Difference between revisions of "Kur Tower"

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m (Points of Interest: Added white crystals. checking required level.)
 
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__NOTOC__
 
__NOTOC__
<!-- Using NOTOC to keep the top of the article clean as long as the page is not too long... -->
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{{DUNGEON infobox
{{MAP infobox
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| name = Kur Tower
| connects = [[Kur Mountains]]
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| connects = [[Kur Mountains]], [[Necromancer's Courtyard]]
| pclevel = 40
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| arealevel= 50
| image = [[File:Kur Mountains Gallery (tower entrance).jpg|300px|]]
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| pmapdesc= Map by BetaNotus (5/19)
| portaldesc = The portal at the base of a ruined tower.
 
 
}}
 
}}
'''Kur Tower''' (also refered as the ''Necromancer Lair'' in patch notes) is a high level dungeon found in the freezing Kur Mountains. Fire damage is quite effective, while Cold, Poison and Trauma damage are usually ineffective. Loot wise, unlike lower level dungeons where good items seem to drop mainly from named creatures (eg. Agalpa in [[Goblin Dungeon]]), higher tier weapons and armor is more frequently found from random foes.
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[[Kur Tower]] (also refered as the ''Necromancer Lair'' in patch notes) is a high level dungeon found in the freezing Kur Mountains. Fire damage is quite effective, while Cold, Poison and Trauma damage are usually ineffective. Loot wise, unlike lower level dungeons where good items seem to drop mainly from named creatures (eg. Agalpa in [[Goblin Dungeon]]), higher tier weapons and armor is more frequently found from random foes.
  
 
The respawn rate is a little high, but it's at least possible to make some headway from the entrance unlike [[Boarded up Basement]].
 
The respawn rate is a little high, but it's at least possible to make some headway from the entrance unlike [[Boarded up Basement]].
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====Cells, Glajur (top level)====
 
====Cells, Glajur (top level)====
[[Glajur]] has been left behind by an expedition of goblins. He has a keen interest in [[Phrenology]] and will teach it provided you are fluent in Goblinese (50). Raise favor with him by gifting all the ''Impressive'' skulls found in the dungeon, and keep the other skulls for the Phrenology recipes.
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[[Glajur]] has been left behind by an expedition of goblins. He has a keen interest in [[Phrenology]] and will teach it provided you are fluent in Goblinese (40). Raise favor with him by gifting all the ''Impressive'' skulls found in the dungeon, and keep the other skulls for the Phrenology recipes.
  
 
If you just want to talk to him, it's possible to run quickly past enemies to the back of the room. Climb up the stairs, and down again in the water and stand at the far back next to the well. Some enemies may pursue you all the way and hit once or twice, but usually they will turn back (might have to do with the line of sight).
 
If you just want to talk to him, it's possible to run quickly past enemies to the back of the room. Climb up the stairs, and down again in the water and stand at the far back next to the well. Some enemies may pursue you all the way and hit once or twice, but usually they will turn back (might have to do with the line of sight).
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Unknown function as of writing.
 
Unknown function as of writing.
  
====Bottom level====
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====Basement Level====
Striga Drainers and Shamen inhabit the second level.
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Striga Drainers, Shaman, and [[Keerla]] inhabit the branched, brick corridors of the basement level.
  
==== White Crystals====
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====The Ice Wall and Beyond====
White Crystals are [[Mining]] locations that require level <!-- Checking, beta's level +16) --> to gather.
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After navigating the corridors in the basement, the player will reach a magical wall of ice. In order to disable the wall and pass through, the player must be holding the scroll on which is written an [[Ice Bypass Spell]], obtained from the quest [[Into the Kur Tower]] (note that this is only required one time per character). Heading up the stairs, the player emerges to a seemingly-impossible space featuring a seemingly temperate climate, dilapidated ruins, a massive bell, and a large stone complex that seems to hover in the air. This is the [[Necromancer's Courtyard]].
 
 
==NPCs==
 
  
 +
== {{msg:BASEPAGENAME}} Inhabitants ==
 
====Friends====
 
====Friends====
 
<dpl>
 
<dpl>
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columns = 3
 
columns = 3
 
</dpl>
 
</dpl>
====Bosses====
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====Foes====
 
<dpl>
 
<dpl>
category = Kur Tower Bosses
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category = Kur Tower Creatures
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notcategory = Bosses
 
mode = unordered
 
mode = unordered
 
columns = 3
 
columns = 3
 
</dpl>
 
</dpl>
====Foes====
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====Bosses====
* Ancient Hook Beast
 
* '''[[Corpse Keeper]]''' [[Image:Rage-icon-20px.gif|20px|Rage]] Ranged Cold Immobilize
 
* '''[[Preserved Corpse]]''' [[Image:Rage-icon-20px.gif|20px|Rage]] Heavy Poison Damage Over Time
 
 
 
 
<dpl>
 
<dpl>
 
category = Kur Tower Creatures
 
category = Kur Tower Creatures
 +
category = Bosses
 
mode = unordered
 
mode = unordered
 
columns = 3
 
columns = 3
 
</dpl>
 
</dpl>
 
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=== Harvestables ===
 +
<!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. -->
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==== Food ====
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{|
 +
|{{Item|Rotten Meat}}
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|}
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==== Miscellaneous ====
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{|
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|{{Item|Necromancer's Goblet}}
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|{{Item|Ancient Bronze Coin}}
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|{{Item|Ancient Silver Coin}}
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|{{Item|Ancient Gold Coin}}
 +
|}
 
==Gallery==
 
==Gallery==
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) -->
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<gallery mode="nolines" widths=200px>
<gallery widths="200px" heights="150px">
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File:Kur Mountains Gallery (tower entrance).jpg| The outside entrance.
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File:Kur Tower (map2).jpg| A map of the lower level of the dungeon.
 
Image:Kur Tower (entrance).jpg|A typical hallway
 
Image:Kur Tower (entrance).jpg|A typical hallway
 
</gallery>
 
</gallery>
  
 
[[Category:Dungeons]][[Category:Kur Mountains Dungeons]]
 
[[Category:Dungeons]][[Category:Kur Mountains Dungeons]]

Latest revision as of 14:21, 24 July 2023

Button Maroon.png
Kur Tower
Kur Tower (map).png
Map of Kur Tower (click for larger size)
Connects to
Area Level
50
Kur TowerPlayerMap.png
Map by BetaNotus (5/19)

Kur Tower (also refered as the Necromancer Lair in patch notes) is a high level dungeon found in the freezing Kur Mountains. Fire damage is quite effective, while Cold, Poison and Trauma damage are usually ineffective. Loot wise, unlike lower level dungeons where good items seem to drop mainly from named creatures (eg. Agalpa in Goblin Dungeon), higher tier weapons and armor is more frequently found from random foes.

The respawn rate is a little high, but it's at least possible to make some headway from the entrance unlike Boarded up Basement.

Points of Interest

Hallways

The halls are full of dangerous undead. Preserved Corpses have low armour and seem easy to defeat at first, however they are a dangerous threat in numbers because they will stack heavy poison damage over time on you with their rage attack. Corpse Keepers are also quite dangerous as they use ranged cold attacks and can freeze you in place.

Coffin Rooms (top level)

After the first bend at the end of the entrance hallway will be two small rooms down a flight of stairs, to your left. Note that Ice Slicks in these side rooms will aggro without line of sight as you approach. If you have trouble with them you may have to pull them back to the entrance hallway.

The stairs lead down small rooms with coffins and skeletons (the harmless kind). The skeletons can be looted for skulls, used in Phrenology, Bone Meal, Broken Necklaces, etc. but also the occasional Ancient Gold Coin. Hint

Necromancer's Goblet (quest item) spawns in this room.

Cells, Glajur (top level)

Glajur has been left behind by an expedition of goblins. He has a keen interest in Phrenology and will teach it provided you are fluent in Goblinese (40). Raise favor with him by gifting all the Impressive skulls found in the dungeon, and keep the other skulls for the Phrenology recipes.

If you just want to talk to him, it's possible to run quickly past enemies to the back of the room. Climb up the stairs, and down again in the water and stand at the far back next to the well. Some enemies may pursue you all the way and hit once or twice, but usually they will turn back (might have to do with the line of sight).

With both players running to Glajur, and players who use the cells as a safe spot to pull enemies, it is not unusual to be victim of a "train" (an term from classic EverQuest). That is, the chasing enemies will "aggro" any bystanders. This is allowed by the game mechanics, so don't be angry at the other player(s) and remember it's fairly easy to get back there.

In the cells jars can sometime be looted for Ambient Magic Sponges, which are worth a good bit and can stack.

Shelves

Use the targetting key to search the shelves... an Ancient Gold Coin could be easily missed!

Well (one-way exit)

Just behind Glajur is a one-way only exit through a well that takes you back to Kur Mountains. You will be in the freezing water southwest of Kur Mountains, so you may want to reach the shore as quickly as possible.

Green Pillars (top level)

Unknown function as of writing.

Basement Level

Striga Drainers, Shaman, and Keerla inhabit the branched, brick corridors of the basement level.

The Ice Wall and Beyond

After navigating the corridors in the basement, the player will reach a magical wall of ice. In order to disable the wall and pass through, the player must be holding the scroll on which is written an Ice Bypass Spell, obtained from the quest Into the Kur Tower (note that this is only required one time per character). Heading up the stairs, the player emerges to a seemingly-impossible space featuring a seemingly temperate climate, dilapidated ruins, a massive bell, and a large stone complex that seems to hover in the air. This is the Necromancer's Courtyard.

Kur Tower Inhabitants

Friends

      Foes

      Bosses

        Harvestables

        Food

        Miscellaneous

        Gallery