks ignite the target, causing them to take 35 fire damage over 10 seconds
  • Level 20
All bomb attacks ignite the target, causing them to take 50 fire damage over 10 seconds
  • Level 30
All bomb attacks ignite the target, causing them to take 65 fire damage over 10 seconds
  • Level 40
All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds
  • Level 50
All bomb attacks ignite the target, causing them to take 95 fire damage over 10 seconds
  • Level 60
All bomb attacks ignite the target, causing them to take 110 fire damage over 10 seconds
  • Level 70
All bomb attacks ignite the target, causing them to take 125 fire damage over 10 seconds
  • Level 80
All bomb attacks ignite the target, causing them to take 140 fire damage over 10 seconds
of Potent Health Injections Level 80 - Healing Injection Healing +70 Chest, Head

Click Expand to reveal

  • Level 5
Healing Injection Healing +10
  • Level 10
Healing Injection Healing +14
  • Level 15
Healing Injection Healing +18
  • Level 20
Healing Injection Healing +22
  • Level 25
Healing Injection Healing +26
  • Level 30
Healing Injection Healing +30
  • Level 35
Healing Injection Healing +34
  • Level 40
Healing Injection Healing +38
  • Level 45
Healing Injection Healing +42
  • Level 50
Healing Injection Healing +46
  • Level 55
Healing Injection Healing +50
  • Level 60
Healing Injection Healing +54
  • Level 65
Healing Injection Healing +58
  • Level 70
Healing Injection Healing +62
  • Level 75
Healing Injection Healing +66
  • Level 80
Healing Injection Healing +70
of Invigorating Vapors Level 80 - Healing Mist restores 40 power Head, Hands

Click Expand to reveal

  • Level 5
Healing Mist restores 4 power
  • Level 10
Healing Mist restores 6 power
  • Level 15
Healing Mist restores 8 power
  • Level 20
Healing Mist restores 10 power
  • Level 25
Healing Mist restores 12 power
  • Level 30
Healing Mist restores 14 power
  • Level 35
Healing Mist restores 16 power
  • Level 40
Healing Mist restores 18 power
  • Level 45
Healing Mist restores 20 power
  • Level 50
Healing Mist restores 22 power
  • Level 55
Healing Mist restores 25 power
  • Level 60
Healing Mist restores 28 power
  • Level 65
Healing Mist restores 31 power
  • Level 70
Healing Mist restores 34 power
  • Level 75
Healing Mist restores 37 power
  • Level 80
Healing Mist restores 40 power
of Recuperative After-Effects Level 80 - Healing Injection heals 90 Health after a 20 second delay Hands, OffHand

Click Expand to reveal

  • Level 5
Healing Injection heals 15 Health after a 20 second delay
  • Level 10
Healing Injection heals 20 Health after a 20 second delay
  • Level 15
Healing Injection heals 25 Health after a 20 second delay
  • Level 20
Healing Injection heals 30 Health after a 20 second delay
  • Level 25
Healing Injection heals 35 Health after a 20 second delay
  • Level 30
Healing Injection heals 40 Health after a 20 second delay
  • Level 35
Healing Injection heals 45 Health after a 20 second delay
  • Level 40
Healing Injection heals 50 Health after a 20 second delay
  • Level 45
Healing Injection heals 55 Health after a 20 second delay
  • Level 50
Healing Injection heals 60 Health after a 20 second delay
  • Level 55
Healing Injection heals 65 Health after a 20 second delay
  • Level 60
Healing Injection heals 70 Health after a 20 second delay
  • Level 65
Healing Injection heals 75 Health after a 20 second delay
  • Level 70
Healing Injection heals 80 Health after a 20 second delay
  • Level 75
Healing Injection heals 85 Health after a 20 second delay
  • Level 80
Healing Injection heals 90 Health after a 20 second delay
of Bombs For Health Level 80 - Bomb attacks deal +55 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds Legs, Feet

Click Expand to reveal

  • Level 5
Bomb attacks deal +5 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Level 10
Bomb attacks deal +7 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Level 15
Bomb attacks deal +9 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Level 20
Bomb attacks deal +11 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 25
Bomb attacks deal +13 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 30
Bomb attacks deal +15 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 35
Bomb attacks deal +17 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Level 40
Bomb attacks deal +19 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Level 45
Bomb attacks deal +21 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Level 50
Bomb attacks deal +23 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Level 55
Bomb attacks deal +25 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 60
Bomb attacks deal +27 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 65
Bomb attacks deal +34 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 70
Bomb attacks deal +41 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Level 75
Bomb attacks deal +48 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • Level 80
Bomb attacks deal +55 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
Level 50 - Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use) Hands

Click Expand to reveal

  • Level 50
Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use)
Level 50 - Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use) Head

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  • Level 50
Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use)
Level 50 - Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use) Ring

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  • Level 50
Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use)
Level 80 - You heal 22 health every other second while under the effect of Haste Concoction Feet, Ring

Click Expand to reveal

  • Level 5
You heal 1 health every other second while under the effect of Haste Concoction
  • Level 10
You heal 2 health every other second while under the effect of Haste Concoction
  • Level 15
You heal 4 health every other second while under the effect of Haste Concoction
  • Level 20
You heal 6 health every other second while under the effect of Haste Concoction
  • Level 25
You heal 8 health every other second while under the effect of Haste Concoction
  • Level 30
You heal 9 health every other second while under the effect of Haste Concoction
  • Level 35
You heal 10 health every other second while under the effect of Haste Concoction
  • Level 40
You heal 11 health every other second while under the effect of Haste Concoction
  • Level 45
You heal 12 health every other second while under the effect of Haste Concoction
  • Level 50
You heal 14 health every other second while under the effect of Haste Concoction
  • Level 55
You heal 16 health every other second while under the effect of Haste Concoction
  • Level 60
You heal 18 health every other second while under the effect of Haste Concoction
  • Level 65
You heal 19 health every other second while under the effect of Haste Concoction
  • Level 70
You heal 20 health every other second while under the effect of Haste Concoction
  • Level 75
You heal 21 health every other second while under the effect of Haste Concoction
  • Level 80
You heal 22 health every other second while under the effect of Haste Concoction
of Recuperative Fleeing Level 80 - You heal 16 health and 16 armor every other second while under the effect of Haste Concoction Necklace

Click Expand to reveal

  • Level 5
You heal 1 health and 1 armor every other second while under the effect of Haste Concoction
  • Level 10
You heal 2 health and 2 armor every other second while under the effect of Haste Concoction
  • Level 15
You heal 3 health and 3 armor every other second while under the effect of Haste Concoction
  • Level 20
You heal 4 health and 4 armor every other second while under the effect of Haste Concoction
  • Level 25
You heal 5 health and 5 armor every other second while under the effect of Haste Concoction
  • Level 30
You heal 6 health and 6 armor every other second while under the effect of Haste Concoction
  • Level 35
You heal 7 health and 7 armor every other second while under the effect of Haste Concoction
  • Level 40
You heal 8 health and 8 armor every other second while under the effect of Haste Concoction
  • Level 45
You heal 9 health and 9 armor every other second while under the effect of Haste Concoction
  • Level 50
You heal 10 health and 10 armor every other second while under the effect of Haste Concoction
  • Level 55
You heal 11 health and 11 armor every other second while under the effect of Haste Concoction
  • Level 60
You heal 12 health and 12 armor every other second while under the effect of Haste Concoction
  • Level 65
You heal 13 health and 13 armor every other second while under the effect of Haste Concoction
  • Level 70
You heal 14 health and 14 armor every other second while under the effect of Haste Concoction
  • Level 75
You heal 15 health and 15 armor every other second while under the effect of Haste Concoction
  • Level 80
You heal 16 health and 16 armor every other second while under the effect of Haste Concoction
of Powerful Haste Level 80 - You regain 8 Power every other second while under the effect of Haste Concoction Hands, Chest

Click Expand to reveal

  • Level 10
You regain 1 Power every other second while under the effect of Haste Concoction
  • Level 20
You regain 2 Power every other second while under the effect of Haste Concoction
  • Level 30
You regain 3 Power every other second while under the effect of Haste Concoction
  • Level 40
You regain 4 Power every other second while under the effect of Haste Concoction
  • Level 50
You regain 5 Power every other second while under the effect of Haste Concoction
  • Level 60
You regain 6 Power every other second while under the effect of Haste Concoction
  • Level 70
You regain 7 Power every other second while under the effect of Haste Concoction
  • Level 80
You regain 8 Power every other second while under the effect of Haste Concoction
Level 80 - Your golem minion's Taunting Punch deals +80 damage Head, Necklace

Click Expand to reveal

  • Level 5
Your golem minion's Taunting Punch deals +5 damage
  • Level 10
Your golem minion's Taunting Punch deals +10 damage
  • Level 15
Your golem minion's Taunting Punch deals +15 damage
  • Level 20
Your golem minion's Taunting Punch deals +20 damage
  • Level 25
Your golem minion's Taunting Punch deals +25 damage
  • Level 30
Your golem minion's Taunting Punch deals +30 damage
  • Level 35
Your golem minion's Taunting Punch deals +35 damage
  • Level 40
Your golem minion's Taunting Punch deals +40 damage
  • Level 45
Your golem minion's Taunting Punch deals +45 damage
  • Level 50
Your golem minion's Taunting Punch deals +50 damage
  • Level 55
Your golem minion's Taunting Punch deals +55 damage
  • Level 60
Your golem minion's Taunting Punch deals +60 damage
  • Level 65
Your golem minion's Taunting Punch deals +65 damage
  • Level 70
Your golem minion's Taunting Punch deals +70 damage
  • Level 75
Your golem minion's Taunting Punch deals +75 damage
  • Level 80
Your golem minion's Taunting Punch deals +80 damage
Level 80 - Your golem minion's Poison Bomb deals +66 damage Chest, Legs, Head

Click Expand to reveal

  • Level 5
Your golem minion's Poison Bomb deals +6 damage
  • Level 10
Your golem minion's Poison Bomb deals +10 damage
  • Level 15
Your golem minion's Poison Bomb deals +14 damage
  • Level 20
Your golem minion's Poison Bomb deals +18 damage
  • Level 25
Your golem minion's Poison Bomb deals +22 damage
  • Level 30
Your golem minion's Poison Bomb deals +26 damage
  • Level 35
Your golem minion's Poison Bomb deals +30 damage
  • Level 40
Your golem minion's Poison Bomb deals +34 damage
  • Level 45
Your golem minion's Poison Bomb deals +38 damage
  • Level 50
Your golem minion's Poison Bomb deals +42 damage
  • Level 55
Your golem minion's Poison Bomb deals +46 damage
  • Level 60
Your golem minion's Poison Bomb deals +50 damage
  • Level 65
Your golem minion's Poison Bomb deals +54 damage
  • Level 70
Your golem minion's Poison Bomb deals +58 damage
  • Level 75
Your golem minion's Poison Bomb deals +62 damage
  • Level 80
Your golem minion's Poison Bomb deals +66 damage
Level 80 - Your golem minion's Self Destruct deals +270 damage Hands, Feet, Ring

Click Expand to reveal

  • Level 5
Your golem minion's Self Destruct deals +30 damage
  • Level 10
Your golem minion's Self Destruct deals +60 damage
  • Level 15
Your golem minion's Self Destruct deals +75 damage
  • Level 20
Your golem minion's Self Destruct deals +90 damage
  • Level 25
Your golem minion's Self Destruct deals +105 damage
  • Level 30
Your golem minion's Self Destruct deals +120 damage
  • Level 35
Your golem minion's Self Destruct deals +135 damage
  • Level 40
Your golem minion's Self Destruct deals +150 damage
  • Level 45
Your golem minion's Self Destruct deals +165 damage
  • Level 50
Your golem minion's Self Destruct deals +180 damage
  • Level 55
Your golem minion's Self Destruct deals +195 damage
  • Level 60
Your golem minion's Self Destruct deals +210 damage
  • Level 65
Your golem minion's Self Destruct deals +225 damage
  • Level 70
Your golem minion's Self Destruct deals +240 damage
  • Level 75
Your golem minion's Self Destruct deals +255 damage
  • Level 80
Your golem minion's Self Destruct deals +270 damage
Level 80 - Your golem minion's Rage Acid Toss deals +195 damage Head, OffHand, Necklace

Click Expand to reveal

  • Level 5
Your golem minion's Rage Acid Toss deals +15 damage
  • Level 10
Your golem minion's Rage Acid Toss deals +27 damage
  • Level 15
Your golem minion's Rage Acid Toss deals +39 damage
  • Level 20
Your golem minion's Rage Acid Toss deals +51 damage
  • Level 25
Your golem minion's Rage Acid Toss deals +63 damage
  • Level 30
Your golem minion's Rage Acid Toss deals +75 damage
  • Level 35
Your golem minion's Rage Acid Toss deals +87 damage
  • Level 40
Your golem minion's Rage Acid Toss deals +99 damage
  • Level 45
Your golem minion's Rage Acid Toss deals +111 damage
  • Level 50
Your golem minion's Rage Acid Toss deals +123 damage
  • Level 55
Your golem minion's Rage Acid Toss deals +135 damage
  • Level 60
Your golem minion's Rage Acid Toss deals +147 damage
  • Level 65
Your golem minion's Rage Acid Toss deals +159 damage
  • Level 70
Your golem minion's Rage Acid Toss deals +171 damage
  • Level 75
Your golem minion's Rage Acid Toss deals +183 damage
  • Level 80
Your golem minion's Rage Acid Toss deals +195 damage
Level 80 - Your golem minion's Doom Admixture deals +260 damage Ring, MainHand, Feet

Click Expand to reveal

  • Level 5
Your golem minion's Doom Admixture deals +15 damage
  • Level 10
Your golem minion's Doom Admixture deals +30 damage
  • Level 15
Your golem minion's Doom Admixture deals +45 damage
  • Level 20
Your golem minion's Doom Admixture deals +60 damage
  • Level 25
Your golem minion's Doom Admixture deals +75 damage
  • Level 30
Your golem minion's Doom Admixture deals +90 damage
  • Level 35
Your golem minion's Doom Admixture deals +105 damage
  • Level 40
Your golem minion's Doom Admixture deals +120 damage
  • Level 45
Your golem minion's Doom Admixture deals +135 damage
  • Level 50
Your golem minion's Doom Admixture deals +150 damage
  • Level 55
Your golem minion's Doom Admixture deals +165 damage
  • Level 60
Your golem minion's Doom Admixture deals +180 damage
  • Level 65
Your golem minion's Doom Admixture deals +200 damage
  • Level 70
Your golem minion's Doom Admixture deals +220 damage
  • Level 75
Your golem minion's Doom Admixture deals +240 damage
  • Level 80
Your golem minion's Doom Admixture deals +260 damage
Level 80 - Your golem minion's Healing Mist heals +40 health Necklace, Ring, MainHand

Click Expand to reveal

  • Level 5
Your golem minion's Healing Mist heals +3 health
  • Level 10
Your golem minion's Healing Mist heals +5 health
  • Level 15
Your golem minion's Healing Mist heals +7 health
  • Level 20
Your golem minion's Healing Mist heals +9 health
  • Level 25
Your golem minion's Healing Mist heals +11 health
  • Level 30
Your golem minion's Healing Mist heals +13 health
  • Level 35
Your golem minion's Healing Mist heals +15 health
  • Level 40
Your golem minion's Healing Mist heals +17 health
  • Level 45
Your golem minion's Healing Mist heals +19 health
  • Level 50
Your golem minion's Healing Mist heals +21 health
  • Level 55
Your golem minion's Healing Mist heals +25 health
  • Level 60
Your golem minion's Healing Mist heals +28 health
  • Level 65
Your golem minion's Healing Mist heals +31 health
  • Level 70
Your golem minion's Healing Mist heals +34 health
  • Level 75
Your golem minion's Healing Mist heals +37 health
  • Level 80
Your golem minion's Healing Mist heals +40 health
Level 80 - Your golem minion's Invigorating Mist heals 46 health Legs, MainHand

Click Expand to reveal

  • Level 5
Your golem minion's Invigorating Mist heals 3 health
  • Level 10
Your golem minion's Invigorating Mist heals 5 health
  • Level 15
Your golem minion's Invigorating Mist heals 7 health
  • Level 20
Your golem minion's Invigorating Mist heals 10 health
  • Level 25
Your golem minion's Invigorating Mist heals 13 health
  • Level 30
Your golem minion's Invigorating Mist heals 16 health
  • Level 35
Your golem minion's Invigorating Mist heals 19 health
  • Level 40
Your golem minion's Invigorating Mist heals 22 health
  • Level 45
Your golem minion's Invigorating Mist heals 25 health
  • Level 50
Your golem minion's Invigorating Mist heals 28 health
  • Level 55
Your golem minion's Invigorating Mist heals 31 health
  • Level 60
Your golem minion's Invigorating Mist heals 34 health
  • Level 65
Your golem minion's Invigorating Mist heals 37 health
  • Level 70
Your golem minion's Invigorating Mist heals 40 health
  • Level 75
Your golem minion's Invigorating Mist heals 43 health
  • Level 80
Your golem minion's Invigorating Mist heals 46 health
Level 80 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +68 health OffHand, Feet

Click Expand to reveal

  • Level 5
Your golem minion's Rage Mist and Self Sacrifice abilities heal +8 health
  • Level 10
Your golem minion's Rage Mist and Self Sacrifice abilities heal +12 health
  • Level 15
Your golem minion's Rage Mist and Self Sacrifice abilities heal +16 health
  • Level 20
Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
  • Level 25
Your golem minion's Rage Mist and Self Sacrifice abilities heal +24 health
  • Level 30
Your golem minion's Rage Mist and Self Sacrifice abilities heal +28 health
  • Level 35
Your golem minion's Rage Mist and Self Sacrifice abilities heal +32 health
  • Level 40
Your golem minion's Rage Mist and Self Sacrifice abilities heal +36 health
  • Level 45
Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
  • Level 50
Your golem minion's Rage Mist and Self Sacrifice abilities heal +44 health
  • Level 55
Your golem minion's Rage Mist and Self Sacrifice abilities heal +48 health
  • Level 60
Your golem minion's Rage Mist and Self Sacrifice abilities heal +52 health
  • Level 65
Your golem minion's Rage Mist and Self Sacrifice abilities heal +56 health
  • Level 70
Your golem minion's Rage Mist and Self Sacrifice abilities heal +60 health
  • Level 75
Your golem minion's Rage Mist and Self Sacrifice abilities heal +64 health
  • Level 80
Your golem minion's Rage Mist and Self Sacrifice abilities heal +68 health
Level 80 - Your golem minion's Healing Injection heals +21 health Chest, Feet

Click Expand to reveal

  • Level 1
Your golem minion's Healing Injection heals +6 health
  • Level 10
Your golem minion's Healing Injection heals +7 health
  • Level 15
Your golem minion's Healing Injection heals +8 health
  • Level 20
Your golem minion's Healing Injection heals +9 health
  • Level 25
Your golem minion's Healing Injection heals +10 health
  • Level 30
Your golem minion's Healing Injection heals +11 health
  • Level 35
Your golem minion's Healing Injection heals +12 health
  • Level 40
Your golem minion's Healing Injection heals +13 health
  • Level 45
Your golem minion's Healing Injection heals +14 health
  • Level 50
Your golem minion's Healing Injection heals +15 health
  • Level 55
Your golem minion's Healing Injection heals +16 health
  • Level 60
Your golem minion's Healing Injection heals +17 health
  • Level 65
Your golem minion's Healing Injection heals +18 health
  • Level 70
Your golem minion's Healing Injection heals +19 health
  • Level 75
Your golem minion's Healing Injection heals +20 health
  • Level 80
Your golem minion's Healing Injection heals +21 health
Level 80 - Your golem minion's Fire Balm heals +48 health Head, Legs

Click Expand to reveal

  • Level 1
Your golem minion's Fire Balm heals +3 health
  • Level 10
Your golem minion's Fire Balm heals +6 health
  • Level 15
Your golem minion's Fire Balm heals +9 health
  • Level 20
Your golem minion's Fire Balm heals +12 health
  • Level 25
Your golem minion's Fire Balm heals +15 health
  • Level 30
Your golem minion's Fire Balm heals +18 health
  • Level 35
Your golem minion's Fire Balm heals +21 health
  • Level 40
Your golem minion's Fire Balm heals +24 health
  • Level 45
Your golem minion's Fire Balm heals +27 health
  • Level 50
Your golem minion's Fire Balm heals +30 health
  • Level 55
Your golem minion's Fire Balm heals +33 health
  • Level 60
Your golem minion's Fire Balm heals +36 health
  • Level 65
Your golem minion's Fire Balm heals +39 health
  • Level 70
Your golem minion's Fire Balm heals +42 health
  • Level 75
Your golem minion's Fire Balm heals +45 health
  • Level 80
Your golem minion's Fire Balm heals +48 health
Level 80 - Your Knee Spikes mutation also causes kicks to restore 18 Health to the kicker Head, Chest

Click Expand to reveal

  • Level 1
Your Knee Spikes mutation also causes kicks to restore 3 Health to the kicker
  • Level 10
Your Knee Spikes mutation also causes kicks to restore 4 Health to the kicker
  • Level 15
Your Knee Spikes mutation also causes kicks to restore 5 Health to the kicker
  • Level 20
Your Knee Spikes mutation also causes kicks to restore 6 Health to the kicker
  • Level 25
Your Knee Spikes mutation also causes kicks to restore 7 Health to the kicker
  • Level 30
Your Knee Spikes mutation also causes kicks to restore 8 Health to the kicker
  • Level 35
Your Knee Spikes mutation also causes kicks to restore 9 Health to the kicker
  • Level 40
Your Knee Spikes mutation also causes kicks to restore 10 Health to the kicker
  • Level 45
Your Knee Spikes mutation also causes kicks to restore 11 Health to the kicker
  • Level 50
Your Knee Spikes mutation also causes kicks to restore 12 Health to the kicker
  • Level 55
Your Knee Spikes mutation also causes kicks to restore 13 Health to the kicker
  • Level 60
Your Knee Spikes mutation also causes kicks to restore 14 Health to the kicker
  • Level 65
Your Knee Spikes mutation also causes kicks to restore 15 Health to the kicker
  • Level 70
Your Knee Spikes mutation also causes kicks to restore 16 Health to the kicker
  • Level 75
Your Knee Spikes mutation also causes kicks to restore 17 Health to the kicker
  • Level 80
Your Knee Spikes mutation also causes kicks to restore 18 Health to the kicker
Level 80 - Your Knee Spikes mutation causes kicks to deal an additional +20% damage Legs

Click Expand to reveal

  • Level 1
Your Knee Spikes mutation causes kicks to deal an additional +5% damage
  • Level 10
Your Knee Spikes mutation causes kicks to deal an additional +6% damage
  • Level 15
Your Knee Spikes mutation causes kicks to deal an additional +7% damage
  • Level 20
Your Knee Spikes mutation causes kicks to deal an additional +8% damage
  • Level 25
Your Knee Spikes mutation causes kicks to deal an additional +9% damage
  • Level 30
Your Knee Spikes mutation causes kicks to deal an additional +10% damage
  • Level 35
Your Knee Spikes mutation causes kicks to deal an additional +11% damage
  • Level 40
Your Knee Spikes mutation causes kicks to deal an additional +12% damage
  • Level 45
Your Knee Spikes mutation causes kicks to deal an additional +13% damage
  • Level 50
Your Knee Spikes mutation causes kicks to deal an additional +14% damage
  • Level 55
Your Knee Spikes mutation causes kicks to deal an additional +15% damage
  • Level 60
Your Knee Spikes mutation causes kicks to deal an additional +16% damage
  • Level 65
Your Knee Spikes mutation causes kicks to deal an additional +17% damage
  • Level 70
Your Knee Spikes mutation causes kicks to deal an additional +18% damage
  • Level 75
Your Knee Spikes mutation causes kicks to deal an additional +19% damage
  • Level 80
Your Knee Spikes mutation causes kicks to deal an additional +20% damage
Level 80 - Your Extra Skin mutation causes the target to heal 55 Health every 20 seconds Hands, MainHand

Click Expand to reveal

  • Level 1
Your Extra Skin mutation causes the target to heal 10 Health every 20 seconds
  • Level 10
Your Extra Skin mutation causes the target to heal 13 Health every 20 seconds
  • Level 15
Your Extra Skin mutation causes the target to heal 16 Health every 20 seconds
  • Level 20
Your Extra Skin mutation causes the target to heal 19 Health every 20 seconds
  • Level 25
Your Extra Skin mutation causes the target to heal 22 Health every 20 seconds
  • Level 30
Your Extra Skin mutation causes the target to heal 25 Health every 20 seconds
  • Level 35
Your Extra Skin mutation causes the target to heal 28 Health every 20 seconds
  • Level 40
Your Extra Skin mutation causes the target to heal 31 Health every 20 seconds
  • Level 45
Your Extra Skin mutation causes the target to heal 34 Health every 20 seconds
  • Level 50
Your Extra Skin mutation causes the target to heal 37 Health every 20 seconds
  • Level 55
Your Extra Skin mutation causes the target to heal 40 Health every 20 seconds
  • Level 60
Your Extra Skin mutation causes the target to heal 43 Health every 20 seconds
  • Level 65
Your Extra Skin mutation causes the target to heal 46 Health every 20 seconds
  • Level 70
Your Extra Skin mutation causes the target to heal 49 Health every 20 seconds
  • Level 75
Your Extra Skin mutation causes the target to heal 52 Health every 20 seconds
  • Level 80
Your Extra Skin mutation causes the target to heal 55 Health every 20 seconds
Level 80 - Your Extra Skin mutation provides +18 mitigation from Slashing attacks Necklace, OffHand

Click Expand to reveal

  • Level 1
Your Extra Skin mutation provides +3 mitigation from Slashing attacks
  • Level 10
Your Extra Skin mutation provides +4 mitigation from Slashing attacks
  • Level 15
Your Extra Skin mutation provides +5 mitigation from Slashing attacks
  • Level 20
Your Extra Skin mutation provides +6 mitigation from Slashing attacks
  • Level 25
Your Extra Skin mutation provides +7 mitigation from Slashing attacks
  • Level 30
Your Extra Skin mutation provides +8 mitigation from Slashing attacks
  • Level 35
Your Extra Skin mutation provides +9 mitigation from Slashing attacks
  • Level 40
Your Extra Skin mutation provides +10 mitigation from Slashing attacks
  • Level 45
Your Extra Skin mutation provides +11 mitigation from Slashing attacks
  • Level 50
Your Extra Skin mutation provides +12 mitigation from Slashing attacks
  • Level 55
Your Extra Skin mutation provides +13 mitigation from Slashing attacks
  • Level 60
Your Extra Skin mutation provides +14 mitigation from Slashing attacks
  • Level 65
Your Extra Skin mutation provides +15 mitigation from Slashing attacks
  • Level 70
Your Extra Skin mutation provides +16 mitigation from Slashing attacks
  • Level 75
Your Extra Skin mutation provides +17 mitigation from Slashing attacks
  • Level 80
Your Extra Skin mutation provides +18 mitigation from Slashing attacks
Level 80 - Your Extra Skin mutation provides +18 mitigation from Piercing attacks MainHand, Legs

Click Expand to reveal

  • Level 1
Your Extra Skin mutation provides +3 mitigation from Piercing attacks
  • Level 10
Your Extra Skin mutation provides +4 mitigation from Piercing attacks
  • Level 15
Your Extra Skin mutation provides +5 mitigation from Piercing attacks
  • Level 20
Your Extra Skin mutation provides +6 mitigation from Piercing attacks
  • Level 25
Your Extra Skin mutation provides +7 mitigation from Piercing attacks
  • Level 30
Your Extra Skin mutation provides +8 mitigation from Piercing attacks
  • Level 35
Your Extra Skin mutation provides +9 mitigation from Piercing attacks
  • Level 40
Your Extra Skin mutation provides +10 mitigation from Piercing attacks
  • Level 45
Your Extra Skin mutation provides +11 mitigation from Piercing attacks
  • Level 50
Your Extra Skin mutation provides +12 mitigation from Piercing attacks
  • Level 55
Your Extra Skin mutation provides +13 mitigation from Piercing attacks
  • Level 60
Your Extra Skin mutation provides +14 mitigation from Piercing attacks
  • Level 65
Your Extra Skin mutation provides +15 mitigation from Piercing attacks
  • Level 70
Your Extra Skin mutation provides +16 mitigation from Piercing attacks
  • Level 75
Your Extra Skin mutation provides +17 mitigation from Piercing attacks
  • Level 80
Your Extra Skin mutation provides +18 mitigation from Piercing attacks
Level 80 - Your Extra Heart mutation causes the target to regain +35 Power every 20 seconds Necklace

Click Expand to reveal

  • Level 1
Your Extra Heart mutation causes the target to regain +5 Power every 20 seconds
  • Level 10
Your Extra Heart mutation causes the target to regain +7 Power every 20 seconds
  • Level 15
Your Extra Heart mutation causes the target to regain +9 Power every 20 seconds
  • Level 20
Your Extra Heart mutation causes the target to regain +11 Power every 20 seconds
  • Level 25
Your Extra Heart mutation causes the target to regain +13 Power every 20 seconds
  • Level 30
Your Extra Heart mutation causes the target to regain +15 Power every 20 seconds
  • Level 35
Your Extra Heart mutation causes the target to regain +17 Power every 20 seconds
  • Level 40
Your Extra Heart mutation causes the target to regain +19 Power every 20 seconds
  • Level 45
Your Extra Heart mutation causes the target to regain +21 Power every 20 seconds
  • Level 50
Your Extra Heart mutation causes the target to regain +23 Power every 20 seconds
  • Level 55
Your Extra Heart mutation causes the target to regain +25 Power every 20 seconds
  • Level 60
Your Extra Heart mutation causes the target to regain +27 Power every 20 seconds
  • Level 65
Your Extra Heart mutation causes the target to regain +29 Power every 20 seconds
  • Level 70
Your Extra Heart mutation causes the target to regain +31 Power every 20 seconds
  • Level 75
Your Extra Heart mutation causes the target to regain +33 Power every 20 seconds
  • Level 80
Your Extra Heart mutation causes the target to regain +35 Power every 20 seconds
Level 80 - Your Extra Heart and Stretchy Spine mutations grant the target +55 Max Health Hands, OffHand

Click Expand to reveal

  • Level 1
Your Extra Heart and Stretchy Spine mutations grant the target +10 Max Health
  • Level 10
Your Extra Heart and Stretchy Spine mutations grant the target +13 Max Health
  • Level 15
Your Extra Heart and Stretchy Spine mutations grant the target +16 Max Health
  • Level 20
Your Extra Heart and Stretchy Spine mutations grant the target +19 Max Health
  • Level 25
Your Extra Heart and Stretchy Spine mutations grant the target +22 Max Health
  • Level 30
Your Extra Heart and Stretchy Spine mutations grant the target +25 Max Health
  • Level 35
Your Extra Heart and Stretchy Spine mutations grant the target +28 Max Health
  • Level 40
Your Extra Heart and Stretchy Spine mutations grant the target +31 Max Health
  • Level 45
Your Extra Heart and Stretchy Spine mutations grant the target +34 Max Health
  • Level 50
Your Extra Heart and Stretchy Spine mutations grant the target +37 Max Health
  • Level 55
Your Extra Heart and Stretchy Spine mutations grant the target +40 Max Health
  • Level 60
Your Extra Heart and Stretchy Spine mutations grant the target +43 Max Health
  • Level 65
Your Extra Heart and Stretchy Spine mutations grant the target +46 Max Health
  • Level 70
Your Extra Heart and Stretchy Spine mutations grant the target +49 Max Health
  • Level 75
Your Extra Heart and Stretchy Spine mutations grant the target +52 Max Health
  • Level 80
Your Extra Heart and Stretchy Spine mutations grant the target +55 Max Health
Level 40 - Your Stretchy Spine mutation randomly repairs broken bones twice as often Chest

Click Expand to reveal

  • Level 40
Your Stretchy Spine mutation randomly repairs broken bones twice as often

Battle Chemistry Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95

Battle Chemistry Level Up Rewards

Level Reward
1 Gain Ability: Toxin Bomb
2 Access to new cross-discipline chemical concoction (in Mycology)
3 Access to new cross-discipline chemical concoction (in Fishing)
4 Access to new cross-discipline chemical concoction (in First Aid)
5 Gain Ability: Toxic Irritant
6 Access to new cross-discipline chemical concoction (in Unarmed)
7 Access to new cross-discipline chemical concoction (in Cooking)
9 Access to new cross-discipline chemical concoction (in Lore)
10 Gain Ability: Toxin Bomb 2
11 Gain Ability: Create Primitive Golem
12 Access to new cross-discipline chemical concoction (in Mycology)
13 Access to new cross-discipline chemical concoction (in Fishing)
14 Access to new cross-discipline chemical concoction (in First Aid)
15 Gain Ability: Toxic Irritant 2
Access to new cross-discipline chemical concoction (in Meditation)
16 Access to new cross-discipline chemical concoction (in Unarmed)
17 Access to new cross-discipline chemical concoction (in Unarmed)
19 Access to new cross-discipline chemical concoction (in Lore)
20 Gain Ability: Toxin Bomb 3
21 Access to new cross-discipline chemical concoction
22 Access to new cross-discipline chemical concoction (in Mycology)
23 Access to new cross-discipline chemical concoction (in Fishing)
24 Access to new cross-discipline chemical concoction (in First Aid)
25 Gain Ability: Create Simple Golem
26 Gain Ability: Toxic Irritant 3
Access to new cross-discipline chemical concoction (in Unarmed)
27 Access to new cross-discipline chemical concoction (in Cooking)
29 Access to new cross-discipline chemical concoction (in Lore)
30 Gain Ability: Toxin Bomb 4
31 Gain Ability: Create Basic Golem
32 Access to new cross-discipline chemical concoction (in Mycology)
33 Access to new cross-discipline chemical concoction (in Fishing)
34 Access to new cross-discipline chemical concoction (in First Aid)
35 Gain Ability: Toxic Irritant 4
Access to new cross-discipline chemical concoction (in Meditation)
36 Access to new cross-discipline chemical concoction (in Unarmed)
37 Access to new cross-discipline chemical concoction (in Cooking)
39 Gain Ability: Create Standard Golem
40 Gain Ability: Toxin Bomb 5
41 +1 to Shamanic Infusion
42 Access to new cross-discipline chemical concoction (in Mycology)
43 Access to new cross-discipline chemical concoction (in Fishing)
44 Access to new cross-discipline chemical concoction (in First Aid)
45 Gain Ability: Toxic Irritant 5
Access to new cross-discipline chemical concoction (in Meditation)
46 Access to new cross-discipline chemical concoction (in Unarmed)
47 Access to new cross-discipline chemical concoction (in Cooking)
49 Access to new cross-discipline chemical concoction (in Lore)
50 Gain Ability: Toxin Bomb 6
51 Gain Ability: Create Improved Golem

Trivia

Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!