Talk:Dungeons

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Revision as of 21:56, 19 September 2015 by BetaNotus (talk | contribs) (Naming Dungeons: Left reply.)
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Dungeons Table

My intention was to highlight existing content in game as of alpha. Also as a newbie, it takes a while to realize where the content is, and so you can spend a lot of time not progressing much.

It would be useful to have other columns like Quests, or Harvestables (eg. mining nodes) but there is only so much space.

I figured bosses are worth displaying on the table as it also gives a sense of the available content and challenges.

Difficulty is a key to sort the table on approximate progression. --Gorgonzola (talk) 07:36, 18 September 2014 (CDT)

Naming Dungeons

So, many of the players in-game are referring to the new Dungeon as "The Labyrinth" or "lab" for short, however the map of the dungeon is "Beneath Ilmari". The other dungeons are listed as their map names, I think for clarity that we should stick to using the in-game map name on places around the wiki and then showing player made names on the individual dungeons pages. Setting up some redirects to the correct pages would allow editors and everyone else to distinguish what everyone else is saying, rather than some know THIS name for one thing and THAT name for another I think you get my meaning...just saving our sanity is all. Fury (talk) 18:33, 19 September 2015 (CDT)
This is why I generally don't add a dungeon until we hear Eric call it by name at least twice in either forum posts or patch notes. It took months to find out that the dungeon once called "Deathtrap" was actually the "Borghild" ruins mentioned in a loading screen. The idea of using the name of the in-game map doesn't work for some dungeons, as both Winter Nexus and Animal Nexus share the same map, as do the Sewers/crypt, and goblin dungeon & basement. BetaNotus (talk) 20:56, 19 September 2015 (CDT)