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Hoplology

1,650 bytes added, 8 March
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__NOTOC__{{Skill infobox|title =Hoplology|image =Learning[[File:Empty_Placeholder.png]]|caption =The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor.|skilltype =Other Skill|maxlevel = 100|req = N/A|skilltrainers = N/A}}{{Quote|The Book begins, "I am slowly going mad from the lycan disease. I am writing down everything I know of the art of combat. It is so much deeper than most people realize! Each piece of armor and weaponry has subtle distinctions, and mastering these distinctions gives you tremendous leverage in battle.
I would be pleased and honored if whoever reads this were to follow my lessons and learn my life's work. It may not apply to all warriors, but I at least guarantee you will become a better staff fighter!"}}== {{msg:BASEPAGENAME}} Overview==[[Hoplology]] is secondary non-combat skill for [[Staff]] fighting.=== In-Game Description ===The skill can be learnt from an object study of weapons and armor, with a focus on the floor benefits and weaknesses of different kinds of equipment. As the Wolf Caveskill increases, behind Staff users will find that their combat abilities also restore Armor.=== Training {{msg:BASEPAGENAME}} ===* Learned from reading a skill-book on the ground in [[Timothy Elerimon]] ('s part of [[Wolf Cave]].* To track your personal progress studying items, you can make a copy of this checklist:** https://docs.google.com/spreadsheets/d/1KKzUHJoDxwgL3aZmvnRly6CQpSbZ3aExsweB85_3ZmE/edit?).usp=sharing
==LevelingConnected Skills ======= Sub-Skills: =====* None===== Secondary Skills: =====* [[Staff]] - [[Hoplology]] provides bonuses to users of [[Staff]] fighting.===== Related Skills: =====* None===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Hoplology]] can be obtained from the following skills and levels::; [[Safecracking]]:: Level 40== Recipe Lists =={{:{{msg:BASEPAGENAME}}/Recipes}}
Each == {{msg:BASEPAGENAME}} Mechanics ===== Leveling Hoplology ===* [[Hoplology]] is leveled when a new base type of object can be studied onceitem classified as equipment is identified using the skill. For exampleAfter successfully studying a new item, there is a five minute cooldown on the recipe.* Treasure effects are ignored by [[Hoplology]]. A <span class="Quality Swordextimage32px" and "Quality >{{Item icon|Basic Sword of System Shocks" are not separate items. However, "Quality }}</span> '''Basic Sword of System ShocksMany Cuts''' is the same item as a <span class=" and extimage32px">{{Item icon|Basic Sword of System Shocks" are two different items. }}<br /span>After studying an object, you cannot study another one for 5 minutes'''Basic Sword of the Wind.''' Both are classified as a {{Item|Basic Sword}}.
==Recipes==<!-- The following table was autogenerated by SokerCap{{:{{msg:BASEPAGENAME}}/Rekos using patch data v213 March 19, 2015Stat Bonuses}}This data does not have info on where the recipes are learned so that is needed to be filled in --> {| {:{{STDT|sortablemsg:BASEPAGENAME}}/Level Up Rewards}} style== Hoplology Experience Table =='width:100%;'! Lvl !! Name !! XP (bonus + normal) !! Ingredients !! Result !! Description !! Source !! Result Ratio {{Spoiler|-| 0 || Click Expand to view the Experience Table for Hoplology Research || 40{{:Xptables/20 || Equipment x1 || [Effect]HoplologyStudy || Analyze a piece of equipment to study how it works. The item is not lost or damaged. You can only study each type of item one time -- further study of similar items gains you nothing. You can only perform Hoplology Research once every 5 minutes. || ?? || 0.00}} |}}== Trivia ==<* In January 2015, the training book temporarily vanished due to a bug!-- This is the end of the auto generated content --> [[Category:Skills]][[Category:Other Skills]]
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