Difference between revisions of "Psychology: Mock 3"

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=== Drops ===
 
=== Drops ===
<!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.
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<!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. -->
Example section:
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<dpl>
;[[Eltibule]]
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noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]
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category = Loot/Psychology: Mock 3
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].
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table = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location
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* [[Salmpo]] in [[Serbule]]
 
* [[Salmpo]] in [[Serbule]]
 
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* [[Goblin Medic]] in [[Goblin Dungeon]]
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* [[Elzehatl]] in [[Serbule]]
 
=== Gathering ===
 
=== Gathering ===
 
<!-- Include items obtained from ground spawns such as fruit
 
<!-- Include items obtained from ground spawns such as fruit

Latest revision as of 05:33, 21 March 2024


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Psychology: Mock 3
Psychology 20
Teaches you a psychology technique.
Value: 500

How to Obtain

Producing with Recipes

None.

Obtaining through Bartering

Purchasing

Drops

Monster Location
Elzehatl Serbule
Salmpo Serbule

Gathering

Quest Rewards

None.

Other Ways to Obtain

Uses

Using in Recipes

None.

Gifting

NPC Location Preferences
Flia East of Serbule Keep in Serbule Loves (Rare Recipes)
Marna Serbule Keep in Serbule Loves (Rare Recipes)
Tyler Green The Tapestry Inn in Serbule Hills Likes (Ability Recipes)
Azalak The Housing Complex in Northern Serbule Likes (Books)
Echur Serbule Keep in Serbule Likes (Books)

Bartering Uses

Selling

Consumption

Direct Consumption

Ability Consumption

None.

Quest Fulfillment

None.

Other Uses

Lore