Doe Deer: Difference between revisions

From Project Gorgon
Jump to navigation Jump to search
Litrevan (talk | contribs)
Variable HP/AP/Rage. Zones. Left Infobox alone.
Shupitsu (talk | contribs)
Line 31: Line 31:
==Miscellaneous==
==Miscellaneous==
{|
{|
|'''Skin''':
{{Header|[[Skinning]]}}
|{{Loot|Shoddy Animal Skin}}
|-
|-
|'''Bonus Skin''':
|{{Item|Shoddy Animal Skin}}
|{{Loot|Shoddy Animal Skin}}
|-
|-
|'''Meat''':
 
|{{Loot|Venison}}
{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}
|-
|-
|'''Skull''':
|{{Item|Shoddy Animal Skin}} (Bonus)
|{{Loot|Animal Skull}}
|-
 
{{Header|[[Butchering]]}}
|-
|{{Item|Venison}}
|-
 
{{Header|[[Butchering|Skull Extraction]]}}
|-
|{{Item|Animal Skull}}
|}
|}
v391


==Reported Loot==
==Reported Loot==

Revision as of 16:34, 13 July 2023

Doe Deer

Health58Armor35Rage95
Anatomy:
Effective:
Slashing, Piercing
Very Ineffective:
Poison, Trauma


Doe Deer are distinguished from Buck Deer by their lack of antlers.

Locations

Serbule
Vitals: Health 55 - 63 Armor 33 - 35 Rage 95
Location: Spread throughout the southern parts of the zone.
Serbule Hills
Vitals: Health 52 - 60 Armor 33 - 35 Rage 95
Location: Everywhere except center lakes.

Combat Abilities

icon_2152.png Crushing Damage
 
icon_2152.png Crushing Damage and Self-Heal
 


Miscellaneous

Skinning
Skinning Bonus
(Bonus)
Butchering
Skull Extraction

v391

Reported Loot

Amulets

Serbule Hills Loot