Difference between revisions of "Drima"

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m (Added more barter options)
 
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|caption          = Scowling and writing.
 
|caption          = Scowling and writing.
 
|image            = [[File:Drima (npc).png|300px]]
 
|image            = [[File:Drima (npc).png|300px]]
|zone            = [[Ilmari Desert]]
+
|zone            = Ilmari
|location        = [[Amulna]], near [[Sir Johnson]]
+
|town = Amulna
|beastspeak      = All <!-- animals that the npc is known to speak too, See the NPC Infobox page for more information. -->
+
|location        = Northeast shop, near [[Sir Johnson]]
 +
|anatomy = Fae
 +
|species = Fairy
 +
|beastspeak      = Yes
 +
|beastlist = All
 +
|barter = Yes
 
}}
 
}}
 
 
{{Quote|
 
{{Quote|
 
Welcome to Sir Johnson's commissary. I can redeem your Sir Johnson Bucks for items of actual value.
 
Welcome to Sir Johnson's commissary. I can redeem your Sir Johnson Bucks for items of actual value.
 
}}
 
}}
[[Drima]] is a fairy in the town of [[Amulna]]. He provides players with the ability to trade [[Sir Johnson Buck]]s for various Level 60 gear, [[Lockpick]]s, or [[Council Certificate]]s.
+
[[Drima]] is a fairy in the town of [[Amulna]]. He provides players with the ability to trade [[Sir Johnson Buck]]s for various Level 55 gear, [[Lockpicks]], or [[Council Certificate]]s.
 
 
<!-- Add other information about the NPC. Lore, relationships, ect. -->
 
 
== Location ==
 
== Location ==
 
; [[Ilmari Desert]]
 
; [[Ilmari Desert]]
 
: [[Drima]] is always found inside the northeastern-most building in [[Amulna]], behind [[Sir Johnson]].
 
: [[Drima]] is always found inside the northeastern-most building in [[Amulna]], behind [[Sir Johnson]].
 
 
== Services ==
 
== Services ==
 
==== Bartering ====
 
==== Bartering ====
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|-
 
|-
 
| {{Item|Sir Johnson Buck}} || {{Item|Lockpicks}} x3
 
| {{Item|Sir Johnson Buck}} || {{Item|Lockpicks}} x3
 +
|-
 +
| {{Item|Sir Johnson Buck}} || {{Item|Trollbane Oil}} x10
 +
|-
 +
| {{Item|Sir Johnson Buck}} || {{Item|Curative: Mummy Diseases}} x8
 
|-
 
|-
 
| {{Item|Sir Johnson Buck}} x4 || {{Item|Council Certificate}}
 
| {{Item|Sir Johnson Buck}} x4 || {{Item|Council Certificate}}
 
|}
 
|}
Drima will also trade various gear (of level 55<sup>needs confirmation</sup> and random rarity<sup>needs confirmation</sup>) for [[Sir Johnson Buck]]s:
+
Drima will also trade various gear (of level 55 and random rarity (but at least {{ItemRarity|Exceptional}} - see [[Game_updates/2019-06-26#War_Caches|update notes from june 2019]]) for [[Sir Johnson Buck]]s:
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
!Give
 
!Give
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|}
 
|}
  
== Conversations == <!-- List any long and potentially important conversations the NPC may have -->
+
== Conversations ==  
 +
{{Quote|source=[[Drima]]|
 +
I'd heard people talking about [[Sir Johnson]] when I worked in [[Statehelm]]. He's a well-respected military leader. As I'm sure he'll tell you, he successfully led the Invasion of Tree-Rock-Bridge, which everyone thought was a suicide mission.
  
[[Category:NPCs]][[Category: Ilmari NPCs]][[Category: Fae]][[Category: Bartering]][[Category: Talks to Animals]]
+
His nickname among friends is The Fox, which apparently implies cunning. Why are foxes cunning? Mortals are weird.
 +
 
 +
Anyways, he's a "free thinker," meaning that he flouts military regulation constantly.
 +
; Seems like a bad trait for a military leader.
 +
I guess you're right. Where I come from, battles are much more... chaotic, and a bit of capriciousness is a good thing. But in the Council, leaders who don't follow orders end up relocated to far-away posts where they can't cause trouble. And look, here we are!
 +
; So he's been moved here as a punishment?
 +
Yes. Well, it's more complicated than that. His career has had a lot of ups and downs, and he's good at "turning problems into opportunities," as he says.
 +
 
 +
He was sent out here to keep an eye on [[Rahu]], which was definitely a demotion. But they ne found out about [[Weaponized Xedrite|Xedrite]], and the Council gave him permission to collect a bunch of it, and he sees this as his way back into their good graces.
 +
 
 +
He never disobeys orders, exactly. He just bends a lot of rules. Apparently this has worked out well for him in the past... sometimes.
 +
; Thank you for the information.
 +
}}
 +
[[Category:NPCs]][[Category:NoRiShin]]

Latest revision as of 15:28, 6 July 2021

Button Blue.png
Drima
Drima (npc).png
Scowling and writing.
Region:
Town:
Location:
Northeast shop, near Sir Johnson
Anatomy:
Species:
Fairy
Beast Speak:
Yes
Speaks With:
All
Offers Barter

Welcome to Sir Johnson's commissary. I can redeem your Sir Johnson Bucks for items of actual value.

Drima is a fairy in the town of Amulna. He provides players with the ability to trade Sir Johnson Bucks for various Level 55 gear, Lockpicks, or Council Certificates.

Location

Ilmari Desert
Drima is always found inside the northeastern-most building in Amulna, behind Sir Johnson.

Services

Bartering

Give Receive
x3
x10
x8
x4

Drima will also trade various gear (of level 55 and random rarity (but at least Exceptional - see update notes from june 2019) for Sir Johnson Bucks:

Give Receive
x2

Conversations

I'd heard people talking about Sir Johnson when I worked in Statehelm. He's a well-respected military leader. As I'm sure he'll tell you, he successfully led the Invasion of Tree-Rock-Bridge, which everyone thought was a suicide mission.

His nickname among friends is The Fox, which apparently implies cunning. Why are foxes cunning? Mortals are weird.

Anyways, he's a "free thinker," meaning that he flouts military regulation constantly.

Seems like a bad trait for a military leader.

I guess you're right. Where I come from, battles are much more... chaotic, and a bit of capriciousness is a good thing. But in the Council, leaders who don't follow orders end up relocated to far-away posts where they can't cause trouble. And look, here we are!

So he's been moved here as a punishment?

Yes. Well, it's more complicated than that. His career has had a lot of ups and downs, and he's good at "turning problems into opportunities," as he says.

He was sent out here to keep an eye on Rahu, which was definitely a demotion. But they ne found out about Xedrite, and the Council gave him permission to collect a bunch of it, and he sees this as his way back into their good graces.

He never disobeys orders, exactly. He just bends a lot of rules. Apparently this has worked out well for him in the past... sometimes.

Thank you for the information.

Drima