Difference between revisions of "Mentalism"

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==Overview==
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[[File:Mentalism (skill).jpg|thumb|right|300px|]]
Mentalism is learned by doing [[Quests]] for [[Echur]] and pertains to the use of Psychic energy to both attack and support.
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{{Quote|
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The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
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}}
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'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support.
  
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==Trainers==
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* [[Echur]] in [[Serbule Keep]] after completing a few errands.
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* Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor.
  
 
==Abilities==
 
==Abilities==
<!-- transclusion ... should the abilities be a Template instead of a general page? -->
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<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
 
{{:Mentalism Abilities}}
 
{{:Mentalism Abilities}}
  
 
[[Category:Skills]][[Category:Combat Skills]]
 
[[Category:Skills]][[Category:Combat Skills]]

Revision as of 10:43, 18 September 2014

The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.

Mentalism is a skill that makes use of Psychic energy to both attack and support.

Trainers

Abilities

Mentalism Abilities